Class information for:
Level 1: MEDIA VIOLENCE//VIDEO GAMES//VIOLENT VIDEO GAMES

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
6627 1462 41.9 45%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
334 3       PHYSICAL ACTIVITY//EXERCISE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH 37689
1168 2             VIDEO GAMES//PHYSICAL ACTIVITY//TELEVISION 9364
6627 1                   MEDIA VIOLENCE//VIDEO GAMES//VIOLENT VIDEO GAMES 1462

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 MEDIA VIOLENCE authKW 1077155 5% 74% 70
2 VIDEO GAMES authKW 920620 15% 20% 216
3 VIOLENT VIDEO GAMES authKW 883818 3% 92% 46
4 GENERAL AGGRESSION MODEL authKW 132991 1% 58% 11
5 PROSOCIAL MEDIA authKW 125306 0% 100% 6
6 BEHAV PL SCI CRIMINAL JUSTICE address 121691 1% 45% 13
7 VIOLENT COMPUTER GAMES authKW 121505 1% 73% 8
8 MEDIA PSYCHOLOGY journal 110254 3% 12% 43
9 COMPUTER GAMES authKW 109467 3% 13% 39
10 GENERAL LEARNING MODEL authKW 107403 0% 86% 6

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Communication 37033 20% 1% 292
2 Psychology, Social 18624 19% 0% 280
3 Psychology, Multidisciplinary 13581 22% 0% 325
4 Film, Radio, Television 8141 4% 1% 54
5 Psychology, Developmental 4128 10% 0% 140
6 Criminology & Penology 1702 4% 0% 53
7 Psychology, Applied 1351 5% 0% 73
8 Psychology, Experimental 1032 6% 0% 90
9 Behavioral Sciences 904 6% 0% 88
10 Cultural Studies 672 2% 0% 22

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 BEHAV PL SCI CRIMINAL JUSTICE 121691 1% 45% 13
2 MENTAL HLTH MEDIA 102329 0% 70% 7
3 STUDY VIOLENCE 76709 1% 28% 13
4 STUDY MENTAL HLTH EDUC 62653 0% 100% 3
5 FLSHASE LCMI UNIT 41769 0% 100% 2
6 MEDIA FAMILY 41769 0% 100% 2
7 MENTAL HLTH MEDIA PSYCHIAT 41769 0% 100% 2
8 COMMUN 38671 11% 1% 157
9 PEDIAT URGENT CARE 27844 0% 67% 2
10 MEDIA NEUROSCI 23491 0% 38% 3

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 MEDIA PSYCHOLOGY 110254 3% 12% 43
2 AGGRESSIVE BEHAVIOR 94506 5% 6% 79
3 JOURNAL OF BROADCASTING & ELECTRONIC MEDIA 39849 3% 4% 45
4 CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 33245 2% 5% 35
5 JOURNAL OF COMMUNICATION 25983 3% 3% 44
6 JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS 15503 1% 8% 9
7 COMPUTERS IN HUMAN BEHAVIOR 12383 4% 1% 52
8 GAMES AND CULTURE 11209 1% 5% 10
9 MASS COMMUNICATION AND SOCIETY 9554 1% 4% 12
10 COMMUNICATION RESEARCH 6530 1% 2% 19

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 MEDIA VIOLENCE 1077155 5% 74% 70 Search MEDIA+VIOLENCE Search MEDIA+VIOLENCE
2 VIDEO GAMES 920620 15% 20% 216 Search VIDEO+GAMES Search VIDEO+GAMES
3 VIOLENT VIDEO GAMES 883818 3% 92% 46 Search VIOLENT+VIDEO+GAMES Search VIOLENT+VIDEO+GAMES
4 GENERAL AGGRESSION MODEL 132991 1% 58% 11 Search GENERAL+AGGRESSION+MODEL Search GENERAL+AGGRESSION+MODEL
5 PROSOCIAL MEDIA 125306 0% 100% 6 Search PROSOCIAL+MEDIA Search PROSOCIAL+MEDIA
6 VIOLENT COMPUTER GAMES 121505 1% 73% 8 Search VIOLENT+COMPUTER+GAMES Search VIOLENT+COMPUTER+GAMES
7 COMPUTER GAMES 109467 3% 13% 39 Search COMPUTER+GAMES Search COMPUTER+GAMES
8 GENERAL LEARNING MODEL 107403 0% 86% 6 Search GENERAL+LEARNING+MODEL Search GENERAL+LEARNING+MODEL
9 AGGRESSION 104699 13% 3% 196 Search AGGRESSION Search AGGRESSION
10 TELEVISION VIOLENCE 65260 0% 63% 5 Search TELEVISION+VIOLENCE Search TELEVISION+VIOLENCE

