Class information for:
Level 1: DISTRIBUTED VIRTUAL ENVIRONMENTS//NETWORKED GAMES//ROHC

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
19078 523 25.0 23%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
532 3       COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL 19644
2224 2             INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION 4797
19078 1                   DISTRIBUTED VIRTUAL ENVIRONMENTS//NETWORKED GAMES//ROHC 523

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 DISTRIBUTED VIRTUAL ENVIRONMENTS authKW 1999090 8% 80% 43
2 NETWORKED GAMES authKW 467071 2% 100% 8
3 ROHC authKW 300258 1% 86% 6
4 CLIENT ASSIGNMENT authKW 291920 1% 100% 5
5 GAME BOT authKW 291920 1% 100% 5
6 ONLINE GAME SECURITY authKW 291920 1% 100% 5
7 INTEREST MANAGEMENT authKW 287422 2% 62% 8
8 MMOG authKW 280228 2% 40% 12
9 CLOUD GAMING authKW 261633 2% 41% 11
10 HEADER COMPRESSION authKW 238395 1% 58% 7

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Computer Science, Software Engineering 15507 40% 0% 208
2 Computer Science, Information Systems 8645 33% 0% 175
3 Computer Science, Theory & Methods 6470 31% 0% 161
4 Telecommunications 3504 22% 0% 115
5 Computer Science, Hardware & Architecture 3224 14% 0% 74
6 Computer Science, Cybernetics 2474 7% 0% 34
7 Engineering, Electrical & Electronic 1227 30% 0% 155
8 Computer Science, Interdisciplinary Applications 286 7% 0% 36
9 Computer Science, Artificial Intelligence 161 5% 0% 27
10 Ergonomics 45 1% 0% 5

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 EMERGING NETWORKS PLICAT 175152 1% 100% 3
2 DPT IEC 116768 0% 100% 2
3 DPT IECEINA 116768 0% 100% 2
4 AUTOMAT IMAGE INTERPRETAT 77844 0% 67% 2
5 ABORAT DISTRIBUTED SYST NETWORKS 58384 0% 100% 1
6 ACIMA 58384 0% 100% 1
7 ADV STUDIES MATH SCI TECHNOL 58384 0% 100% 1
8 CDT COMP SCI 58384 0% 100% 1
9 CINAVL 58384 0% 100% 1
10 COMCIDIS GRP 58384 0% 100% 1

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 52493 5% 3% 27
2 MULTIMEDIA SYSTEMS 15778 3% 2% 14
3 ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS 10904 2% 2% 9
4 IEEE COMPUTER GRAPHICS AND APPLICATIONS 9269 3% 1% 16
5 MULTIMEDIA TOOLS AND APPLICATIONS 8290 4% 1% 22
6 IEEE INTERNET COMPUTING 6231 2% 1% 10
7 COMPUTER ANIMATION AND VIRTUAL WORLDS 5982 2% 1% 8
8 ACM SIGCOMM COMPUTER COMMUNICATION REVIEW 4809 2% 1% 10
9 IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 4158 3% 0% 16
10 SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL 4150 2% 1% 8

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 DISTRIBUTED VIRTUAL ENVIRONMENTS 1999090 8% 80% 43 Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS Search DISTRIBUTED+VIRTUAL+ENVIRONMENTS
2 NETWORKED GAMES 467071 2% 100% 8 Search NETWORKED+GAMES Search NETWORKED+GAMES
3 ROHC 300258 1% 86% 6 Search ROHC Search ROHC
4 CLIENT ASSIGNMENT 291920 1% 100% 5 Search CLIENT+ASSIGNMENT Search CLIENT+ASSIGNMENT
5 GAME BOT 291920 1% 100% 5 Search GAME+BOT Search GAME+BOT
6 ONLINE GAME SECURITY 291920 1% 100% 5 Search ONLINE+GAME+SECURITY Search ONLINE+GAME+SECURITY
7 INTEREST MANAGEMENT 287422 2% 62% 8 Search INTEREST+MANAGEMENT Search INTEREST+MANAGEMENT
8 MMOG 280228 2% 40% 12 Search MMOG Search MMOG
9 CLOUD GAMING 261633 2% 41% 11 Search CLOUD+GAMING Search CLOUD+GAMING
10 HEADER COMPRESSION 238395 1% 58% 7 Search HEADER+COMPRESSION Search HEADER+COMPRESSION

