Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
22177 | 391 | 26.7 | 16% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
676 | 3 | SYSTEM DYNAMICS REVIEW//SYSTEMS RESEARCH AND BEHAVIORAL SCIENCE//SYSTEMIC PRACTICE AND ACTION RESEARCH | 9245 |
2590 | 2 | SYSTEM DYNAMICS REVIEW//IMPLICIT LEARNING//SEQUENCE LEARNING | 3637 |
22177 | 1 | SIMULATION & GAMING//TOTAL ENTERPRISE GAMES//BUSINESS GAMES | 391 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | SIMULATION & GAMING | journal | 6312826 | 43% | 48% | 167 |
2 | TOTAL ENTERPRISE GAMES | authKW | 156189 | 1% | 100% | 2 |
3 | BUSINESS GAMES | authKW | 141717 | 2% | 26% | 7 |
4 | BUSINESS SIMULATIONS | authKW | 140568 | 1% | 60% | 3 |
5 | BUSINESS GAMING | authKW | 104125 | 1% | 67% | 2 |
6 | SIMULATION GAMING | authKW | 104121 | 1% | 33% | 4 |
7 | ABSEL | authKW | 78095 | 0% | 100% | 1 |
8 | ACCEPTANCE LIKELIHOOD AND MARKET SIMULATION | authKW | 78095 | 0% | 100% | 1 |
9 | ALGORITHM VALIDITY | authKW | 78095 | 0% | 100% | 1 |
10 | ALGORITHMIC VALIDITY | authKW | 78095 | 0% | 100% | 1 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Social Sciences, Interdisciplinary | 29251 | 45% | 0% | 176 |
2 | Education & Educational Research | 590 | 9% | 0% | 37 |
3 | Management | 538 | 8% | 0% | 33 |
4 | Business | 432 | 6% | 0% | 25 |
5 | COMPUTER APPLICATIONS & CYBERNETICS | 263 | 1% | 0% | 3 |
6 | Psychology, Educational | 172 | 3% | 0% | 11 |
7 | Linguistics | 112 | 3% | 0% | 11 |
8 | Psychology, Applied | 106 | 3% | 0% | 11 |
9 | Engineering, Industrial | 103 | 3% | 0% | 12 |
10 | Operations Research & Management Science | 87 | 4% | 0% | 15 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | CIENCIAS ECON EMP ARIALSE | 78095 | 0% | 100% | 1 |
2 | ENSERBCNRSEP2026 | 78095 | 0% | 100% | 1 |
3 | HUMANITES INFORMAT | 78095 | 0% | 100% | 1 |
4 | INFORMAT DECIS OPERAT IDO | 78095 | 0% | 100% | 1 |
5 | NIBANCHO | 78095 | 0% | 100% | 1 |
6 | PONTES MED | 78095 | 0% | 100% | 1 |
7 | PROGRAM CONFLICT ANAL OLUT | 78095 | 0% | 100% | 1 |
8 | NIBANCHO CHIYODA KU | 39046 | 0% | 50% | 1 |
9 | ESCUELA CIENCIAS POLIT | 26030 | 0% | 33% | 1 |
10 | EXETER STRATEG PROC OPERAT XSPO | 26030 | 0% | 33% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | SIMULATION & GAMING | 6312826 | 43% | 48% | 167 |
2 | JOURNAL OF EXPERIENTIAL LEARNING AND SIMULATION | 59494 | 1% | 19% | 4 |
3 | TEACHING POLITICAL SCIENCE | 24493 | 1% | 8% | 4 |
4 | EXCHANGE-ORGANIZATIONAL BEHAVIOR TEACHING JOURNAL | 4108 | 0% | 5% | 1 |
5 | AEROSPACE ENGINEERING | 2787 | 0% | 4% | 1 |
6 | TRAINING AND DEVELOPMENT JOURNAL | 2476 | 1% | 1% | 4 |
7 | ABACUS-NEW YORK | 1733 | 0% | 2% | 1 |
8 | BEHAVIOR RESEARCH METHODS & INSTRUMENTATION | 1496 | 1% | 1% | 3 |
9 | SIMULATION | 1457 | 1% | 0% | 4 |
10 | PERSPECTIVES IN COMPUTING | 1368 | 0% | 2% | 1 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | TOTAL ENTERPRISE GAMES | 156189 | 1% | 100% | 2 | Search TOTAL+ENTERPRISE+GAMES | Search TOTAL+ENTERPRISE+GAMES |