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 GREITEMEYER, T , MUGGE, DO , (2014) VIDEO GAMES DO AFFECT SOCIAL OUTCOMES A META-ANALYTIC REVIEW OF THE EFFECTS OF VIOLENT AND PROSOCIAL VIDEO GAME PLAY.PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN. VOL. 40. ISSUE 5. P. 578 -589 82 93% 58
2 ELSON, M , FERGUSON, CJ , (2014) TWENTY-FIVE YEARS OF RESEARCH ON VIOLENCE IN DIGITAL GAMES AND AGGRESSION EMPIRICAL EVIDENCE, PERSPECTIVES, AND A DEBATE GONE ASTRAY.EUROPEAN PSYCHOLOGIST. VOL. 19. ISSUE 1. P. 33 -46 76 96% 28
3 FERGUSON, CJ , (2015) DO ANGRY BIRDS MAKE FOR ANGRY CHILDREN? A META-ANALYSIS OF VIDEO GAME INFLUENCES ON CHILDREN'S AND ADOLESCENTS' AGGRESSION, MENTAL HEALTH, PROSOCIAL BEHAVIOR, AND ACADEMIC PERFORMANCE.PERSPECTIVES ON PSYCHOLOGICAL SCIENCE. VOL. 10. ISSUE 5. P. 646 -666 88 67% 22
4 EMERY, LJ , READ, GL , BALLARD, M , BAZZINI, DG , (2016) EXAMINING DESENSITIZATION USING FACIAL ELECTROMYOGRAPHY:VIOLENT VIDEOGAMES, GENDER, AND AFFECTIVE RESPONDING.COMPUTERS IN HUMAN BEHAVIOR. VOL. 62. ISSUE . P. 201 -211 64 74% 0
5 FERGUSON, CJ , (2013) VIOLENT VIDEO GAMES AND THE SUPREME COURT LESSONS FOR THE SCIENTIFIC COMMUNITY IN THE WAKE OF BROWN V. ENTERTAINMENT MERCHANTS ASSOCIATION.AMERICAN PSYCHOLOGIST. VOL. 68. ISSUE 2. P. 57-74 52 73% 30
6 HOLLINGDALE, J , GREITEMEYER, T , (2014) THE EFFECT OF ONLINE VIOLENT VIDEO GAMES ON LEVELS OF AGGRESSION.PLOS ONE. VOL. 9. ISSUE 11. P. - 41 93% 5
7 BRANDLE, G , CARDABA, MAM , RIVERA, RG , (2015) VIOLENT AUDIOVISUAL CONTENT AND SOCIAL CONSEQUENCES: THE MODERATING ROLE OF AGGRESSION IN ADOLESCENTS.COMMUNICATIONS-EUROPEAN JOURNAL OF COMMUNICATION RESEARCH. VOL. 40. ISSUE 2. P. 199 -218 43 86% 1
8 KRAHE, B , (2014) MEDIA VIOLENCE USE AS A RISK FACTOR FOR AGGRESSIVE BEHAVIOUR IN ADOLESCENCE.EUROPEAN REVIEW OF SOCIAL PSYCHOLOGY. VOL. 25. ISSUE 1. P. 71 -106 42 86% 5
9 BUSHMAN, BJ , (2016) VIOLENT MEDIA AND HOSTILE APPRAISALS: A META-ANALYTIC REVIEW.AGGRESSIVE BEHAVIOR. VOL. 42. ISSUE 6. P. 605 -613 36 90% 0
10 ANDERSON, CA , DILL, KE , (2000) VIDEO GAMES AND AGGRESSIVE THOUGHTS, FEELINGS, AND BEHAVIOR IN THE LABORATORY AND IN LIFE.JOURNAL OF PERSONALITY AND SOCIAL PSYCHOLOGY. VOL. 78. ISSUE 4. P. 772 -790 36 80% 451

Classes with closest relation at Level 1



Rank Class id link
1 21949 ACTION VIDEO GAMES//VIDEO GAMES//VIDEO GAME TRAINING
2 8825 TELEVISION//PARENTAL MEDIATION//VIDEO DEFICIT
3 13775 NARRATIVE PERSUASION//ENTERTAINMENT EDUCATION//MEDIA PSYCHOLOGY
4 12847 JOURNAL OF BROADCASTING & ELECTRONIC MEDIA//COMMUNICATION//CULTIVATION THEORY
5 3058 INTERNET ADDICTION//PROBLEMATIC INTERNET USE//INTERNET GAMING DISORDER
6 11138 POPULAR MUSIC AND SOCIETY//HIP HOP//RAP MUSIC
7 14177 ANGER ATTACKS//ANGER//HWA BYUNG
8 11617 GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES
9 17369 GAMES FOR HEALTH JOURNAL//EXERGAMES//ACTIVE VIDEO GAMES
10 32583 AGENTS OF KNOWLEDGE//ANTOINE DE COURTIN//AVATARS AND AGENTS

Go to start page