Class information for:
Level 2: INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
2224 4797 36.1 35%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
532 3       COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL 19644
2224 2             INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION 4797
5512 1                   PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//VIRTUAL WORLDS//SECOND LIFE 1613
11022 1                   INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//SOCIAL ROBOTS 1015
12228 1                   CHARACTER ANIMATION//MOTION SYNTHESIS//MOTION CAPTURE 922
15232 1                   PEDAGOGICAL AGENTS//ANIMATED PEDAGOGICAL AGENTS//MEDIA EQUATION 724
19078 1                   DISTRIBUTED VIRTUAL ENVIRONMENTS//NETWORKED GAMES//ROHC 523

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS journal 565182 4% 52% 172
2 HUMAN ROBOT INTERACTION authKW 564826 6% 33% 272
3 CHARACTER ANIMATION authKW 385443 2% 74% 82
4 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS journal 379925 5% 27% 220
5 SOCIAL ROBOTS authKW 319691 2% 65% 77
6 UNCANNY VALLEY authKW 236217 1% 81% 46
7 VIRTUAL WORLDS authKW 229435 3% 28% 127
8 AVATAR authKW 220509 2% 35% 98
9 MOTION SYNTHESIS authKW 218391 1% 76% 45
10 DISTRIBUTED VIRTUAL ENVIRONMENTS authKW 217877 1% 80% 43

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with term
in class
1 Computer Science, Cybernetics 71407 11% 2% 550
2 Computer Science, Software Engineering 70122 28% 1% 1347
3 Robotics 40826 9% 2% 408
4 Ergonomics 13256 5% 1% 240
5 Computer Science, Artificial Intelligence 11216 13% 0% 627
6 Communication 9411 6% 1% 272
7 Computer Science, Theory & Methods 5352 10% 0% 468
8 Computer Science, Information Systems 4788 9% 0% 418
9 Psychology, Multidisciplinary 4596 7% 0% 359
10 Education & Educational Research 2636 6% 0% 284

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 PL TECHNOL NEUROPSYCHOL 113597 1% 37% 48
2 INTELLIGENT ROBOT COMMUN S 78187 1% 47% 26
3 HIROSHI ISHIGURO 53027 0% 83% 10
4 CREAT TECHNOL 47679 1% 17% 44
5 SPERIMENTALE RIC PSICOL 40724 0% 80% 8
6 AD T SYST GRP 40547 1% 26% 25
7 INTELLIGENT ROBOT COMMUN 38182 0% 100% 6
8 ROBOT MULTIBODY MECH GRP 37780 0% 42% 14
9 GESTURE NARRAT LANGUAGE GRP 32725 0% 86% 6
10 ICE NET 28633 0% 75% 6

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS 565182 4% 52% 172
2 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 379925 5% 27% 220
3 COMPUTER ANIMATION AND VIRTUAL WORLDS 172419 3% 21% 130
4 CYBERPSYCHOLOGY & BEHAVIOR 124513 3% 15% 129
5 INTERACTION STUDIES 94218 1% 26% 58
6 ACM TRANSACTIONS ON GRAPHICS 58215 3% 6% 160
7 INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES 47199 2% 7% 109
8 COMPUTERS IN HUMAN BEHAVIOR 37068 3% 4% 163
9 VIRTUAL REALITY 32308 1% 17% 30
10 IEEE COMPUTER GRAPHICS AND APPLICATIONS 24564 2% 5% 79

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 HUMAN ROBOT INTERACTION 564826 6% 33% 272 Search HUMAN+ROBOT+INTERACTION Search HUMAN+ROBOT+INTERACTION
2 CHARACTER ANIMATION 385443 2% 74% 82 Search CHARACTER+ANIMATION Search CHARACTER+ANIMATION
3 SOCIAL ROBOTS 319691 2% 65% 77 Search SOCIAL+ROBOTS Search SOCIAL+ROBOTS
4 UNCANNY VALLEY 236217 1% 81% 46 Search UNCANNY+VALLEY Search UNCANNY+VALLEY
5 VIRTUAL WORLDS 229435 3% 28% 127 Search VIRTUAL+WORLDS Search VIRTUAL+WORLDS
6 AVATAR 220509 2% 35% 98 Search AVATAR Search AVATAR
7 MOTION SYNTHESIS 218391 1% 76% 45 Search MOTION+SYNTHESIS Search MOTION+SYNTHESIS
8 DISTRIBUTED VIRTUAL ENVIRONMENTS 217877 1% 80% 43 Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS
9 MOTION CAPTURE 204678 3% 25% 127 Search MOTION+CAPTURE Search MOTION+CAPTURE
10 SECOND LIFE 185147 2% 37% 78 Search SECOND+LIFE Search SECOND+LIFE