2 | BUSINESS GAMES | 141717 | 2% | 26% | 7 | Search BUSINESS+GAMES | Search BUSINESS+GAMES |
3 | BUSINESS SIMULATIONS | 140568 | 1% | 60% | 3 | Search BUSINESS+SIMULATIONS | Search BUSINESS+SIMULATIONS |
4 | BUSINESS GAMING | 104125 | 1% | 67% | 2 | Search BUSINESS+GAMING | Search BUSINESS+GAMING |
5 | SIMULATION GAMING | 104121 | 1% | 33% | 4 | Search SIMULATION+GAMING | Search SIMULATION+GAMING |
6 | ABSEL | 78095 | 0% | 100% | 1 | Search ABSEL | Search ABSEL |
7 | ACCEPTANCE LIKELIHOOD AND MARKET SIMULATION | 78095 | 0% | 100% | 1 | Search ACCEPTANCE+LIKELIHOOD+AND+MARKET+SIMULATION | Search ACCEPTANCE+LIKELIHOOD+AND+MARKET+SIMULATION |
8 | ALGORITHM VALIDITY | 78095 | 0% | 100% | 1 | Search ALGORITHM+VALIDITY | Search ALGORITHM+VALIDITY |
9 | ALGORITHMIC VALIDITY | 78095 | 0% | 100% | 1 | Search ALGORITHMIC+VALIDITY | Search ALGORITHMIC+VALIDITY |
10 | ALL OR NONE PRINCIPLE | 78095 | 0% | 100% | 1 | Search ALL+OR+NONE+PRINCIPLE | Search ALL+OR+NONE+PRINCIPLE |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | KEYS, B , WOLFE, J , (1990) THE ROLE OF MANAGEMENT GAMES AND SIMULATIONS IN EDUCATION AND RESEARCH.JOURNAL OF MANAGEMENT. VOL. 16. ISSUE 2. P. 307-336 | 28 | 61% | 78 |
2 | CARVALHO, GF , (1991) EVALUATING COMPUTERIZED BUSINESS SIMULATORS FOR OBJECTIVE LEARNING VALIDITY.SIMULATION & GAMING. VOL. 22. ISSUE 3. P. 328-348 | 11 | 100% | 1 |
3 | DUFRANNE, M , CLEEREMANS, A , (1999) EXPLORATORY STUDY OF ATTITUDE CHANGES DURING TRAINING PROGRAMS USING BUSINESS GAMES.TRAVAIL HUMAIN. VOL. 62. ISSUE 1. P. 1-24 | 10 | 77% | 0 |
4 | ROLLIER, B , (1992) OBSERVATIONS OF A CORPORATE FACILITATOR.SIMULATION & GAMING. VOL. 23. ISSUE 4. P. 442-456 | 10 | 91% | 0 |
5 | DORN, DS , (1989) SIMULATION GAMES - ONE MORE TOOL ON THE PEDAGOGICAL SHELF.TEACHING SOCIOLOGY. VOL. 17. ISSUE 1. P. 1-18 | 12 | 75% | 48 |
6 | HUBBLE, MW , RICHARDS, ME , WILFONG, D , (2011) TEACHING EMERGENCY MEDICAL SERVICES MANAGEMENT SKILLS USING A COMPUTER SIMULATION EXERCISE.SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE. VOL. 6. ISSUE 1. P. 25-33 | 6 | 75% | 2 |
7 | CHUNG, CA , (2000) A REGRESSION APPROACH FOR DEVELOPING MATHEMATICAL MODELS FOR MANAGEMENT AND OPERATIONS TRAINING SIMULATORS.SIMULATION. VOL. 74. ISSUE 5. P. 275-280 | 7 | 88% | 0 |
8 | BIGGS, WD , (1995) REFLECTIONS ON MY INVOLVEMENT WITH COMPUTERIZED BUSINESS SIMULATIONS.SIMULATION & GAMING. VOL. 26. ISSUE 2. P. 159-168 | 7 | 100% | 0 |
9 | HSU, E , (1989) ROLE-EVENT GAMING SIMULATION IN MANAGEMENT EDUCATION - A CONCEPTUAL-FRAMEWORK AND REVIEW.SIMULATION & GAMING. VOL. 20. ISSUE 4. P. 409-438 | 11 | 79% | 17 |
10 | BURGESS, T , (1994) LEARNING LESSONS FROM BUSINESS GAMES - FACTORS INFLUENCING SOFTWARE-DEVELOPMENT.BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. VOL. 25. ISSUE 2. P. 113-124 | 9 | 75% | 0 |
Classes with closest relation at Level 1 |