Class information for:
Level 1: ICCA JOURNAL//ICGA JOURNAL//IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES

Basic class information

Class id #P Avg. number of
references
Database coverage
of references
9345 1164 23.4 28%



Bar chart of Publication_year

Last years might be incomplete

Hierarchy of classes

The table includes all classes above and classes immediately below the current class.



Cluster id Level Cluster label #P
1 4 ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL 3876184
532 3       COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL 19644
1047 2             ICCA JOURNAL//REINFORCEMENT LEARNING//ICGA JOURNAL 10100
9345 1                   ICCA JOURNAL//ICGA JOURNAL//IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 1164

Terms with highest relevance score



rank Term termType Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 ICCA JOURNAL journal 5144553 17% 98% 201
2 ICGA JOURNAL journal 4502714 17% 89% 193
3 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES journal 1639541 10% 53% 117
4 GAME TREE SEARCH authKW 565328 2% 86% 25
5 COMPUTER GO authKW 498399 2% 100% 19
6 MONTE CARLO TREE SEARCH authKW 431422 2% 66% 25
7 MONTE CARLO TREE SEARCH MCTS authKW 419704 1% 100% 16
8 COMPUTER CHESS authKW 395014 1% 94% 16
9 PROCEDURAL CONTENT GENERATION authKW 335757 1% 80% 16
10 GAMES AI GRP address 288547 1% 100% 11

Web of Science journal categories



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 Computer Science, Software Engineering 52025 49% 0% 567
2 Computer Science, Artificial Intelligence 23810 37% 0% 435
3 Computer Science, Theory & Methods 5566 19% 0% 226
4 Computer Science, Information Systems 582 6% 0% 74
5 Computer Science, Cybernetics 252 1% 0% 17
6 Computer Science, Hardware & Architecture 178 2% 0% 29
7 Logic 127 1% 0% 9
8 Computer Science, Interdisciplinary Applications 44 2% 0% 27
9 Art 29 1% 0% 6
10 Operations Research & Management Science 12 1% 0% 14

Address terms



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 GAMES AI GRP 288547 1% 100% 11
2 KNOWLEDGE AGENT TECHNOL 183607 1% 50% 14
3 COMP GAMES 142989 1% 42% 13
4 COMPUTAT CREAT GRP 134903 1% 86% 6
5 IKAT 109435 1% 38% 11
6 SEARCH GAMES GRP 52463 0% 100% 2
7 COMPLEX GAMES 47214 0% 60% 3
8 KNOWLEDGE ENGN 40293 1% 9% 17
9 KNOWLEDGE ENGN DKE 34974 0% 67% 2
10 O IA 34974 0% 67% 2

Journals



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
1 ICCA JOURNAL 5144553 17% 98% 201
2 ICGA JOURNAL 4502714 17% 89% 193
3 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 1639541 10% 53% 117
4 ARTIFICIAL INTELLIGENCE 69877 7% 3% 78
5 AI MAGAZINE 11576 2% 2% 18
6 IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION 7814 1% 2% 16
7 COMPUTATIONAL INTELLIGENCE 6094 1% 2% 11
8 GENETIC PROGRAMMING AND EVOLVABLE MACHINES 4064 0% 3% 5
9 THEORETICAL COMPUTER SCIENCE 3293 3% 0% 37
10 LECTURE NOTES IN COMPUTER SCIENCE 2707 8% 0% 98

Author Key Words



Rank Term Chi square Shr. of publ. in
class containing
term
Class's shr. of
term's tot. occurrences
#P with
term in
class
LCSH search Wikipedia search
1 GAME TREE SEARCH 565328 2% 86% 25 Search GAME+TREE+SEARCH Search GAME+TREE+SEARCH
2 COMPUTER GO 498399 2% 100% 19 Search COMPUTER+GO Search COMPUTER+GO
3 MONTE CARLO TREE SEARCH 431422 2% 66% 25 Search MONTE+CARLO+TREE+SEARCH Search MONTE+CARLO+TREE+SEARCH
4 MONTE CARLO TREE SEARCH MCTS 419704 1% 100% 16 Search MONTE+CARLO+TREE+SEARCH+MCTS Search MONTE+CARLO+TREE+SEARCH+MCTS
5 COMPUTER CHESS 395014 1% 94% 16 Search COMPUTER+CHESS Search COMPUTER+CHESS
6 PROCEDURAL CONTENT GENERATION 335757 1% 80% 16 Search PROCEDURAL+CONTENT+GENERATION Search PROCEDURAL+CONTENT+GENERATION
7 GAME PLAYING 252682 1% 57% 17 Search GAME+PLAYING Search GAME+PLAYING
8 ALPHA BETA SEARCH 186534 1% 89% 8 Search ALPHA+BETA+SEARCH Search ALPHA+BETA+SEARCH
9 GENERAL GAME PLAYING GGP 183621 1% 100% 7 Search GENERAL+GAME+PLAYING+GGP Search GENERAL+GAME+PLAYING+GGP
10 REAL TIME STRATEGY 134903 1% 86% 6 Search REAL+TIME+STRATEGY Search REAL+TIME+STRATEGY

Core articles

The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c:
(1) Number of references referring to publications in the class.
(2) Share of total number of active references referring to publications in the class.
(3) Age of the article. New articles get higher score than old articles.
(4) Citation rate, normalized to year.



