Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
2224 | 4797 | 36.1 | 35% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
532 | 3 | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL | 19644 |
2224 | 2 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION | 4797 |
5512 | 1 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//VIRTUAL WORLDS//SECOND LIFE | 1613 |
11022 | 1 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//SOCIAL ROBOTS | 1015 |
12228 | 1 | CHARACTER ANIMATION//MOTION SYNTHESIS//MOTION CAPTURE | 922 |
15232 | 1 | PEDAGOGICAL AGENTS//ANIMATED PEDAGOGICAL AGENTS//MEDIA EQUATION | 724 |
19078 | 1 | DISTRIBUTED VIRTUAL ENVIRONMENTS//NETWORKED GAMES//ROHC | 523 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS | journal | 565182 | 4% | 52% | 172 |
2 | HUMAN ROBOT INTERACTION | authKW | 564826 | 6% | 33% | 272 |
3 | CHARACTER ANIMATION | authKW | 385443 | 2% | 74% | 82 |
4 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | journal | 379925 | 5% | 27% | 220 |
5 | SOCIAL ROBOTS | authKW | 319691 | 2% | 65% | 77 |
6 | UNCANNY VALLEY | authKW | 236217 | 1% | 81% | 46 |
7 | VIRTUAL WORLDS | authKW | 229435 | 3% | 28% | 127 |
8 | AVATAR | authKW | 220509 | 2% | 35% | 98 |
9 | MOTION SYNTHESIS | authKW | 218391 | 1% | 76% | 45 |
10 | DISTRIBUTED VIRTUAL ENVIRONMENTS | authKW | 217877 | 1% | 80% | 43 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Cybernetics | 71407 | 11% | 2% | 550 |
2 | Computer Science, Software Engineering | 70122 | 28% | 1% | 1347 |
3 | Robotics | 40826 | 9% | 2% | 408 |
4 | Ergonomics | 13256 | 5% | 1% | 240 |
5 | Computer Science, Artificial Intelligence | 11216 | 13% | 0% | 627 |
6 | Communication | 9411 | 6% | 1% | 272 |
7 | Computer Science, Theory & Methods | 5352 | 10% | 0% | 468 |
8 | Computer Science, Information Systems | 4788 | 9% | 0% | 418 |
9 | Psychology, Multidisciplinary | 4596 | 7% | 0% | 359 |
10 | Education & Educational Research | 2636 | 6% | 0% | 284 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | PL TECHNOL NEUROPSYCHOL | 113597 | 1% | 37% | 48 |
2 | INTELLIGENT ROBOT COMMUN S | 78187 | 1% | 47% | 26 |
3 | HIROSHI ISHIGURO | 53027 | 0% | 83% | 10 |
4 | CREAT TECHNOL | 47679 | 1% | 17% | 44 |
5 | SPERIMENTALE RIC PSICOL | 40724 | 0% | 80% | 8 |
6 | AD T SYST GRP | 40547 | 1% | 26% | 25 |
7 | INTELLIGENT ROBOT COMMUN | 38182 | 0% | 100% | 6 |
8 | ROBOT MULTIBODY MECH GRP | 37780 | 0% | 42% | 14 |
9 | GESTURE NARRAT LANGUAGE GRP | 32725 | 0% | 86% | 6 |
10 | ICE NET | 28633 | 0% | 75% | 6 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS | 565182 | 4% | 52% | 172 |
2 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | 379925 | 5% | 27% | 220 |
3 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 172419 | 3% | 21% | 130 |
4 | CYBERPSYCHOLOGY & BEHAVIOR | 124513 | 3% | 15% | 129 |
5 | INTERACTION STUDIES | 94218 | 1% | 26% | 58 |
6 | ACM TRANSACTIONS ON GRAPHICS | 58215 | 3% | 6% | 160 |
7 | INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES | 47199 | 2% | 7% | 109 |
8 | COMPUTERS IN HUMAN BEHAVIOR | 37068 | 3% | 4% | 163 |
9 | VIRTUAL REALITY | 32308 | 1% | 17% | 30 |
10 | IEEE COMPUTER GRAPHICS AND APPLICATIONS | 24564 | 2% | 5% | 79 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | HUMAN ROBOT INTERACTION | 564826 | 6% | 33% | 272 | Search HUMAN+ROBOT+INTERACTION | Search HUMAN+ROBOT+INTERACTION |
