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DH2413 Advanced Graphics and Interaction 9.0 hp

Course memo Autumn 2023-51337

Version 5 – 06/19/2023, 4:26:46 PM

Course offering

agi23 (Start date 28 Aug 2023, English)

Language Of Instruction

English

Offered By

EECS/Human Centered Technology

Course memo Autumn 2023

Headings denoted with an asterisk ( * ) is retrieved from the course syllabus version Autumn 2021

Content and learning outcomes

Course contents

Animation: Different methods to describe animation, object orientation and constraints for animation, tools to build animation, morphing.

Rendering: mapping techniques, photorealistic rendering, photon mapping radiosity, fractal methods.

3D interaction, virtual environments (VR) and visualization: different models for 3D interaction, hardware for 3D and VR, possibilities and limitations for VR, methods, tools. Visualization.

Multimodal interfaces: several modes in interaction, sound interfaces, haptics.

Perception: the human visual system, colour, perceptual graphics.

Assignments: VR, haptics, animation, rendering. Final task according to the student’s own choice.

Furthermore deepening assignment according to your own choice within computer graphics.

Intended learning outcomes

The students should after the course be able to

  • explain concepts and use methods within within areas such as local and global illuminations methods, texturing techniques, perceptual aspects relevant for graphics,
  • use modelling software such as Maya to build a model using a hand drawn sketch,
  • use a software/API such as OpenGL to import an object from modelling software and then further elaborate the scene with special effects,
  • write a survey paper within a limited area of computer graphics by using scientific papers from sources such as the SIGGRAPH conference,
  • build a simple deeping application within a limited area of computer graphics,
  • use established methods in advanced graphics and interaction,
  • take an active part in the development of new methods in advanced graphics and interaction.

Learning activities

Students will learn by:

  • reviewing online tutorials
  • researching creator tools such as Blender and Unity
  • creating prototypes of models, rigs, animations, interactions, illumination, shaders, and so on
  • presenting their prototypes
  • giving and receiving contructive feedback
  • demoing their projects in public
  • reflect on their learning in individual interviews
  • summarizing their learning objective in a report as a webpage

Detailed plan

 

  Description Date Points
1. Project 1 mult 35
1.1. Proposal Sep 5 5
1.2. Hello World Demos Sep 18 5
1.3. ForskarFredag Sep 29 5
1.4. Multimodal interaction and interfaces demo Nov 2 5
1.5. Tekniska Museet Nov 3* 5
1.6. Open House Dec 15 5
1.7. Report in webpage portfolio format Oct 27 5
2. Project 2 mult 25
2.1. Proposal Nov 14 5
2.2. Hello World Demo Nov 27 5
2.3. Dress rehearsal Dec 15 5
2.4. Open House Dec 15 5
2.5. Report in webpage portfolio format Jan 15 5
3. Individual Assigments mult 40
3.1. Six individual learning & contribution interviews mult 30
3.2. Five past project analyses Sep 1 10
4. Extra credits Jan 15 10
4.1. Handover Project 1 to VIC Jan 15 5
4.2. Handover Project 2 to VIC Jan 15 5

Preparations before course start

Recommended prerequisites

For those already studying at KTH: one of the courses DH2323 Computer Graphics and Interaction.

Specific preparations

Many students will benefit from tutorials about: Blender, Unity, and Unreal. Focus on skills: modeling, rigging, texturing, shading, illumination, animation, camera control, interaction control, plugings for input/output devices, such as HTC Vive HUD and controllers. It helps to know how to create and publish a webpage, which will be the report of your projects. Also, it will be very useful to know how to document code, manage projects, and branch and commit version controlled repositories. This course is very intensive and we are focused on creating new interactive graphics experiences from beginning to end. 

Equipment

We will provide equipment, including:

  • HTC Vive
  • Oculus Rift
  • Magic Leap One
  • Microsoft Hololens
  • Pixelsense
  • 4K stereo projection wall
  • Large touch screens
  • Smartphones
  • Tablets
  • Microphones
  • Sensors
  • Arduino boards
  • Primesense stereo cameras 

We can provide graphics workstations, but usually students work on their own laptops.

Software

We typically work with:

  • Unity
  • Unreal
  • Blender
  • GITHub
  • Android
  • iOS
  • ARCore
  • ARKit
  • SteamVR

Examination and completion

Grading scale

A, B, C, D, E, FX, F

Examination

  • LAB1 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB2 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • LAB3 - Laboratory Work, 1.5 credits, Grading scale: P, F
  • TENA - Examination, 1.5 credits, Grading scale: P, F
  • TENB - Examination, 1.5 credits, Grading scale: P, F
  • TENC - Examination, 1.5 credits, Grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

The section below is not retrieved from the course syllabus:

  • Projects: 6 credits P/F
    • Project 1, part 1: 1.5 credits P/F
      • Proposal
      • Hello World Demo
      • Forskar Fredag
    • Project 1, part 2: 1.5 credits P/F
      • Tekniska museet
      • multimodal interfaces and interaction
      • Open House
      • Webpage report
    • Project 2, part 1: 1.5 credits P/F
      • Proposal
      • Hello World Demo
    • Project 2, part 2: 1.5 credits P/F
      • Dress rehearsal
      • Open House
      • Webpage report
  • Individual Assignments: 3 credits P/F
    • Part 1 - 1.5 credits P/F
      • Three individual learning interviews
      • Three past project analyses
    • Part 2 - 1.5 credits P/F
      • Three individual learning interviews
      • Two past project analyses

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

No information inserted

Round Facts

Start date

28 Aug 2023

Course offering

  • agi23 Autumn 2023-51337

Language Of Instruction

English

Offered By

EECS/Human Centered Technology

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