Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
17369 | 602 | 37.1 | 64% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
334 | 3 | PHYSICAL ACTIVITY//EXERCISE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH | 37689 |
1168 | 2 | VIDEO GAMES//PHYSICAL ACTIVITY//TELEVISION | 9364 |
17369 | 1 | GAMES FOR HEALTH JOURNAL//EXERGAMES//ACTIVE VIDEO GAMES | 602 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | GAMES FOR HEALTH JOURNAL | journal | 3361446 | 22% | 51% | 130 |
2 | EXERGAMES | authKW | 1925836 | 10% | 62% | 61 |
3 | ACTIVE VIDEO GAMES | authKW | 932376 | 4% | 74% | 25 |
4 | EXERGAMING | authKW | 907577 | 5% | 62% | 29 |
5 | DANCE DANCE REVOLUTION | authKW | 456498 | 1% | 100% | 9 |
6 | VIDEO GAMES | authKW | 284102 | 13% | 7% | 77 |
7 | TNO VU VUMC | address | 211340 | 1% | 83% | 5 |
8 | EXPERTISE LIFE STYLE | address | 195632 | 1% | 43% | 9 |
9 | INTERACTIVE VIDEO GAMES | authKW | 162309 | 1% | 80% | 4 |
10 | PLAY2PREVENT | address | 162309 | 1% | 80% | 4 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Rehabilitation | 13362 | 31% | 0% | 187 |
2 | Public, Environmental & Occupational Health | 3421 | 31% | 0% | 188 |
3 | Sport Sciences | 2531 | 15% | 0% | 93 |
4 | Geriatrics & Gerontology | 727 | 6% | 0% | 37 |
5 | Gerontology | 623 | 4% | 0% | 26 |
6 | Hospitality, Leisure, Sport & Tourism | 429 | 2% | 0% | 15 |
7 | Medical Informatics | 286 | 3% | 0% | 17 |
8 | Pediatrics | 240 | 8% | 0% | 47 |
9 | Nutrition & Dietetics | 207 | 5% | 0% | 33 |
10 | Communication | 183 | 2% | 0% | 14 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | TNO VU VUMC | 211340 | 1% | 83% | 5 |
2 | EXPERTISE LIFE STYLE | 195632 | 1% | 43% | 9 |
3 | PLAY2PREVENT | 162309 | 1% | 80% | 4 |
4 | EXERT GAMES | 76080 | 0% | 50% | 3 |
5 | CHAIRGRP STRATEG COMMUN | 67628 | 0% | 67% | 2 |
6 | GRP STUDIES HLTH SCI GEP CS | 67628 | 0% | 67% | 2 |
7 | PLAYWARE | 67628 | 0% | 67% | 2 |
8 | ACT GAMING S | 50722 | 0% | 100% | 1 |
9 | ASSIST TECHNOL SILVER SCI GRP | 50722 | 0% | 100% | 1 |
10 | AYUDAS FPI GENERALITAT VALENCIANA | 50722 | 0% | 100% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | GAMES FOR HEALTH JOURNAL | 3361446 | 22% | 51% | 130 |
2 | JOURNAL OF SPORT AND HEALTH SCIENCE | 11822 | 1% | 3% | 7 |
3 | JOURNAL OF PHYSICAL ACTIVITY & HEALTH | 8455 | 2% | 1% | 15 |
4 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | 5332 | 1% | 1% | 9 |
5 | JOURNAL OF NEUROENGINEERING AND REHABILITATION | 2869 | 1% | 1% | 7 |
6 | PHYSIOTHERAPY | 2452 | 1% | 1% | 5 |
7 | GAMES AND CULTURE | 2448 | 0% | 2% | 3 |
8 | PEDIATRIC EXERCISE SCIENCE | 2291 | 1% | 1% | 6 |
9 | JOURNAL OF SCIENCE AND MEDICINE IN SPORT | 2290 | 1% | 1% | 8 |
10 | JOURNAL OF GERIATRIC PHYSICAL THERAPY | 2254 | 0% | 1% | 3 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | EXERGAMES | 1925836 | 10% | 62% | 61 | Search EXERGAMES | Search EXERGAMES |
2 | ACTIVE VIDEO GAMES | 932376 | 4% | 74% | 25 | Search ACTIVE+VIDEO+GAMES | Search ACTIVE+VIDEO+GAMES |
3 | EXERGAMING | 907577 | 5% | 62% | 29 | Search EXERGAMING | Search EXERGAMING |
