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DH2310 Extended Reality in Theory and Practice 7.5 credits

The course provides an overview of today's research directions, problems and challenges in Extended Reality, gives hands-on experience developing Extended Reality applications and helps develop spatial thinking and understanding of computer graphics.

Information per course offering

Termin

Information for Spring 2025 xr programme students

Course location

KTH Campus

Duration
14 Jan 2025 - 16 Mar 2025
Periods
P3 (7.5 hp)
Pace of study

50%

Application code

60140

Form of study

Normal Daytime

Language of instruction

English

Number of places

Min: 30

Target group

Open for all programs from year 3, and for students admitted to a master's program, provided that the course can be included in the program.

Planned modular schedule
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Part of programme
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Contact

Examiner
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Course coordinator
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Teachers
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Contact

Andrii Matviienko andriim@kth.se

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2310 (Autumn 2024–)
Headings with content from the Course syllabus DH2310 (Autumn 2024–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

The course contains lectures and labs.

Lectures:

  1. Current XR technologies
  2. XR and human perception
  3. Interaction Design for XR
  4. Input in XR and related challenges
  5. Haptics in XR and related challenges
  6. Application areas for XR
  7. Current research questions and challenges within XR

Laboratory work:

  1. Basic knowledge: game objects, pre-fabricated objects, programming/scripting
  2. Camera, light, input, collisions, user interfaces, programmable objects
  3. Navigation, Cinemachine in Unity, asynchronous functions, coroutines, pooling
  4. Basic and advanced animation principles, advanced programmable objects
  5. Modelling, texturing, animation, scripting in Blender
  6. ARCore, ARKit, ARFoundation, Ankare, Vuforia
  7. Teleportation and interaction

Intended learning outcomes

After passing the course, the student should be able to

  • give an account of current technologies and application areas for extended reality (XR)
  • give an account of current research directions and challenges in XR
  • create basic models in modelling software and integrate them in XR projects
  • independently develop XR applications in game engines and distribute them on XR headsets and smart phones
  • explain and justify which experiential qualities that are essential in XR applications and how they can be measured
  • choose essential and necessary measures to assess experiences in specific XR experiments
  • analyse strengths and weaknesses of XR as a medium and discuss how it can be improved

in order to

  • be able to orientate themselves within XR theory and practice
  • be able to develop and evaluate XR applications
  • prepare for further studies in the area.

Literature and preparations

Specific prerequisites

Knowledge and skills in programming, 6 credits, equivalent to completed course DD1337/DD1310-DD1319/DD1321/DD1331/DD100N/ID1018.

Knowledge in basic computer science, 6 credits, equivalent to completed course DD1338/DD1320-DD1328/DD2325/ID1020/ID1021.

Knowledge in basic human-computer interaction, 4.5 higher education credits, equivalent DH1623/DH1622.

Equipment

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Literature

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Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F

Examination

  • DAT1 - Computer assignments, 5.0 credits, grading scale: A, B, C, D, E, FX, F
  • INL1 - Hand-in assignments, 2.5 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

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Opportunity to raise an approved grade via renewed examination

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Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle

Add-on studies

No information inserted

Contact

Andrii Matviienko andriim@kth.se