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 CUMMINGS, JJ , BAILENSON, JN , (2016) HOW IMMERSIVE IS ENOUGH? A META-ANALYSIS OF THE EFFECT OF IMMERSIVE TECHNOLOGY ON USER PRESENCE.MEDIA PSYCHOLOGY. VOL. 19. ISSUE 2. P. 272 -309 55 71% 1
2 DE CARVALHO, MR , FREIRE, RC , NARDI, AE , (2010) VIRTUAL REALITY AS A MECHANISM FOR EXPOSURE THERAPY.WORLD JOURNAL OF BIOLOGICAL PSYCHIATRY. VOL. 11. ISSUE 2. P. 220-230 52 84% 13
3 LING, Y , NEFS, HT , MORINA, N , HEYNDERICKX, I , BRINKMAN, WP , (2014) A META-ANALYSIS ON THE RELATIONSHIP BETWEEN SELF-REPORTED PRESENCE AND ANXIETY IN VIRTUAL REALITY EXPOSURE THERAPY FOR ANXIETY DISORDERS.PLOS ONE. VOL. 9. ISSUE 5. P. - 43 83% 2
4 VAN WELBERGEN, H , VAN BASTEN, BJH , EGGES, A , RUTTKAY, ZM , OVERMARS, MH , (2010) REAL TIME ANIMATION OF VIRTUAL HUMANS: A TRADE-OFF BETWEEN NATURALNESS AND CONTROL.COMPUTER GRAPHICS FORUM. VOL. 29. ISSUE 8. P. 2530 -2554 44 85% 12
5 MALBOS, E , BOYER, L , LANCON, C , (2013) VIRTUAL REALITY IN THE TREATMENT OF MENTAL DISORDERS.PRESSE MEDICALE. VOL. 42. ISSUE 11. P. 1442-1452 42 84% 1
6 ALSINA-JURNET, I , GUTIERREZ-MALDONADO, J , RANGEL-GOMEZ, MV , (2011) THE ROLE OF PRESENCE IN THE LEVEL OF ANXIETY EXPERIENCED IN CLINICAL VIRTUAL ENVIRONMENTS.COMPUTERS IN HUMAN BEHAVIOR. VOL. 27. ISSUE 1. P. 504-512 33 100% 11
7 SANCHEZ-VIVES, MV , SLATER, M , (2005) FROM PRESENCE TO CONSCIOUSNESS THROUGH VIRTUAL REALITY.NATURE REVIEWS NEUROSCIENCE. VOL. 6. ISSUE 4. P. 332 -339 39 74% 260
8 ALSINA-JURNET, I , GUTIERREZ-MALDONADO, J , (2010) INFLUENCE OF PERSONALITY AND INDIVIDUAL ABILITIES ON THE SENSE OF PRESENCE EXPERIENCED IN ANXIETY TRIGGERING VIRTUAL ENVIRONMENTS.INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. VOL. 68. ISSUE 10. P. 788 -801 35 92% 24
9 GUO, SH , SOUTHERN, R , CHANG, J , GREER, D , ZHANG, JJ , (2015) ADAPTIVE MOTION SYNTHESIS FOR VIRTUAL CHARACTERS: A SURVEY.VISUAL COMPUTER. VOL. 31. ISSUE 5. P. 497 -512 38 79% 0
10 GREGG, L , TARRIER, N , (2007) VIRTUAL REALITY IN MENTAL HEALTH - A REVIEW OF THE LITERATURE.SOCIAL PSYCHIATRY AND PSYCHIATRIC EPIDEMIOLOGY. VOL. 42. ISSUE 5. P. 343-354 38 83% 66

Classes with closest relation at Level 2



Rank Class id link
1 1638 ACTIVITY RECOGNITION//GESTURE RECOGNITION//PERSONAL AND UBIQUITOUS COMPUTING
2 1000 COMPUTERS & EDUCATION//EDUCATIONAL TECHNOLOGY & SOCIETY//EDUCATION & EDUCATIONAL RESEARCH
3 3348 WHEELCHAIR//ASSISTIVE TECHNOLOGY//ASSISTIVE DEVICES
4 1047 ICCA JOURNAL//REINFORCEMENT LEARNING//ICGA JOURNAL
5 3505 COMMON GROUND//AUDIENCE DESIGN//REFERRING EXPRESSIONS
6 791 FACE RECOGNITION//BIOMETRICS//IRIS RECOGNITION
7 1731 INTERNET ADDICTION//DIGITAL DIVIDE//COMPUTERS IN HUMAN BEHAVIOR
8 4128 COMMUNICATION INFRASTRUCTURE THEORY//DIGITAL CITY//PSYCHOL MED CLIN
9 589 COMPUTER GRAPHICS FORUM//ACM TRANSACTIONS ON GRAPHICS//COMPUTER SCIENCE, SOFTWARE ENGINEERING
10 2969 ANTHROZOOS//ANIMAL ASSISTED THERAPY//SOCIETY & ANIMALS

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