Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
11617 | 967 | 43.0 | 33% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
102 | 3 | EDUCATION & EDUCATIONAL RESEARCH//EDUCATION, SCIENTIFIC DISCIPLINES//JOURNAL OF CHEMICAL EDUCATION | 73726 |
1000 | 2 | COMPUTERS & EDUCATION//EDUCATIONAL TECHNOLOGY & SOCIETY//EDUCATION & EDUCATIONAL RESEARCH | 10412 |
11617 | 1 | GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES | 967 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | GAME BASED LEARNING | authKW | 1868315 | 10% | 59% | 100 |
2 | EDUCATIONAL GAMES | authKW | 740379 | 6% | 43% | 55 |
3 | SERIOUS GAMES | authKW | 550869 | 7% | 26% | 68 |
4 | DIGITAL GAME BASED LEARNING | authKW | 366428 | 2% | 55% | 21 |
5 | GAMIFICATION | authKW | 288522 | 4% | 24% | 38 |
6 | EDUCATIONAL COMPUTER GAMES | authKW | 284177 | 1% | 75% | 12 |
7 | INTERACTIVE LEARNING ENVIRONMENTS | authKW | 269623 | 8% | 11% | 77 |
8 | COMPUTERS & EDUCATION | journal | 255899 | 17% | 5% | 166 |
9 | SERIOUS EDUCATIONAL GAMES | authKW | 221031 | 1% | 100% | 7 |
10 | GAME DESIGN | authKW | 162549 | 2% | 23% | 22 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Education & Educational Research | 63710 | 60% | 0% | 576 |
2 | Computer Science, Interdisciplinary Applications | 5406 | 20% | 0% | 198 |
3 | Education, Scientific Disciplines | 2111 | 7% | 0% | 71 |
4 | Psychology, Multidisciplinary | 1210 | 8% | 0% | 82 |
5 | Psychology, Experimental | 1027 | 7% | 0% | 72 |
6 | Computer Science, Software Engineering | 764 | 7% | 0% | 67 |
7 | Computer Science, Cybernetics | 584 | 2% | 0% | 23 |
8 | Ergonomics | 434 | 2% | 0% | 20 |
9 | Psychology, Educational | 326 | 2% | 0% | 24 |
10 | Computer Science, Information Systems | 276 | 5% | 0% | 48 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | LANGUAGE HUMANITIES | 94728 | 0% | 100% | 3 |
2 | SOFTWARE ENGN ARTIFICIAL INTELLIGENCE | 75763 | 1% | 20% | 12 |
3 | ACCELERATORE IMP A | 63152 | 0% | 100% | 2 |
4 | CURRICULUM RUCT TEACHER EDUC SPECIAL | 63152 | 0% | 100% | 2 |
5 | ENGN SYST AUTOMAT COMP ARCHITECTURE | 63152 | 0% | 100% | 2 |
6 | PROGRAM ORG INFORMAT LEARNING SCI | 63152 | 0% | 100% | 2 |
7 | TECHNOL TEACHING LEARNING | 63148 | 0% | 50% | 4 |
8 | DIGITAL LEARNING EDUC | 53032 | 2% | 8% | 20 |
9 | NETWORK LEARNING TECHNOL | 49563 | 2% | 10% | 16 |
10 | E UCM GRP | 42100 | 0% | 67% | 2 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | COMPUTERS & EDUCATION | 255899 | 17% | 5% | 166 |
2 | BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY | 83032 | 7% | 4% | 66 |
3 | EDUCATIONAL TECHNOLOGY & SOCIETY | 73498 | 6% | 4% | 54 |
4 | ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 50321 | 4% | 4% | 39 |
5 | INTERACTIVE LEARNING ENVIRONMENTS | 34301 | 2% | 5% | 22 |
6 | COMPUTERS IN HUMAN BEHAVIOR | 27584 | 7% | 1% | 63 |
7 | JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY | 27200 | 2% | 4% | 22 |
8 | JOURNAL OF EDUCATIONAL COMPUTING RESEARCH | 25638 | 3% | 3% | 27 |
9 | IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES | 20189 | 1% | 5% | 13 |
10 | JOURNAL OF COMPUTER ASSISTED LEARNING | 13598 | 2% | 2% | 19 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | GAME BASED LEARNING | 1868315 | 10% | 59% | 100 | Search GAME+BASED+LEARNING | Search GAME+BASED+LEARNING |
2 | EDUCATIONAL GAMES | 740379 | 6% | 43% | 55 | Search EDUCATIONAL+GAMES | Search EDUCATIONAL+GAMES |
