Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
19078 | 523 | 25.0 | 23% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
532 | 3 | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL | 19644 |
2224 | 2 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION | 4797 |
19078 | 1 | DISTRIBUTED VIRTUAL ENVIRONMENTS//NETWORKED GAMES//ROHC | 523 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | DISTRIBUTED VIRTUAL ENVIRONMENTS | authKW | 1999090 | 8% | 80% | 43 |
2 | NETWORKED GAMES | authKW | 467071 | 2% | 100% | 8 |
3 | ROHC | authKW | 300258 | 1% | 86% | 6 |
4 | CLIENT ASSIGNMENT | authKW | 291920 | 1% | 100% | 5 |
5 | GAME BOT | authKW | 291920 | 1% | 100% | 5 |
6 | ONLINE GAME SECURITY | authKW | 291920 | 1% | 100% | 5 |
7 | INTEREST MANAGEMENT | authKW | 287422 | 2% | 62% | 8 |
8 | MMOG | authKW | 280228 | 2% | 40% | 12 |
9 | CLOUD GAMING | authKW | 261633 | 2% | 41% | 11 |
10 | HEADER COMPRESSION | authKW | 238395 | 1% | 58% | 7 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Software Engineering | 15507 | 40% | 0% | 208 |
2 | Computer Science, Information Systems | 8645 | 33% | 0% | 175 |
3 | Computer Science, Theory & Methods | 6470 | 31% | 0% | 161 |
4 | Telecommunications | 3504 | 22% | 0% | 115 |
5 | Computer Science, Hardware & Architecture | 3224 | 14% | 0% | 74 |
6 | Computer Science, Cybernetics | 2474 | 7% | 0% | 34 |
7 | Engineering, Electrical & Electronic | 1227 | 30% | 0% | 155 |
8 | Computer Science, Interdisciplinary Applications | 286 | 7% | 0% | 36 |
9 | Computer Science, Artificial Intelligence | 161 | 5% | 0% | 27 |
10 | Ergonomics | 45 | 1% | 0% | 5 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | EMERGING NETWORKS PLICAT | 175152 | 1% | 100% | 3 |
2 | DPT IEC | 116768 | 0% | 100% | 2 |
3 | DPT IECEINA | 116768 | 0% | 100% | 2 |
4 | AUTOMAT IMAGE INTERPRETAT | 77844 | 0% | 67% | 2 |
5 | ABORAT DISTRIBUTED SYST NETWORKS | 58384 | 0% | 100% | 1 |
6 | ACIMA | 58384 | 0% | 100% | 1 |
7 | ADV STUDIES MATH SCI TECHNOL | 58384 | 0% | 100% | 1 |
8 | CDT COMP SCI | 58384 | 0% | 100% | 1 |
9 | CINAVL | 58384 | 0% | 100% | 1 |
10 | COMCIDIS GRP | 58384 | 0% | 100% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | 52493 | 5% | 3% | 27 |
2 | MULTIMEDIA SYSTEMS | 15778 | 3% | 2% | 14 |
3 | ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS | 10904 | 2% | 2% | 9 |
4 | IEEE COMPUTER GRAPHICS AND APPLICATIONS | 9269 | 3% | 1% | 16 |
5 | MULTIMEDIA TOOLS AND APPLICATIONS | 8290 | 4% | 1% | 22 |
6 | IEEE INTERNET COMPUTING | 6231 | 2% | 1% | 10 |
7 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 5982 | 2% | 1% | 8 |
8 | ACM SIGCOMM COMPUTER COMMUNICATION REVIEW | 4809 | 2% | 1% | 10 |
9 | IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS | 4158 | 3% | 0% | 16 |
10 | SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL | 4150 | 2% | 1% | 8 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | DISTRIBUTED VIRTUAL ENVIRONMENTS | 1999090 | 8% | 80% | 43 | Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS | Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS |
