Class information for:
Level 1: GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
11617 967 43.0 33%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
102 3       EDUCATION & EDUCATIONAL RESEARCH//EDUCATION, SCIENTIFIC DISCIPLINES//JOURNAL OF CHEMICAL EDUCATION 73726
1000 2             COMPUTERS & EDUCATION//EDUCATIONAL TECHNOLOGY & SOCIETY//EDUCATION & EDUCATIONAL RESEARCH 10412
11617 1                   GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES 967

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 GAME BASED LEARNING authKW 1868315 10% 59% 100
2 EDUCATIONAL GAMES authKW 740379 6% 43% 55
3 SERIOUS GAMES authKW 550869 7% 26% 68
4 DIGITAL GAME BASED LEARNING authKW 366428 2% 55% 21
5 GAMIFICATION authKW 288522 4% 24% 38
6 EDUCATIONAL COMPUTER GAMES authKW 284177 1% 75% 12
7 INTERACTIVE LEARNING ENVIRONMENTS authKW 269623 8% 11% 77
8 COMPUTERS & EDUCATION journal 255899 17% 5% 166
9 SERIOUS EDUCATIONAL GAMES authKW 221031 1% 100% 7
10 GAME DESIGN authKW 162549 2% 23% 22

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Education & Educational Research 63710 60% 0% 576
2 Computer Science, Interdisciplinary Applications 5406 20% 0% 198
3 Education, Scientific Disciplines 2111 7% 0% 71
4 Psychology, Multidisciplinary 1210 8% 0% 82
5 Psychology, Experimental 1027 7% 0% 72
6 Computer Science, Software Engineering 764 7% 0% 67
7 Computer Science, Cybernetics 584 2% 0% 23
8 Ergonomics 434 2% 0% 20
9 Psychology, Educational 326 2% 0% 24
10 Computer Science, Information Systems 276 5% 0% 48

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 LANGUAGE HUMANITIES 94728 0% 100% 3
2 SOFTWARE ENGN ARTIFICIAL INTELLIGENCE 75763 1% 20% 12
3 ACCELERATORE IMP A 63152 0% 100% 2
4 CURRICULUM RUCT TEACHER EDUC SPECIAL 63152 0% 100% 2
5 ENGN SYST AUTOMAT COMP ARCHITECTURE 63152 0% 100% 2
6 PROGRAM ORG INFORMAT LEARNING SCI 63152 0% 100% 2
7 TECHNOL TEACHING LEARNING 63148 0% 50% 4
8 DIGITAL LEARNING EDUC 53032 2% 8% 20
9 NETWORK LEARNING TECHNOL 49563 2% 10% 16
10 E UCM GRP 42100 0% 67% 2

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 COMPUTERS & EDUCATION 255899 17% 5% 166
2 BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY 83032 7% 4% 66
3 EDUCATIONAL TECHNOLOGY & SOCIETY 73498 6% 4% 54
4 ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT 50321 4% 4% 39
5 INTERACTIVE LEARNING ENVIRONMENTS 34301 2% 5% 22
6 COMPUTERS IN HUMAN BEHAVIOR 27584 7% 1% 63
7 JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY 27200 2% 4% 22
8 JOURNAL OF EDUCATIONAL COMPUTING RESEARCH 25638 3% 3% 27
9 IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 20189 1% 5% 13
10 JOURNAL OF COMPUTER ASSISTED LEARNING 13598 2% 2% 19

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 GAME BASED LEARNING 1868315 10% 59% 100 Search GAME+BASED+LEARNING Search GAME+BASED+LEARNING
2 EDUCATIONAL GAMES 740379 6% 43% 55 Search EDUCATIONAL+GAMES Search EDUCATIONAL+GAMES
3 SERIOUS GAMES 550869 7% 26% 68 Search SERIOUS+GAMES Search SERIOUS+GAMES
4 DIGITAL GAME BASED LEARNING 366428 2% 55% 21 Search DIGITAL+GAME+BASED+LEARNING Search DIGITAL+GAME+BASED+LEARNING
5 GAMIFICATION 288522 4% 24% 38 Search GAMIFICATION Search GAMIFICATION
6 EDUCATIONAL COMPUTER GAMES 284177 1% 75% 12 Search EDUCATIONAL+COMPUTER+GAMES Search EDUCATIONAL+COMPUTER+GAMES
7 INTERACTIVE LEARNING ENVIRONMENTS 269623 8% 11% 77 Search INTERACTIVE+LEARNING+ENVIRONMENTS Search INTERACTIVE+LEARNING+ENVIRONMENTS
8 SERIOUS EDUCATIONAL GAMES 221031 1% 100% 7 Search SERIOUS+EDUCATIONAL+GAMES Search SERIOUS+EDUCATIONAL+GAMES
9 GAME DESIGN 162549 2% 23% 22 Search GAME+DESIGN Search GAME+DESIGN
10 EDUCATIONAL VIDEOGAMES 162389 1% 86% 6 Search EDUCATIONAL+VIDEOGAMES Search EDUCATIONAL+VIDEOGAMES

