Class information for:
Level 1: ACTION VIDEO GAMES//VIDEO GAMES//VIDEO GAME TRAINING

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
21949 399 41.4 59%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
334 3       PHYSICAL ACTIVITY//EXERCISE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH 37689
1168 2             VIDEO GAMES//PHYSICAL ACTIVITY//TELEVISION 9364
21949 1                   ACTION VIDEO GAMES//VIDEO GAMES//VIDEO GAME TRAINING 399

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 ACTION VIDEO GAMES authKW 1224454 5% 80% 20
2 VIDEO GAMES authKW 439933 20% 7% 78
3 VIDEO GAME TRAINING authKW 318869 1% 83% 5
4 SPACE FORTRESS authKW 172189 1% 75% 3
5 ACTION VIDEO GAMING authKW 153058 1% 100% 2
6 DRIVING GAME authKW 153058 1% 100% 2
7 EXPERT NOVICE PERFORMANCE authKW 153058 1% 100% 2
8 NON ACTION VIDEO GAMES authKW 153058 1% 100% 2
9 TECHNOL AGING address 102037 1% 67% 2
10 VIDEO GAME PLAYERS authKW 102037 1% 67% 2

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Psychology, Experimental 10113 35% 0% 138
2 Ergonomics 2520 8% 0% 30
3 Psychology 2226 17% 0% 67
4 Psychology, Multidisciplinary 2148 17% 0% 68
5 Psychology, Applied 1408 10% 0% 38
6 Engineering, Industrial 445 6% 0% 24
7 Computer Science, Cybernetics 327 3% 0% 11
8 Psychology, Developmental 322 5% 0% 21
9 Behavioral Sciences 293 7% 0% 26
10 Communication 289 4% 0% 14

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 TECHNOL AGING 102037 1% 67% 2
2 VIRTUAL ENVIRONM V 102037 1% 67% 2
3 AGING NEURODEGENERAT DIS GRP 76529 0% 100% 1
4 ARMSTRONG HUMAN OURCES DIRECTORATE 76529 0% 100% 1
5 ASSOC INNOVAT ALZHEIMER 76529 0% 100% 1
6 ELSC BRAIN 76529 0% 100% 1
7 ELSC BRAIN SCI 76529 0% 100% 1
8 ESPE ALSACE 76529 0% 100% 1
9 FRONTIER INTERDISCPLINAIY SCI ERIS 76529 0% 100% 1
10 GAME SYST INTERACT 76529 0% 100% 1

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 ACTA PSYCHOLOGICA 22577 7% 1% 28
2 HUMAN FACTORS 16455 6% 1% 22
3 GAMES AND CULTURE 14800 2% 3% 6
4 ATTENTION PERCEPTION & PSYCHOPHYSICS 9959 4% 1% 14
5 COMPUTERS IN HUMAN BEHAVIOR 9698 6% 1% 24
6 GAMES FOR HEALTH JOURNAL 7493 1% 2% 5
7 JOURNAL OF EXPERIMENTAL PSYCHOLOGY-APPLIED 6767 2% 1% 7
8 CHILD DEVELOPMENT PERSPECTIVES 2894 1% 1% 4
9 FRONTIERS IN PSYCHOLOGY 2791 4% 0% 16
10 BEHAVIOR RESEARCH METHODS INSTRUMENTS & COMPUTERS 2740 2% 0% 8

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 ACTION VIDEO GAMES 1224454 5% 80% 20 Search ACTION+VIDEO+GAMES Search ACTION+VIDEO+GAMES
2 VIDEO GAMES 439933 20% 7% 78 Search VIDEO+GAMES Search VIDEO+GAMES
3 VIDEO GAME TRAINING 318869 1% 83% 5 Search VIDEO+GAME+TRAINING Search VIDEO+GAME+TRAINING
4 SPACE FORTRESS 172189 1% 75% 3 Search SPACE+FORTRESS Search SPACE+FORTRESS
5 ACTION VIDEO GAMING 153058 1% 100% 2 Search ACTION+VIDEO+GAMING Search ACTION+VIDEO+GAMING
6 DRIVING GAME 153058 1% 100% 2 Search DRIVING+GAME Search DRIVING+GAME
7 EXPERT NOVICE PERFORMANCE 153058 1% 100% 2 Search EXPERT+NOVICE+PERFORMANCE Search EXPERT+NOVICE+PERFORMANCE
8 NON ACTION VIDEO GAMES 153058 1% 100% 2 Search NON+ACTION+VIDEO+GAMES Search NON+ACTION+VIDEO+GAMES
9 VIDEO GAME PLAYERS 102037 1% 67% 2 Search VIDEO+GAME+PLAYERS Search VIDEO+GAME+PLAYERS
10 ACTION GAMING 76529 0% 100% 1 Search ACTION+GAMING Search ACTION+GAMING

