Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
6627 | 1462 | 41.9 | 45% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
334 | 3 | PHYSICAL ACTIVITY//EXERCISE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH | 37689 |
1168 | 2 | VIDEO GAMES//PHYSICAL ACTIVITY//TELEVISION | 9364 |
6627 | 1 | MEDIA VIOLENCE//VIDEO GAMES//VIOLENT VIDEO GAMES | 1462 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | MEDIA VIOLENCE | authKW | 1077155 | 5% | 74% | 70 |
2 | VIDEO GAMES | authKW | 920620 | 15% | 20% | 216 |
3 | VIOLENT VIDEO GAMES | authKW | 883818 | 3% | 92% | 46 |
4 | GENERAL AGGRESSION MODEL | authKW | 132991 | 1% | 58% | 11 |
5 | PROSOCIAL MEDIA | authKW | 125306 | 0% | 100% | 6 |
6 | BEHAV PL SCI CRIMINAL JUSTICE | address | 121691 | 1% | 45% | 13 |
7 | VIOLENT COMPUTER GAMES | authKW | 121505 | 1% | 73% | 8 |
8 | MEDIA PSYCHOLOGY | journal | 110254 | 3% | 12% | 43 |
9 | COMPUTER GAMES | authKW | 109467 | 3% | 13% | 39 |
10 | GENERAL LEARNING MODEL | authKW | 107403 | 0% | 86% | 6 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Communication | 37033 | 20% | 1% | 292 |
2 | Psychology, Social | 18624 | 19% | 0% | 280 |
3 | Psychology, Multidisciplinary | 13581 | 22% | 0% | 325 |
4 | Film, Radio, Television | 8141 | 4% | 1% | 54 |
5 | Psychology, Developmental | 4128 | 10% | 0% | 140 |
6 | Criminology & Penology | 1702 | 4% | 0% | 53 |
7 | Psychology, Applied | 1351 | 5% | 0% | 73 |
8 | Psychology, Experimental | 1032 | 6% | 0% | 90 |
9 | Behavioral Sciences | 904 | 6% | 0% | 88 |
10 | Cultural Studies | 672 | 2% | 0% | 22 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | BEHAV PL SCI CRIMINAL JUSTICE | 121691 | 1% | 45% | 13 |
2 | MENTAL HLTH MEDIA | 102329 | 0% | 70% | 7 |
3 | STUDY VIOLENCE | 76709 | 1% | 28% | 13 |
4 | STUDY MENTAL HLTH EDUC | 62653 | 0% | 100% | 3 |
5 | FLSHASE LCMI UNIT | 41769 | 0% | 100% | 2 |
6 | MEDIA FAMILY | 41769 | 0% | 100% | 2 |
7 | MENTAL HLTH MEDIA PSYCHIAT | 41769 | 0% | 100% | 2 |
8 | COMMUN | 38671 | 11% | 1% | 157 |
9 | PEDIAT URGENT CARE | 27844 | 0% | 67% | 2 |
10 | MEDIA NEUROSCI | 23491 | 0% | 38% | 3 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | MEDIA PSYCHOLOGY | 110254 | 3% | 12% | 43 |
2 | AGGRESSIVE BEHAVIOR | 94506 | 5% | 6% | 79 |
3 | JOURNAL OF BROADCASTING & ELECTRONIC MEDIA | 39849 | 3% | 4% | 45 |
4 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | 33245 | 2% | 5% | 35 |
5 | JOURNAL OF COMMUNICATION | 25983 | 3% | 3% | 44 |
6 | JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS | 15503 | 1% | 8% | 9 |
7 | COMPUTERS IN HUMAN BEHAVIOR | 12383 | 4% | 1% | 52 |
8 | GAMES AND CULTURE | 11209 | 1% | 5% | 10 |
9 | MASS COMMUNICATION AND SOCIETY | 9554 | 1% | 4% | 12 |
10 | COMMUNICATION RESEARCH | 6530 | 1% | 2% | 19 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | MEDIA VIOLENCE | 1077155 | 5% | 74% | 70 | Search MEDIA+VIOLENCE | Search MEDIA+VIOLENCE |
2 | VIDEO GAMES | 920620 | 15% | 20% | 216 | Search VIDEO+GAMES | Search VIDEO+GAMES |
3 | VIOLENT VIDEO GAMES | 883818 | 3% | 92% | 46 | Search VIOLENT+VIDEO+GAMES | Search VIOLENT+VIDEO+GAMES |
