Class information for:
Level 1: SIMULATION & GAMING//TOTAL ENTERPRISE GAMES//BUSINESS GAMES

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
22177 391 26.7 16%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
676 3       SYSTEM DYNAMICS REVIEW//SYSTEMS RESEARCH AND BEHAVIORAL SCIENCE//SYSTEMIC PRACTICE AND ACTION RESEARCH 9245
2590 2             SYSTEM DYNAMICS REVIEW//IMPLICIT LEARNING//SEQUENCE LEARNING 3637
22177 1                   SIMULATION & GAMING//TOTAL ENTERPRISE GAMES//BUSINESS GAMES 391

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 SIMULATION & GAMING journal 6312826 43% 48% 167
2 TOTAL ENTERPRISE GAMES authKW 156189 1% 100% 2
3 BUSINESS GAMES authKW 141717 2% 26% 7
4 BUSINESS SIMULATIONS authKW 140568 1% 60% 3
5 BUSINESS GAMING authKW 104125 1% 67% 2
6 SIMULATION GAMING authKW 104121 1% 33% 4
7 ABSEL authKW 78095 0% 100% 1
8 ACCEPTANCE LIKELIHOOD AND MARKET SIMULATION authKW 78095 0% 100% 1
9 ALGORITHM VALIDITY authKW 78095 0% 100% 1
10 ALGORITHMIC VALIDITY authKW 78095 0% 100% 1

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Social Sciences, Interdisciplinary 29251 45% 0% 176
2 Education & Educational Research 590 9% 0% 37
3 Management 538 8% 0% 33
4 Business 432 6% 0% 25
5 COMPUTER APPLICATIONS & CYBERNETICS 263 1% 0% 3
6 Psychology, Educational 172 3% 0% 11
7 Linguistics 112 3% 0% 11
8 Psychology, Applied 106 3% 0% 11
9 Engineering, Industrial 103 3% 0% 12
10 Operations Research & Management Science 87 4% 0% 15

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 CIENCIAS ECON EMP ARIALSE 78095 0% 100% 1
2 ENSERBCNRSEP2026 78095 0% 100% 1
3 HUMANITES INFORMAT 78095 0% 100% 1
4 INFORMAT DECIS OPERAT IDO 78095 0% 100% 1
5 NIBANCHO 78095 0% 100% 1
6 PONTES MED 78095 0% 100% 1
7 PROGRAM CONFLICT ANAL OLUT 78095 0% 100% 1
8 NIBANCHO CHIYODA KU 39046 0% 50% 1
9 ESCUELA CIENCIAS POLIT 26030 0% 33% 1
10 EXETER STRATEG PROC OPERAT XSPO 26030 0% 33% 1

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 SIMULATION & GAMING 6312826 43% 48% 167
2 JOURNAL OF EXPERIENTIAL LEARNING AND SIMULATION 59494 1% 19% 4
3 TEACHING POLITICAL SCIENCE 24493 1% 8% 4
4 EXCHANGE-ORGANIZATIONAL BEHAVIOR TEACHING JOURNAL 4108 0% 5% 1
5 AEROSPACE ENGINEERING 2787 0% 4% 1
6 TRAINING AND DEVELOPMENT JOURNAL 2476 1% 1% 4
7 ABACUS-NEW YORK 1733 0% 2% 1
8 BEHAVIOR RESEARCH METHODS & INSTRUMENTATION 1496 1% 1% 3
9 SIMULATION 1457 1% 0% 4
10 PERSPECTIVES IN COMPUTING 1368 0% 2% 1

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 TOTAL ENTERPRISE GAMES 156189 1% 100% 2 Search TOTAL+ENTERPRISE+GAMES Search TOTAL+ENTERPRISE+GAMES
2 BUSINESS GAMES 141717 2% 26% 7 Search BUSINESS+GAMES Search BUSINESS+GAMES
3 BUSINESS SIMULATIONS 140568 1% 60% 3 Search BUSINESS+SIMULATIONS Search BUSINESS+SIMULATIONS
4 BUSINESS GAMING 104125 1% 67% 2 Search BUSINESS+GAMING Search BUSINESS+GAMING
5 SIMULATION GAMING 104121 1% 33% 4 Search SIMULATION+GAMING Search SIMULATION+GAMING
6 ABSEL 78095 0% 100% 1 Search ABSEL Search ABSEL
7 ACCEPTANCE LIKELIHOOD AND MARKET SIMULATION 78095 0% 100% 1 Search ACCEPTANCE+LIKELIHOOD+AND+MARKET+SIMULATION Search ACCEPTANCE+LIKELIHOOD+AND+MARKET+SIMULATION
8 ALGORITHM VALIDITY 78095 0% 100% 1 Search ALGORITHM+VALIDITY Search ALGORITHM+VALIDITY
9 ALGORITHMIC VALIDITY 78095 0% 100% 1 Search ALGORITHMIC+VALIDITY Search ALGORITHMIC+VALIDITY
10 ALL OR NONE PRINCIPLE 78095 0% 100% 1 Search ALL+OR+NONE+PRINCIPLE Search ALL+OR+NONE+PRINCIPLE