2 | NETWORKED GAMES | 467071 | 2% | 100% | 8 | Search NETWORKED+GAMES | Search NETWORKED+GAMES |
3 | ROHC | 300258 | 1% | 86% | 6 | Search ROHC | Search ROHC |
4 | CLIENT ASSIGNMENT | 291920 | 1% | 100% | 5 | Search CLIENT+ASSIGNMENT | Search CLIENT+ASSIGNMENT |
5 | GAME BOT | 291920 | 1% | 100% | 5 | Search GAME+BOT | Search GAME+BOT |
6 | ONLINE GAME SECURITY | 291920 | 1% | 100% | 5 | Search ONLINE+GAME+SECURITY | Search ONLINE+GAME+SECURITY |
7 | INTEREST MANAGEMENT | 287422 | 2% | 62% | 8 | Search INTEREST+MANAGEMENT | Search INTEREST+MANAGEMENT |
8 | MMOG | 280228 | 2% | 40% | 12 | Search MMOG | Search MMOG |
9 | CLOUD GAMING | 261633 | 2% | 41% | 11 | Search CLOUD+GAMING | Search CLOUD+GAMING |
10 | HEADER COMPRESSION | 238395 | 1% | 58% | 7 | Search HEADER+COMPRESSION | Search HEADER+COMPRESSION |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | SUZNJEVIC, M , MATIJASEVIC, M , (2013) PLAYER BEHAVIOR AND TRAFFIC CHARACTERIZATION FOR MMORPGS: A SURVEY.MULTIMEDIA SYSTEMS. VOL. 19. ISSUE 3. P. 199-220 | 19 | 95% | 4 |
2 | SALDANA, J , (2016) ON THE EFFECTIVENESS OF AN OPTIMIZATION METHOD FOR THE TRAFFIC OF TCP-BASED MULTIPLAYER ONLINE GAMES.MULTIMEDIA TOOLS AND APPLICATIONS. VOL. 75. ISSUE 24. P. 17333 -17374 | 16 | 89% | 0 |
3 | YAHYAVI, A , KEMME, B , (2013) PEER-TO-PEER ARCHITECTURES FOR MASSIVELY MULTIPLAYER ONLINE GAMES: A SURVEY.ACM COMPUTING SURVEYS. VOL. 46. ISSUE 1. P. - | 21 | 55% | 9 |
4 | HU, HY , REN, YZ , XU, X , HUANG, LG , HU, H , (2014) REDUCING VIEW INCONSISTENCY BY PREDICTING AVATARS' MOTION IN MULTI-SERVER DISTRIBUTED VIRTUAL ENVIRONMENTS.JOURNAL OF NETWORK AND COMPUTER APPLICATIONS. VOL. 40. ISSUE . P. 21 -30 | 10 | 91% | 1 |
5 | DELANEY, D , WARD, T , MCLOONE, S , (2006) ON CONSISTENCY AND NETWORK LATENCY IN DISTRIBUTED INTERACTIVE APPLICATIONS: A SURVEY - PART II.PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS. VOL. 15. ISSUE 4. P. 465 -482 | 18 | 58% | 14 |
6 | ALMASHOR, M , KHALIL, I , TARI, Z , ZOMAYA, AY , (2013) AUTOMATIC AND AUTONOMOUS LOAD MANAGEMENT IN PEER-TO-PEER VIRTUAL ENVIRONMENTS.IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS. VOL. 31. ISSUE 9. P. 310 -324 | 9 | 90% | 2 |
7 | HU, SY , CHEN, JF , CHEN, TH , (2006) VON: A SCALABLE PEER-TO-PEER NETWORK FOR VIRTUAL ENVIRONMENTS.IEEE NETWORK. VOL. 20. ISSUE 4. P. 22 -31 | 10 | 83% | 88 |
8 | RUEDA, S , MORILLO, P , ORDUNA, JM , (2008) A COMPARATIVE STUDY OF AWARENESS METHODS FOR PEER-TO-PEER DISTRIBUTED VIRTUAL ENVIRONMENTS.COMPUTER ANIMATION AND VIRTUAL WORLDS. VOL. 19. ISSUE 5. P. 537 -552 | 12 | 75% | 4 |
9 | TANG, XY , ZHOU, SP , (2010) UPDATE SCHEDULING FOR IMPROVING CONSISTENCY IN DISTRIBUTED VIRTUAL ENVIRONMENTS.IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS. VOL. 21. ISSUE 6. P. 765 -777 | 10 | 83% | 11 |
10 | ALMASHOR, M , KHALIL, I , (2012) FULLY PEER-TO-PEER VIRTUAL ENVIRONMENTS WITH 3D VORONOI DIAGRAMS.COMPUTING. VOL. 94. ISSUE 8-10. P. 679 -700 | 12 | 67% | 0 |
Classes with closest relation at Level 1 |