4 | GENERAL AGGRESSION MODEL | 132991 | 1% | 58% | 11 | Search GENERAL+AGGRESSION+MODEL | Search GENERAL+AGGRESSION+MODEL |
5 | PROSOCIAL MEDIA | 125306 | 0% | 100% | 6 | Search PROSOCIAL+MEDIA | Search PROSOCIAL+MEDIA |
6 | VIOLENT COMPUTER GAMES | 121505 | 1% | 73% | 8 | Search VIOLENT+COMPUTER+GAMES | Search VIOLENT+COMPUTER+GAMES |
7 | COMPUTER GAMES | 109467 | 3% | 13% | 39 | Search COMPUTER+GAMES | Search COMPUTER+GAMES |
8 | GENERAL LEARNING MODEL | 107403 | 0% | 86% | 6 | Search GENERAL+LEARNING+MODEL | Search GENERAL+LEARNING+MODEL |
9 | AGGRESSION | 104699 | 13% | 3% | 196 | Search AGGRESSION | Search AGGRESSION |
10 | TELEVISION VIOLENCE | 65260 | 0% | 63% | 5 | Search TELEVISION+VIOLENCE | Search TELEVISION+VIOLENCE |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | GREITEMEYER, T , MUGGE, DO , (2014) VIDEO GAMES DO AFFECT SOCIAL OUTCOMES A META-ANALYTIC REVIEW OF THE EFFECTS OF VIOLENT AND PROSOCIAL VIDEO GAME PLAY.PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN. VOL. 40. ISSUE 5. P. 578 -589 | 82 | 93% | 58 |
2 | ELSON, M , FERGUSON, CJ , (2014) TWENTY-FIVE YEARS OF RESEARCH ON VIOLENCE IN DIGITAL GAMES AND AGGRESSION EMPIRICAL EVIDENCE, PERSPECTIVES, AND A DEBATE GONE ASTRAY.EUROPEAN PSYCHOLOGIST. VOL. 19. ISSUE 1. P. 33 -46 | 76 | 96% | 28 |
3 | FERGUSON, CJ , (2015) DO ANGRY BIRDS MAKE FOR ANGRY CHILDREN? A META-ANALYSIS OF VIDEO GAME INFLUENCES ON CHILDREN'S AND ADOLESCENTS' AGGRESSION, MENTAL HEALTH, PROSOCIAL BEHAVIOR, AND ACADEMIC PERFORMANCE.PERSPECTIVES ON PSYCHOLOGICAL SCIENCE. VOL. 10. ISSUE 5. P. 646 -666 | 88 | 67% | 22 |
4 | EMERY, LJ , READ, GL , BALLARD, M , BAZZINI, DG , (2016) EXAMINING DESENSITIZATION USING FACIAL ELECTROMYOGRAPHY:VIOLENT VIDEOGAMES, GENDER, AND AFFECTIVE RESPONDING.COMPUTERS IN HUMAN BEHAVIOR. VOL. 62. ISSUE . P. 201 -211 | 64 | 74% | 0 |
5 | FERGUSON, CJ , (2013) VIOLENT VIDEO GAMES AND THE SUPREME COURT LESSONS FOR THE SCIENTIFIC COMMUNITY IN THE WAKE OF BROWN V. ENTERTAINMENT MERCHANTS ASSOCIATION.AMERICAN PSYCHOLOGIST. VOL. 68. ISSUE 2. P. 57-74 | 52 | 73% | 30 |
6 | HOLLINGDALE, J , GREITEMEYER, T , (2014) THE EFFECT OF ONLINE VIOLENT VIDEO GAMES ON LEVELS OF AGGRESSION.PLOS ONE. VOL. 9. ISSUE 11. P. - | 41 | 93% | 5 |
7 | BRANDLE, G , CARDABA, MAM , RIVERA, RG , (2015) VIOLENT AUDIOVISUAL CONTENT AND SOCIAL CONSEQUENCES: THE MODERATING ROLE OF AGGRESSION IN ADOLESCENTS.COMMUNICATIONS-EUROPEAN JOURNAL OF COMMUNICATION RESEARCH. VOL. 40. ISSUE 2. P. 199 -218 | 43 | 86% | 1 |
8 | KRAHE, B , (2014) MEDIA VIOLENCE USE AS A RISK FACTOR FOR AGGRESSIVE BEHAVIOUR IN ADOLESCENCE.EUROPEAN REVIEW OF SOCIAL PSYCHOLOGY. VOL. 25. ISSUE 1. P. 71 -106 | 42 | 86% | 5 |
9 | BUSHMAN, BJ , (2016) VIOLENT MEDIA AND HOSTILE APPRAISALS: A META-ANALYTIC REVIEW.AGGRESSIVE BEHAVIOR. VOL. 42. ISSUE 6. P. 605 -613 | 36 | 90% | 0 |
10 | ANDERSON, CA , DILL, KE , (2000) VIDEO GAMES AND AGGRESSIVE THOUGHTS, FEELINGS, AND BEHAVIOR IN THE LABORATORY AND IN LIFE.JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY. VOL. 78. ISSUE 4. P. 772 -790 | 36 | 80% | 451 |
Classes with closest relation at Level 1 |