Christopher Peters
Professor in Human computer interaction with focus on computer graphics
Christopher Peters’ research concerns the social capabilities of artificial humanoid agents, such as avatars and social robots, investigating how humans perceive, interact with and think about them, with the aim of creating more effective human-machine interactions and examining their societal implications.
Together with the team that he leads at the Embodied Social Agents Lab (ESAL), Peters uses real-time computational models to drive the verbal and non-verbal full-body behaviours of artificial individuals, groups and crowds. His research leverages extended reality and computer game technologies to consider synergies between the physical and virtual worlds, for example, the use of the virtual world to design real-world interactions.
Application scenarios for Peters’ research range from extended reality interfaces for pedagogical agents in e-learning environments to informing the design of urban environments that better account for the perspectives and first-hand experiences of denizens.