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 POWERS, KL , BROOKS, PJ , ALDRICH, NJ , PALLADINO, MA , ALFIERI, L , (2013) EFFECTS OF VIDEO-GAME PLAY ON INFORMATION PROCESSING: A META-ANALYTIC INVESTIGATION.PSYCHONOMIC BULLETIN & REVIEW. VOL. 20. ISSUE 6. P. 1055-1079 55 47% 34
2 LATHAM, AJ , PATSTON, LLM , TIPPETT, LJ , (2013) THE VIRTUAL BRAIN: 30 YEARS OF VIDEO-GAME PLAY AND COGNITIVE ABILITIES.FRONTIERS IN PSYCHOLOGY. VOL. 4. ISSUE . P. - 38 73% 11
3 CARDOSO-LEITE, P , KLUDT, R , VIGNOLA, G , MA, WJ , GREEN, CS , BAVELIER, D , (2016) TECHNOLOGY CONSUMPTION AND COGNITIVE CONTROL: CONTRASTING ACTION VIDEO GAME EXPERIENCE WITH MEDIA MULTITASKING.ATTENTION PERCEPTION & PSYCHOPHYSICS. VOL. 78. ISSUE 1. P. 218 -241 41 58% 1
4 MACK, DJ , WIESMANN, H , ILG, UJ , (2016) VIDEO GAME PLAYERS SHOW HIGHER PERFORMANCE BUT NO DIFFERENCE IN SPEED OF ATTENTION SHIFTS.ACTA PSYCHOLOGICA. VOL. 169. ISSUE . P. 11 -19 35 63% 2
5 CHISHOLM, JD , KINGSTONE, A , (2015) ACTION VIDEO GAMES AND IMPROVED ATTENTIONAL CONTROL: DISENTANGLING SELECTION- AND RESPONSE-BASED PROCESSES.PSYCHONOMIC BULLETIN & REVIEW. VOL. 22. ISSUE 5. P. 1430 -1436 30 77% 2
6 BOOT, WR , BLAKELY, DP , SIMONS, DJ , (2011) DO ACTION VIDEO GAMES IMPROVE PERCEPTION AND COGNITION?.FRONTIERS IN PSYCHOLOGY. VOL. 2. ISSUE . P. - 23 79% 121
7 APPELBAUM, LG , CAIN, MS , DARLING, EF , MITROFF, SR , (2013) ACTION VIDEO GAME PLAYING IS ASSOCIATED WITH IMPROVED VISUAL SENSITIVITY, BUT NOT ALTERATIONS IN VISUAL SENSORY MEMORY.ATTENTION PERCEPTION & PSYCHOPHYSICS. VOL. 75. ISSUE 6. P. 1161-1167 32 67% 11
8 DOBROWOLSKI, P , HANUSZ, K , SOBCZYK, B , SKORKO, M , WIATROW, A , (2015) COGNITIVE ENHANCEMENT IN VIDEO GAME PLAYERS: THE ROLE OF VIDEO GAME GENRE.COMPUTERS IN HUMAN BEHAVIOR. VOL. 44. ISSUE . P. 59 -63 22 79% 12
9 SOBCZYK, B , DOBROWOLSKI, P , SKORKO, M , MICHALAK, J , BRZEZICKA, A , (2015) ISSUES AND ADVANCES IN RESEARCH METHODS ON VIDEO GAMES AND COGNITIVE ABILITIES.FRONTIERS IN PSYCHOLOGY. VOL. 6. ISSUE . P. - 25 83% 0
10 WANG, P , LIU, HH , ZHU, XT , MENG, T , LI, HJ , ZUO, XN , (2016) ACTION VIDEO GAME TRAINING FOR HEALTHY ADULTS: A META-ANALYTIC STUDY.FRONTIERS IN PSYCHOLOGY. VOL. 7. ISSUE . P. - 42 48% 0

Classes with closest relation at Level 1



Rank Class id link
1 6627 MEDIA VIOLENCE//VIDEO GAMES//VIOLENT VIDEO GAMES
2 17369 GAMES FOR HEALTH JOURNAL//EXERGAMES//ACTIVE VIDEO GAMES
3 5627 WORKING MEMORY//WORKING MEMORY TRAINING//FLUID INTELLIGENCE
4 11617 GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES
5 15998 PERCEPTUAL LEARNING//DOUBLE TRAINING//VISUAL PERCEPTUAL LEARNING
6 37192 CHILD ATTENTION NETWORK TASK//JOINT DOCTORAL PROGRAM CLIN PSYCHNOL//LIFE SPAN SAMPLE
7 27086 MEDIA MULTITASKING//MULTITASKING//POLYCHRONICITY
8 5480 MENTAL ROTATION//SPATIAL ABILITY//SPATIAL SKILLS
9 14831 JOURNALS OF GERONTOLOGY//ELECTRONIC MAIL ADDRESS//INTERDISCIPLINARY IMAGE KNOWLEDGE GESTALTUNG
10 7055 TASK SWITCHING//PSYCHOLOGICAL REFRACTORY PERIOD//SWITCH COST

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