Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
12228 | 922 | 29.8 | 34% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
532 | 3 | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL | 19644 |
2224 | 2 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION | 4797 |
12228 | 1 | CHARACTER ANIMATION//MOTION SYNTHESIS//MOTION CAPTURE | 922 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | authKW | 1957446 | 9% | 73% | 81 |
2 | MOTION SYNTHESIS | authKW | 1136625 | 5% | 76% | 45 |
3 | MOTION CAPTURE | authKW | 983678 | 13% | 24% | 122 |
4 | MOTION EDITING | authKW | 584179 | 2% | 84% | 21 |
5 | COMPUTER ANIMATION AND VIRTUAL WORLDS | journal | 542090 | 11% | 16% | 101 |
6 | MOTION GRAPH | authKW | 478537 | 2% | 85% | 17 |
7 | MOTION RETRIEVAL | authKW | 447072 | 2% | 75% | 18 |
8 | COMPUTER ANIMATION | authKW | 427217 | 6% | 24% | 54 |
9 | HUMAN ANIMATION | authKW | 325134 | 2% | 55% | 18 |
10 | PHYSICS BASED ANIMATION | authKW | 301043 | 2% | 45% | 20 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Software Engineering | 89061 | 71% | 0% | 658 |
2 | Computer Science, Artificial Intelligence | 3177 | 16% | 0% | 145 |
3 | Computer Science, Cybernetics | 2221 | 5% | 0% | 43 |
4 | Computer Science, Theory & Methods | 1377 | 11% | 0% | 103 |
5 | Robotics | 965 | 3% | 0% | 28 |
6 | Computer Science, Information Systems | 962 | 9% | 0% | 82 |
7 | Imaging Science & Photographic Technology | 95 | 2% | 0% | 15 |
8 | Ergonomics | 83 | 1% | 0% | 9 |
9 | Computer Science, Hardware & Architecture | 80 | 2% | 0% | 18 |
10 | Engineering, Electrical & Electronic | 42 | 7% | 0% | 62 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | MEDIA TECHNOL CONTENTS TECHNOL | 99351 | 0% | 100% | 3 |
2 | ADV GAMING SIMULAT | 74512 | 0% | 75% | 3 |
3 | ACROE | 66234 | 0% | 100% | 2 |
4 | EMBODIED AGENTS GRP | 66234 | 0% | 100% | 2 |
5 | GAMES VIRTUAL WORLDS GRP | 58870 | 0% | 44% | 4 |
6 | LPBEM | 44155 | 0% | 67% | 2 |
7 | SNU HUMAN ANIMAT | 44155 | 0% | 67% | 2 |
8 | DIGITAL MEDIA HCI | 44151 | 0% | 33% | 4 |
9 | MICROSOFT VISUAL PERCEPT | 44151 | 0% | 33% | 4 |
10 | SIAMES PROJECT | 37253 | 0% | 38% | 3 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 542090 | 11% | 16% | 101 |
2 | ACM TRANSACTIONS ON GRAPHICS | 292916 | 17% | 6% | 157 |
3 | COMPUTER GRAPHICS FORUM | 70330 | 9% | 3% | 80 |
4 | VISUAL COMPUTER | 65219 | 6% | 3% | 57 |
5 | JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 43672 | 2% | 8% | 16 |
6 | IEEE COMPUTER GRAPHICS AND APPLICATIONS | 29684 | 4% | 2% | 38 |
7 | GRAPHICAL MODELS | 29123 | 2% | 5% | 19 |
8 | COMPUTERS & GRAPHICS-UK | 18146 | 4% | 2% | 34 |
9 | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS | 15210 | 4% | 1% | 34 |
10 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | 6884 | 1% | 2% | 13 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | 1957446 | 9% | 73% | 81 | Search CHARACTER+ANIMATION | Search CHARACTER+ANIMATION |
2 | MOTION SYNTHESIS | 1136625 | 5% | 76% | 45 | Search MOTION+SYNTHESIS | Search MOTION+SYNTHESIS |