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 KE, FF , (2016) DESIGNING AND INTEGRATING PURPOSEFUL LEARNING IN GAME PLAY: A SYSTEMATIC REVIEW.ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT. VOL. 64. ISSUE 2. P. 219 -244 40 67% 1
2 BOYLE, EA , HAINEY, T , CONNOLLY, TM , GRAY, G , EARP, J , OTT, M , LIM, T , NINAUS, M , RIBEIRO, C , PEREIRA, J , (2016) AN UPDATE TO THE SYSTEMATIC LITERATURE REVIEW OF EMPIRICAL EVIDENCE OF THE IMPACTS AND OUTCOMES OF COMPUTER GAMES AND SERIOUS GAMES.COMPUTERS & EDUCATION. VOL. 94. ISSUE . P. 178 -192 45 37% 9
3 HAMARI, J , SHERNOFF, DJ , ROWE, E , COLLER, B , ASBELL-CLARKE, J , EDWARDS, T , (2016) CHALLENGING GAMES HELP STUDENTS LEARN: AN EMPIRICAL STUDY ON ENGAGEMENT, FLOW AND IMMERSION IN GAME-BASED LEARNING.COMPUTERS IN HUMAN BEHAVIOR. VOL. 54. ISSUE . P. 170 -179 27 53% 12
4 QIAN, MH , CLARK, KR , (2016) GAME-BASED LEARNING AND 21ST CENTURY SKILLS: A REVIEW OF RECENT RESEARCH.COMPUTERS IN HUMAN BEHAVIOR. VOL. 63. ISSUE . P. 50 -58 32 67% 2
5 WOUTERS, P , VAN NIMWEGEN, C , VAN OOSTENDORP, H , VAN DER SPEK, ED , (2013) A META-ANALYSIS OF THE COGNITIVE AND MOTIVATIONAL EFFECTS OF SERIOUS GAMES.JOURNAL OF EDUCATIONAL PSYCHOLOGY. VOL. 105. ISSUE 2. P. 249 -265 31 56% 96
6 HWANG, GJ , YANG, LH , WANG, SY , (2013) A CONCEPT MAP-EMBEDDED EDUCATIONAL COMPUTER GAME FOR IMPROVING STUDENTS' LEARNING PERFORMANCE IN NATURAL SCIENCE COURSES.COMPUTERS & EDUCATION. VOL. 69. ISSUE . P. 121-130 33 69% 23
7 LI, MC , TSAI, CC , (2013) GAME-BASED LEARNING IN SCIENCE EDUCATION: A REVIEW OF RELEVANT RESEARCH.JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY. VOL. 22. ISSUE 6. P. 877-898 32 67% 22
8 SUNG, HY , HWANG, GJ , (2013) A COLLABORATIVE GAME-BASED LEARNING APPROACH TO IMPROVING STUDENTS' LEARNING PERFORMANCE IN SCIENCE COURSES.COMPUTERS & EDUCATION. VOL. 63. ISSUE . P. 43-51 24 65% 49
9 HWANG, GJ , SUNG, HY , HUNG, CM , HUANG, I , TSAI, CC , (2012) DEVELOPMENT OF A PERSONALIZED EDUCATIONAL COMPUTER GAME BASED ON STUDENTS' LEARNING STYLES.ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT. VOL. 60. ISSUE 4. P. 623-638 27 63% 31
10 HUNG, CY , KUO, FO , SUN, JCY , YU, PT , (2014) AN INTERACTIVE GAME APPROACH FOR IMPROVING STUDENTS' LEARNING PERFORMANCE IN MULTI-TOUCH GAME-BASED LEARNING.IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES. VOL. 7. ISSUE 1. P. 31-37 22 79% 3

Classes with closest relation at Level 1



Rank Class id link
1 9620 MOBILE LEARNING//UBIQUITOUS LEARNING//M LEARNING
2 27100 GAMES EXPERIMENTAL//AUDIOGUIDES//POLITICAL ETHICS OF CARE
3 21949 ACTION VIDEO GAMES//VIDEO GAMES//VIDEO GAME TRAINING
4 35332 SCIENCE OF SOCIETY//3D SHARED GAME WORLDS//ACCELERATED READER AR
5 5512 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//VIRTUAL WORLDS//SECOND LIFE
6 23711 PERSONAL LEARNING ENVIRONMENTS//LEARNING DESIGN//IMS LEARNING DESIGN
7 20254 COMPUTATIONAL THINKING//JOURNAL OF EDUCATIONAL COMPUTING RESEARCH//EDUCATIONAL ROBOTICS
8 30908 PROGRAMMING ASSESSMENT//ONLINE JUDGE//PROGRAMMING ASSIGNMENTS
9 16533 INQUIRY LEARNING//SCIENTIFIC REASONING//RUCT TECHNOL
10 17369 GAMES FOR HEALTH JOURNAL//EXERGAMES//ACTIVE VIDEO GAMES

Go to start page