Rank Reference # ref.
in cl.
Shr. of ref. in
cl.
Citations
1 SILVER, D , HUANG, A , MADDISON, CJ , GUEZ, A , SIFRE, L , VAN DEN DRIESSCHE, G , SCHRITTWIESER, J , ANTONOGLOU, I , PANNEERSHELVAM, V , LANCTOT, M , ET AL (2016) MASTERING THE GAME OF GO WITH DEEP NEURAL NETWORKS AND TREE SEARCH.NATURE. VOL. 529. ISSUE 7587. P. 484 -+ 16 80% 120
2 BROWNE, CB , POWLEY, E , WHITEHOUSE, D , LUCAS, SM , COWLING, PI , ROHLFSHAGEN, P , TAVENER, S , PEREZ, D , SAMOTHRAKIS, S , COLTON, S , (2012) A SURVEY OF MONTE CARLO TREE SEARCH METHODS.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. VOL. 4. ISSUE 1. P. 1 -43 27 82% 182
3 KISHIMOTO, A , WINANDS, MHM , MULLER, M , SAITO, JT , (2012) GAME-TREE SEARCH USING PROOF NUMBERS: THE FIRST TWENTY YEARS.ICGA JOURNAL. VOL. 35. ISSUE 3. P. 131-156 24 100% 10
4 YANNAKAKIS, GN , TOGELIUS, J , (2015) A PANORAMA OF ARTIFICIAL AND COMPUTATIONAL INTELLIGENCE IN GAMES.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. VOL. 7. ISSUE 4. P. 317 -335 26 79% 3
5 HOKI, K , KANEKO, T , (2014) LARGE-SCALE OPTIMIZATION FOR EVALUATION FUNCTIONS WITH MINIMAX SEARCH.JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH. VOL. 49. ISSUE . P. 527 -568 23 92% 2
6 VAN DEN HERIK, HJ , UITERWIJK, JWHM , VAN RJISWIJCK, J , (2002) GAMES SOLVED: NOW AND IN THE FUTURE.ARTIFICIAL INTELLIGENCE. VOL. 134. ISSUE 1-2. P. 277 -311 30 88% 74
7 POWLEY, EJ , COWLING, PI , WHITEHOUSE, D , (2014) INFORMATION CAPTURE AND REUSE STRATEGIES IN MONTE CARLO TREE SEARCH, WITH APPLICATIONS TO GAMES OF HIDDEN INFORMATION.ARTIFICIAL INTELLIGENCE. VOL. 217. ISSUE . P. 92 -116 23 82% 1
8 ROSIN, CD , (2014) GAME PLAYING.WILEY INTERDISCIPLINARY REVIEWS-COGNITIVE SCIENCE. VOL. 5. ISSUE 2. P. 193 -205 21 88% 0
9 SCHAEFFER, J , (2000) THE GAMES COMPUTERS (AND PEOPLE) PLAY.ADVANCES IN COMPUTERS, VOL 52. VOL. 52. ISSUE . P. 189 -266 28 90% 3
10 BOSANSKY, B , LISY, V , LANCTOT, M , CERMAK, J , WINANDS, MHM , (2016) ALGORITHMS FOR COMPUTING STRATEGIES IN TWO-PLAYER SIMULTANEOUS MOVE GAMES.ARTIFICIAL INTELLIGENCE. VOL. 237. ISSUE . P. 1 -40 20 74% 0

Classes with closest relation at Level 1



Rank Class id link
1 18805 HEURISTIC SEARCH//FG RECHNERARCHITEKTUR//REAL TIME SEARCH
2 37405 UNIVERSAL PSYCHOMETRICS//AESTHETICS THEORY//AGENT POLICY
3 18935 COMBINATORIAL GAMES//IMPARTIAL GAME//SPRAGUE GRUNDY FUNCTION
4 5817 REINFORCEMENT LEARNING//Q LEARNING//MARKOV DECISION PROCESSES
5 13929 EVOLUTIONARY ROBOTICS//ARTIFICIAL LIFE//ADAPTIVE BEHAVIOR
6 15231 PREDICTION WITH EXPERT ADVICE//GAME THEORETIC PROBABILITY//REGRET MINIMIZATION
7 21275 COMPUTATIONAL CREATIVITY//INTERACTIVE EVOLUTIONARY COMPUTATION//EVOLUTIONARY ART
8 34621 CONSTANT FAULTS//PRICED INFORMATION//READ ONCE CONTACT NETWORKS
9 30800 DECOMMISSIONING//REACTOR DECOMMISSIONING//JPDR
10 15456 GENETIC PROGRAMMING//GENETIC PROGRAMMING AND EVOLVABLE MACHINES//BIOCOMP DEV SYST GRP

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