2 | CHARACTER ANIMATION | 385443 | 2% | 74% | 82 | Search CHARACTER+ANIMATION | Search CHARACTER+ANIMATION |
3 | SOCIAL ROBOTS | 319691 | 2% | 65% | 77 | Search SOCIAL+ROBOTS | Search SOCIAL+ROBOTS |
4 | UNCANNY VALLEY | 236217 | 1% | 81% | 46 | Search UNCANNY+VALLEY | Search UNCANNY+VALLEY |
5 | VIRTUAL WORLDS | 229435 | 3% | 28% | 127 | Search VIRTUAL+WORLDS | Search VIRTUAL+WORLDS |
6 | AVATAR | 220509 | 2% | 35% | 98 | Search AVATAR | Search AVATAR |
7 | MOTION SYNTHESIS | 218391 | 1% | 76% | 45 | Search MOTION+SYNTHESIS | Search MOTION+SYNTHESIS |
8 | DISTRIBUTED VIRTUAL ENVIRONMENTS | 217877 | 1% | 80% | 43 | Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS | Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS |
9 | MOTION CAPTURE | 204678 | 3% | 25% | 127 | Search MOTION+CAPTURE | Search MOTION+CAPTURE |
10 | SECOND LIFE | 185147 | 2% | 37% | 78 | Search SECOND+LIFE | Search SECOND+LIFE |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | CUMMINGS, JJ , BAILENSON, JN , (2016) HOW IMMERSIVE IS ENOUGH? A META-ANALYSIS OF THE EFFECT OF IMMERSIVE TECHNOLOGY ON USER PRESENCE.MEDIA PSYCHOLOGY. VOL. 19. ISSUE 2. P. 272 -309 | 55 | 71% | 1 |
2 | DE CARVALHO, MR , FREIRE, RC , NARDI, AE , (2010) VIRTUAL REALITY AS A MECHANISM FOR EXPOSURE THERAPY.WORLD JOURNAL OF BIOLOGICAL PSYCHIATRY. VOL. 11. ISSUE 2. P. 220-230 | 52 | 84% | 13 |
3 | LING, Y , NEFS, HT , MORINA, N , HEYNDERICKX, I , BRINKMAN, WP , (2014) A META-ANALYSIS ON THE RELATIONSHIP BETWEEN SELF-REPORTED PRESENCE AND ANXIETY IN VIRTUAL REALITY EXPOSURE THERAPY FOR ANXIETY DISORDERS.PLOS ONE. VOL. 9. ISSUE 5. P. - | 43 | 83% | 2 |
4 | VAN WELBERGEN, H , VAN BASTEN, BJH , EGGES, A , RUTTKAY, ZM , OVERMARS, MH , (2010) REAL TIME ANIMATION OF VIRTUAL HUMANS: A TRADE-OFF BETWEEN NATURALNESS AND CONTROL.COMPUTER GRAPHICS FORUM. VOL. 29. ISSUE 8. P. 2530 -2554 | 44 | 85% | 12 |
5 | MALBOS, E , BOYER, L , LANCON, C , (2013) VIRTUAL REALITY IN THE TREATMENT OF MENTAL DISORDERS.PRESSE MEDICALE. VOL. 42. ISSUE 11. P. 1442-1452 | 42 | 84% | 1 |
6 | ALSINA-JURNET, I , GUTIERREZ-MALDONADO, J , RANGEL-GOMEZ, MV , (2011) THE ROLE OF PRESENCE IN THE LEVEL OF ANXIETY EXPERIENCED IN CLINICAL VIRTUAL ENVIRONMENTS.COMPUTERS IN HUMAN BEHAVIOR. VOL. 27. ISSUE 1. P. 504-512 | 33 | 100% | 11 |
7 | SANCHEZ-VIVES, MV , SLATER, M , (2005) FROM PRESENCE TO CONSCIOUSNESS THROUGH VIRTUAL REALITY.NATURE REVIEWS NEUROSCIENCE. VOL. 6. ISSUE 4. P. 332 -339 | 39 | 74% | 260 |
8 | ALSINA-JURNET, I , GUTIERREZ-MALDONADO, J , (2010) INFLUENCE OF PERSONALITY AND INDIVIDUAL ABILITIES ON THE SENSE OF PRESENCE EXPERIENCED IN ANXIETY TRIGGERING VIRTUAL ENVIRONMENTS.INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. VOL. 68. ISSUE 10. P. 788 -801 | 35 | 92% | 24 |
9 | GUO, SH , SOUTHERN, R , CHANG, J , GREER, D , ZHANG, JJ , (2015) ADAPTIVE MOTION SYNTHESIS FOR VIRTUAL CHARACTERS: A SURVEY.VISUAL COMPUTER. VOL. 31. ISSUE 5. P. 497 -512 | 38 | 79% | 0 |
10 | GREGG, L , TARRIER, N , (2007) VIRTUAL REALITY IN MENTAL HEALTH - A REVIEW OF THE LITERATURE.SOCIAL PSYCHIATRY AND PSYCHIATRIC EPIDEMIOLOGY. VOL. 42. ISSUE 5. P. 343-354 | 38 | 83% | 66 |
Classes with closest relation at Level 2 |