3 | SERIOUS GAMES | 550869 | 7% | 26% | 68 | Search SERIOUS+GAMES | Search SERIOUS+GAMES |
4 | DIGITAL GAME BASED LEARNING | 366428 | 2% | 55% | 21 | Search DIGITAL+GAME+BASED+LEARNING | Search DIGITAL+GAME+BASED+LEARNING |
5 | GAMIFICATION | 288522 | 4% | 24% | 38 | Search GAMIFICATION | Search GAMIFICATION |
6 | EDUCATIONAL COMPUTER GAMES | 284177 | 1% | 75% | 12 | Search EDUCATIONAL+COMPUTER+GAMES | Search EDUCATIONAL+COMPUTER+GAMES |
7 | INTERACTIVE LEARNING ENVIRONMENTS | 269623 | 8% | 11% | 77 | Search INTERACTIVE+LEARNING+ENVIRONMENTS | Search INTERACTIVE+LEARNING+ENVIRONMENTS |
8 | SERIOUS EDUCATIONAL GAMES | 221031 | 1% | 100% | 7 | Search SERIOUS+EDUCATIONAL+GAMES | Search SERIOUS+EDUCATIONAL+GAMES |
9 | GAME DESIGN | 162549 | 2% | 23% | 22 | Search GAME+DESIGN | Search GAME+DESIGN |
10 | EDUCATIONAL VIDEOGAMES | 162389 | 1% | 86% | 6 | Search EDUCATIONAL+VIDEOGAMES | Search EDUCATIONAL+VIDEOGAMES |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | KE, FF , (2016) DESIGNING AND INTEGRATING PURPOSEFUL LEARNING IN GAME PLAY: A SYSTEMATIC REVIEW.ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT. VOL. 64. ISSUE 2. P. 219 -244 | 40 | 67% | 1 |
2 | BOYLE, EA , HAINEY, T , CONNOLLY, TM , GRAY, G , EARP, J , OTT, M , LIM, T , NINAUS, M , RIBEIRO, C , PEREIRA, J , (2016) AN UPDATE TO THE SYSTEMATIC LITERATURE REVIEW OF EMPIRICAL EVIDENCE OF THE IMPACTS AND OUTCOMES OF COMPUTER GAMES AND SERIOUS GAMES.COMPUTERS & EDUCATION. VOL. 94. ISSUE . P. 178 -192 | 45 | 37% | 9 |
3 | HAMARI, J , SHERNOFF, DJ , ROWE, E , COLLER, B , ASBELL-CLARKE, J , EDWARDS, T , (2016) CHALLENGING GAMES HELP STUDENTS LEARN: AN EMPIRICAL STUDY ON ENGAGEMENT, FLOW AND IMMERSION IN GAME-BASED LEARNING.COMPUTERS IN HUMAN BEHAVIOR. VOL. 54. ISSUE . P. 170 -179 | 27 | 53% | 12 |
4 | QIAN, MH , CLARK, KR , (2016) GAME-BASED LEARNING AND 21ST CENTURY SKILLS: A REVIEW OF RECENT RESEARCH.COMPUTERS IN HUMAN BEHAVIOR. VOL. 63. ISSUE . P. 50 -58 | 32 | 67% | 2 |
5 | WOUTERS, P , VAN NIMWEGEN, C , VAN OOSTENDORP, H , VAN DER SPEK, ED , (2013) A META-ANALYSIS OF THE COGNITIVE AND MOTIVATIONAL EFFECTS OF SERIOUS GAMES.JOURNAL OF EDUCATIONAL PSYCHOLOGY. VOL. 105. ISSUE 2. P. 249 -265 | 31 | 56% | 96 |
6 | HWANG, GJ , YANG, LH , WANG, SY , (2013) A CONCEPT MAP-EMBEDDED EDUCATIONAL COMPUTER GAME FOR IMPROVING STUDENTS' LEARNING PERFORMANCE IN NATURAL SCIENCE COURSES.COMPUTERS & EDUCATION. VOL. 69. ISSUE . P. 121-130 | 33 | 69% | 23 |
7 | LI, MC , TSAI, CC , (2013) GAME-BASED LEARNING IN SCIENCE EDUCATION: A REVIEW OF RELEVANT RESEARCH.JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY. VOL. 22. ISSUE 6. P. 877-898 | 32 | 67% | 22 |
8 | SUNG, HY , HWANG, GJ , (2013) A COLLABORATIVE GAME-BASED LEARNING APPROACH TO IMPROVING STUDENTS' LEARNING PERFORMANCE IN SCIENCE COURSES.COMPUTERS & EDUCATION. VOL. 63. ISSUE . P. 43-51 | 24 | 65% | 49 |
9 | HWANG, GJ , SUNG, HY , HUNG, CM , HUANG, I , TSAI, CC , (2012) DEVELOPMENT OF A PERSONALIZED EDUCATIONAL COMPUTER GAME BASED ON STUDENTS' LEARNING STYLES.ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT. VOL. 60. ISSUE 4. P. 623-638 | 27 | 63% | 31 |
10 | HUNG, CY , KUO, FO , SUN, JCY , YU, PT , (2014) AN INTERACTIVE GAME APPROACH FOR IMPROVING STUDENTS' LEARNING PERFORMANCE IN MULTI-TOUCH GAME-BASED LEARNING.IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES. VOL. 7. ISSUE 1. P. 31-37 | 22 | 79% | 3 |
Classes with closest relation at Level 1 |