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 SUZNJEVIC, M , MATIJASEVIC, M , (2013) PLAYER BEHAVIOR AND TRAFFIC CHARACTERIZATION FOR MMORPGS: A SURVEY.MULTIMEDIA SYSTEMS. VOL. 19. ISSUE 3. P. 199-220 19 95% 4
2 SALDANA, J , (2016) ON THE EFFECTIVENESS OF AN OPTIMIZATION METHOD FOR THE TRAFFIC OF TCP-BASED MULTIPLAYER ONLINE GAMES.MULTIMEDIA TOOLS AND APPLICATIONS. VOL. 75. ISSUE 24. P. 17333 -17374 16 89% 0
3 YAHYAVI, A , KEMME, B , (2013) PEER-TO-PEER ARCHITECTURES FOR MASSIVELY MULTIPLAYER ONLINE GAMES: A SURVEY.ACM COMPUTING SURVEYS. VOL. 46. ISSUE 1. P. - 21 55% 9
4 HU, HY , REN, YZ , XU, X , HUANG, LG , HU, H , (2014) REDUCING VIEW INCONSISTENCY BY PREDICTING AVATARS' MOTION IN MULTI-SERVER DISTRIBUTED VIRTUAL ENVIRONMENTS.JOURNAL OF NETWORK AND COMPUTER APPLICATIONS. VOL. 40. ISSUE . P. 21 -30 10 91% 1
5 DELANEY, D , WARD, T , MCLOONE, S , (2006) ON CONSISTENCY AND NETWORK LATENCY IN DISTRIBUTED INTERACTIVE APPLICATIONS: A SURVEY - PART II.PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS. VOL. 15. ISSUE 4. P. 465 -482 18 58% 14
6 ALMASHOR, M , KHALIL, I , TARI, Z , ZOMAYA, AY , (2013) AUTOMATIC AND AUTONOMOUS LOAD MANAGEMENT IN PEER-TO-PEER VIRTUAL ENVIRONMENTS.IEEE JOURNAL ON SELECTED AREAS IN COMMUNICATIONS. VOL. 31. ISSUE 9. P. 310 -324 9 90% 2
7 HU, SY , CHEN, JF , CHEN, TH , (2006) VON: A SCALABLE PEER-TO-PEER NETWORK FOR VIRTUAL ENVIRONMENTS.IEEE NETWORK. VOL. 20. ISSUE 4. P. 22 -31 10 83% 88
8 RUEDA, S , MORILLO, P , ORDUNA, JM , (2008) A COMPARATIVE STUDY OF AWARENESS METHODS FOR PEER-TO-PEER DISTRIBUTED VIRTUAL ENVIRONMENTS.COMPUTER ANIMATION AND VIRTUAL WORLDS. VOL. 19. ISSUE 5. P. 537 -552 12 75% 4
9 TANG, XY , ZHOU, SP , (2010) UPDATE SCHEDULING FOR IMPROVING CONSISTENCY IN DISTRIBUTED VIRTUAL ENVIRONMENTS.IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS. VOL. 21. ISSUE 6. P. 765 -777 10 83% 11
10 ALMASHOR, M , KHALIL, I , (2012) FULLY PEER-TO-PEER VIRTUAL ENVIRONMENTS WITH 3D VORONOI DIAGRAMS.COMPUTING. VOL. 94. ISSUE 8-10. P. 679 -700 12 67% 0

Classes with closest relation at Level 1



Rank Class id link
1 37647 5WS DENSITY//5WS DIMENSION//ACKNOWLEDGE MESSAGES
2 21587 RELIABLE MULTICAST//MANY TO MANY SESSION//IP MULTICAST
3 19899 SCTP//MULTIHOMING//CONCURRENT MULTIPATH TRANSFER
4 12100 MESH SIMPLIFICATION//LEVEL OF DETAIL//MESH COMPRESSION
5 5512 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//VIRTUAL WORLDS//SECOND LIFE
6 16623 TIME WARP//DISTRIBUTED SIMULATION//PARALLEL DISCRETE EVENT SIMULATION
7 28949 DIGITAL CITY//STRATEGIC DIGITAL CITY//DIGITAL CITY PROJECT
8 30800 DECOMMISSIONING//REACTOR DECOMMISSIONING//JPDR
9 21204 TILED DISPLAYS//PROJECTOR CAMERA SYSTEM//MULTI PROJECTOR DISPLAYS
10 36721 SAFETY DESIGNING//WARFIGHTER TRAINING//AIRCREW TRAINING BRANCHHUMAN EFFECTIVENESS DIREC

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