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DH2413 Advanced Graphics and Interaction 9.0 hp

Course memo Autumn 2023-51337

Version 2 – 06/19/2023, 3:07:37 PM

Course offering

agi23 (Start date 28 Aug 2023, English)

Language Of Instruction

English

Offered By

EECS/Human Centered Technology

Course memo Autumn 2023

Course presentation

Welcome to Advanced Computer Graphics and Interaction AGI!

AGI will be a project-based course. We will hold the meetings in the Visualization Studio VIC. We will be motivated to create and publicly present some very impressive projects combining state-of-the art hardware, graphics, and interaction techniques in the context of original content and user experiences. You can look at examples from past years at our KTH Social DH2413 Page

There will be two group projects in this course and two individual assignments. The course projects will account for 60% of your final grade and the individual assigments will account for 40%. In detail:

  • Projects: 60 points
    • Project 1:  approx. 5 people; September - October - 35 Points
      • For each of the following deliverables, group gets 5 points
        • Proposals - early September
        • Hello World Demos - mid Septemeber
        • ForskarFredag public demos - last Friday of September
        • Tekniska Museet public demos -  start of November
        • Multimodal interaction and interfaces demos - start of November
        • Open House demos - second Friday of December
        • Webpage report - last week of October
    • Project 2:  approx. 5 people; November - January - 25 Points
      • For each of the following deliverables, group gets 5 points
        • Proposal - early November
        • Hello World Demos - mid November
        • Dress rehearsal - mid December
        • Open House demos - second Friday of December
        • Webpage report of project 2 - second week of January
  • Individual Assignments: 40 points
    • Six individual learning interviews - 30 points
    • Five past project analyses - 10 points
  • Extra Credit: up to 10 points
    • Handover Project 1 to VIC - 5 points
    • Handover Project 2 to VIC - 5 point 

 

Headings denoted with an asterisk ( * ) is retrieved from the course syllabus version Autumn 2021

Content and learning outcomes

Course contents

Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.

Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.

3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.

Multimodal interfaces: several modes in interaction, sound interfaces, haptics.

Perception: the human visual system, colour, perceptual graphics.

Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.

Furthermore deepening assignment according to your own choice within computer graphics.

Intended learning outcomes

The students should after the course be able to

  • explain concepts and use methods within within areas such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics,
  • use modelling software such as Maya to build a model using a hand drawn sketch,
  • use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects,
  • write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference,
  • build a simple deeping application within a limited area of computer graphics,
  • use established methods in advanced graphics and interaction,
  • take an active part in the development of new methods in advanced graphics and interaction.

Preparations before course start

Recommended prerequisites

For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.

Specific preparations

Many students will benefit from tutorials about: Blender, Unity, and Unreal. Focus on skills: modeling, rigging, texturing, shading, illumination, animation, camera control, interaction control, plugings for input/output devices, such as HTC Vive HUD and controllers. It helps to know how to create and publish a webpage, which will be the report of your projects. Also, it will be very useful to know how to document code, manage projects, and branch and commit version controlled repositories. This course is very intensive and we are focused on creating new interactive graphics experiences from beginning to end. 

Equipment

We will provide equipment, including:

  • HTC Vive
  • Oculus Rift
  • Magic Leap One
  • Microsoft Hololens
  • Pixelsense
  • 4K stereo projection wall
  • Large touch screens
  • Smartphones
  • Tablets
  • Microphones
  • Sensors
  • Arduino boards
  • Primesense stereo cameras 

We can provide graphics workstations, but usually students work on their own laptops.

Software

We typically work with:

  • Unity
  • Unreal
  • Blender
  • GITHub
  • Android
  • iOS
  • ARCore
  • ARKit
  • SteamVR

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • LAB1 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB2 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • TENA - Examination, 1.5 credits, Grading scale: P, F
  • TENB - Examination, 1.5 credits, Grading scale: P, F
  • TENC - Examination, 1.5 credits, Grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

No information inserted

Round Facts

Start date

Missing mandatory information

Course offering

  • agi23 Autumn 2023-51337

Language Of Instruction

English

Offered By

EECS/Human Centered Technology

Contacts