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 KEYS, B , WOLFE, J , (1990) THE ROLE OF MANAGEMENT GAMES AND SIMULATIONS IN EDUCATION AND RESEARCH.JOURNAL OF MANAGEMENT. VOL. 16. ISSUE 2. P. 307-336 28 61% 78
2 CARVALHO, GF , (1991) EVALUATING COMPUTERIZED BUSINESS SIMULATORS FOR OBJECTIVE LEARNING VALIDITY.SIMULATION & GAMING. VOL. 22. ISSUE 3. P. 328-348 11 100% 1
3 DUFRANNE, M , CLEEREMANS, A , (1999) EXPLORATORY STUDY OF ATTITUDE CHANGES DURING TRAINING PROGRAMS USING BUSINESS GAMES.TRAVAIL HUMAIN. VOL. 62. ISSUE 1. P. 1-24 10 77% 0
4 ROLLIER, B , (1992) OBSERVATIONS OF A CORPORATE FACILITATOR.SIMULATION & GAMING. VOL. 23. ISSUE 4. P. 442-456 10 91% 0
5 DORN, DS , (1989) SIMULATION GAMES - ONE MORE TOOL ON THE PEDAGOGICAL SHELF.TEACHING SOCIOLOGY. VOL. 17. ISSUE 1. P. 1-18 12 75% 48
6 HUBBLE, MW , RICHARDS, ME , WILFONG, D , (2011) TEACHING EMERGENCY MEDICAL SERVICES MANAGEMENT SKILLS USING A COMPUTER SIMULATION EXERCISE.SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE. VOL. 6. ISSUE 1. P. 25-33 6 75% 2
7 CHUNG, CA , (2000) A REGRESSION APPROACH FOR DEVELOPING MATHEMATICAL MODELS FOR MANAGEMENT AND OPERATIONS TRAINING SIMULATORS.SIMULATION. VOL. 74. ISSUE 5. P. 275-280 7 88% 0
8 BIGGS, WD , (1995) REFLECTIONS ON MY INVOLVEMENT WITH COMPUTERIZED BUSINESS SIMULATIONS.SIMULATION & GAMING. VOL. 26. ISSUE 2. P. 159-168 7 100% 0
9 HSU, E , (1989) ROLE-EVENT GAMING SIMULATION IN MANAGEMENT EDUCATION - A CONCEPTUAL-FRAMEWORK AND REVIEW.SIMULATION & GAMING. VOL. 20. ISSUE 4. P. 409-438 11 79% 17
10 BURGESS, T , (1994) LEARNING LESSONS FROM BUSINESS GAMES - FACTORS INFLUENCING SOFTWARE-DEVELOPMENT.BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. VOL. 25. ISSUE 2. P. 113-124 9 75% 0

Classes with closest relation at Level 1



Rank Class id link
1 36996 AUSTRALIAN GAMES INDUSTRY//COMPUTERISATION MOVEMENTS//CONVERGING ASPECTS
2 17228 PS-POLITICAL SCIENCE & POLITICS//INTERNATIONAL STUDIES PERSPECTIVES//EUROPEAN POLITICAL SCIENCE
3 34068 POLYTETRAHYDROFURAN DIOLS//BIO ACRYLIC POLYOLS//COBALTOUS NAPHTHENATE
4 35764 CO VARIATION DESIGN//COMPUTER NETWORK SYSTEM//DECISION MAKING RATIONALITY
5 27100 GAMES EXPERIMENTAL//AUDIOGUIDES//POLITICAL ETHICS OF CARE
6 36015 BOSKIN REPORT//CANCER PROGRAM DEVELOPMENT//COMMUNITY PARTNERSHIP MODEL
7 24606 COMPLEX PROBLEM SOLVING//MICRODYN//DYNAMIC PROBLEM SOLVING
8 11617 GAME BASED LEARNING//EDUCATIONAL GAMES//SERIOUS GAMES
9 33352 ADAPTIVE ONLINE LEARNING//ADVISER SYSTEMS//BUSINESS PLICAT
10 36932 A B DICHOTOMY//ARGUMENTATION RESOURCES//CRISIS MANAGEMENT SYSTEMS

Go to start page