3 | MOTION CAPTURE | 983678 | 13% | 24% | 122 | Search MOTION+CAPTURE | Search MOTION+CAPTURE |
4 | MOTION EDITING | 584179 | 2% | 84% | 21 | Search MOTION+EDITING | Search MOTION+EDITING |
5 | MOTION GRAPH | 478537 | 2% | 85% | 17 | Search MOTION+GRAPH | Search MOTION+GRAPH |
6 | MOTION RETRIEVAL | 447072 | 2% | 75% | 18 | Search MOTION+RETRIEVAL | Search MOTION+RETRIEVAL |
7 | COMPUTER ANIMATION | 427217 | 6% | 24% | 54 | Search COMPUTER+ANIMATION | Search COMPUTER+ANIMATION |
8 | HUMAN ANIMATION | 325134 | 2% | 55% | 18 | Search HUMAN+ANIMATION | Search HUMAN+ANIMATION |
9 | PHYSICS BASED ANIMATION | 301043 | 2% | 45% | 20 | Search PHYSICS+BASED+ANIMATION | Search PHYSICS+BASED+ANIMATION |
10 | DATA DRIVEN ANIMATION | 286578 | 2% | 58% | 15 | Search DATA+DRIVEN+ANIMATION | Search DATA+DRIVEN+ANIMATION |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | VAN WELBERGEN, H , VAN BASTEN, BJH , EGGES, A , RUTTKAY, ZM , OVERMARS, MH , (2010) REAL TIME ANIMATION OF VIRTUAL HUMANS: A TRADE-OFF BETWEEN NATURALNESS AND CONTROL.COMPUTER GRAPHICS FORUM. VOL. 29. ISSUE 8. P. 2530 -2554 | 42 | 81% | 12 |
2 | GUO, SH , SOUTHERN, R , CHANG, J , GREER, D , ZHANG, JJ , (2015) ADAPTIVE MOTION SYNTHESIS FOR VIRTUAL CHARACTERS: A SURVEY.VISUAL COMPUTER. VOL. 31. ISSUE 5. P. 497 -512 | 38 | 79% | 0 |
3 | GEIJTENBEEK, T , PRONOST, N , (2012) INTERACTIVE CHARACTER ANIMATION USING SIMULATED PHYSICS: A STATE-OF-THE-ART REVIEW.COMPUTER GRAPHICS FORUM. VOL. 31. ISSUE 8. P. 2492 -2515 | 42 | 64% | 13 |
4 | LIU, LB , YIN, KK , VAN DE PANNE, M , GUO, BN , (2012) TERRAIN RUNNER: CONTROL, PARAMETERIZATION, COMPOSITION, AND PLANNING FOR HIGHLY DYNAMIC MOTIONS.ACM TRANSACTIONS ON GRAPHICS. VOL. 31. ISSUE 6. P. - | 28 | 97% | 5 |
5 | WANG, X , CHEN, QD , WANG, WL , (2014) 3D HUMAN MOTION EDITING AND SYNTHESIS: A SURVEY.COMPUTATIONAL AND MATHEMATICAL METHODS IN MEDICINE. VOL. . ISSUE . P. - | 32 | 78% | 3 |
6 | LIU, LB , VAN DE PANNE, M , YIN, KK , (2016) GUIDED LEARNING OF CONTROL GRAPHS FOR PHYSICS-BASED CHARACTERS.ACM TRANSACTIONS ON GRAPHICS. VOL. 35. ISSUE 3. P. - | 23 | 92% | 0 |
7 | PEJSA, T , PANDZIC, IS , (2010) STATE OF THE ART IN EXAMPLE-BASED MOTION SYNTHESIS FOR VIRTUAL CHARACTERS IN INTERACTIVE APPLICATIONS.COMPUTER GRAPHICS FORUM. VOL. 29. ISSUE 1. P. 202 -226 | 27 | 79% | 20 |
8 | MIN, JY , CHAI, JX , (2012) MOTION GRAPHS++: A COMPACT GENERATIVE MODEL FOR SEMANTIC MOTION ANALYSIS AND SYNTHESIS.ACM TRANSACTIONS ON GRAPHICS. VOL. 31. ISSUE 6. P. - | 21 | 95% | 16 |
9 | LEE, T , PARK, J , KWON, T , (2015) ADAPTIVE LOCOMOTION ON SLOPES AND STAIRS USING PELVIC ROTATION.VISUAL COMPUTER. VOL. 31. ISSUE 6-8. P. 873 -881 | 21 | 95% | 0 |
10 | AL BORNO, M , DE LASA, M , HERTZMANN, A , (2013) TRAJECTORY OPTIMIZATION FOR FULL-BODY MOVEMENTS WITH COMPLEX CONTACTS.IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. VOL. 19. ISSUE 8. P. 1405 -1414 | 21 | 91% | 11 |
Classes with closest relation at Level 1 |