4 | DANCE DANCE REVOLUTION | 456498 | 1% | 100% | 9 | Search DANCE+DANCE+REVOLUTION | Search DANCE+DANCE+REVOLUTION |
5 | VIDEO GAMES | 284102 | 13% | 7% | 77 | Search VIDEO+GAMES | Search VIDEO+GAMES |
6 | INTERACTIVE VIDEO GAMES | 162309 | 1% | 80% | 4 | Search INTERACTIVE+VIDEO+GAMES | Search INTERACTIVE+VIDEO+GAMES |
7 | EXERCISE VIDEOGAMES | 152166 | 0% | 100% | 3 | Search EXERCISE+VIDEOGAMES | Search EXERCISE+VIDEOGAMES |
8 | WII FIT | 140454 | 1% | 46% | 6 | Search WII+FIT | Search WII+FIT |
9 | ACTIVE GAMING | 115932 | 1% | 57% | 4 | Search ACTIVE+GAMING | Search ACTIVE+GAMING |
10 | NINTENDO WII | 111927 | 1% | 28% | 8 | Search NINTENDO+WII | Search NINTENDO+WII |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | LIANG, Y , LAU, PWC , (2014) EFFECTS OF ACTIVE VIDEOGAMES ON PHYSICAL ACTIVITY AND RELATED OUTCOMES AMONG HEALTHY CHILDREN: A SYSTEMATIC REVIEW.GAMES FOR HEALTH JOURNAL. VOL. 3. ISSUE 3. P. 122 -+ | 67 | 84% | 11 |
2 | PENG, W , CROUSE, JC , LIN, JH , (2013) USING ACTIVE VIDEO GAMES FOR PHYSICAL ACTIVITY PROMOTION: A SYSTEMATIC REVIEW OF THE CURRENT STATE OF RESEARCH.HEALTH EDUCATION & BEHAVIOR. VOL. 40. ISSUE 2. P. 171-192 | 44 | 88% | 63 |
3 | GAO, Z , CHEN, S , PASCO, D , POPE, Z , (2015) A META-ANALYSIS OF ACTIVE VIDEO GAMES ON HEALTH OUTCOMES AMONG CHILDREN AND ADOLESCENTS.OBESITY REVIEWS. VOL. 16. ISSUE 9. P. 783 -794 | 45 | 85% | 9 |
4 | LEBLANC, AG , CHAPUT, JP , MCFARLANE, A , COLLEY, RC , THIVEL, D , BIDDLE, SJH , MADDISON, R , LEATHERDALE, ST , TREMBLAY, MS , (2013) ACTIVE VIDEO GAMES AND HEALTH INDICATORS IN CHILDREN AND YOUTH: A SYSTEMATIC REVIEW.PLOS ONE. VOL. 8. ISSUE 6. P. - | 43 | 80% | 48 |
5 | GAO, Z , CHEN, S , (2014) ARE FIELD-BASED EXERGAMES USEFUL IN PREVENTING CHILDHOOD OBESITY? A SYSTEMATIC REVIEW.OBESITY REVIEWS. VOL. 15. ISSUE 8. P. 676 -691 | 36 | 92% | 10 |
6 | BARANOWSKI, T , MADDISON, R , MALONEY, A , MEDINA, E , SIMONS, M , (2014) BUILDING A BETTER MOUSETRAP (EXERGAME) TO INCREASE YOUTH PHYSICAL ACTIVITY.GAMES FOR HEALTH JOURNAL. VOL. 3. ISSUE 2. P. 72 -78 | 39 | 76% | 9 |
7 | BARANOWSKI, T , BLUMBERG, F , BUDAY, R , DESMET, A , FIELLIN, LE , GREEN, CS , KATO, PM , LU, AS , MALONEY, AE , MELLECKER, R , ET AL (2016) GAMES FOR HEALTH FOR CHILDREN-CURRENT STATUS AND NEEDED RESEARCH.GAMES FOR HEALTH JOURNAL. VOL. 5. ISSUE 1. P. 1 -12 | 45 | 47% | 3 |
8 | SKJAERET, N , NAWAZ, A , MORAT, T , SCHOENE, D , HELBOSTAD, JL , VEREIJKEN, B , (2016) EXERCISE AND REHABILITATION DELIVERED THROUGH EXERGAMES IN OLDER ADULTS: AN INTEGRATIVE REVIEW OF TECHNOLOGIES, SAFETY AND EFFICACY.INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS. VOL. 85. ISSUE 1. P. 1 -16 | 34 | 56% | 2 |
9 | HOCHSMANN, C , SCHUPBACH, M , SCHMIDT-TRUCKSASS, A , (2016) EFFECTS OF EXERGAMING ON PHYSICAL ACTIVITY IN OVERWEIGHT INDIVIDUALS.SPORTS MEDICINE. VOL. 46. ISSUE 6. P. 845 -860 | 35 | 63% | 0 |
10 | PENG, W , LIN, JH , CROUSE, J , (2011) IS PLAYING EXERGAMES REALLY EXERCISING? A META-ANALYSIS OF ENERGY EXPENDITURE IN ACTIVE VIDEO GAMES.CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING. VOL. 14. ISSUE 11. P. 681-688 | 20 | 80% | 86 |
Classes with closest relation at Level 1 |