Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
9345 | 1164 | 23.4 | 28% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
532 | 3 | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL | 19644 |
1047 | 2 | ICCA JOURNAL//REINFORCEMENT LEARNING//ICGA JOURNAL | 10100 |
9345 | 1 | ICCA JOURNAL//ICGA JOURNAL//IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 1164 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | ICCA JOURNAL | journal | 5144553 | 17% | 98% | 201 |
2 | ICGA JOURNAL | journal | 4502714 | 17% | 89% | 193 |
3 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | journal | 1639541 | 10% | 53% | 117 |
4 | GAME TREE SEARCH | authKW | 565328 | 2% | 86% | 25 |
5 | COMPUTER GO | authKW | 498399 | 2% | 100% | 19 |
6 | MONTE CARLO TREE SEARCH | authKW | 431422 | 2% | 66% | 25 |
7 | MONTE CARLO TREE SEARCH MCTS | authKW | 419704 | 1% | 100% | 16 |
8 | COMPUTER CHESS | authKW | 395014 | 1% | 94% | 16 |
9 | PROCEDURAL CONTENT GENERATION | authKW | 335757 | 1% | 80% | 16 |
10 | GAMES AI GRP | address | 288547 | 1% | 100% | 11 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Software Engineering | 52025 | 49% | 0% | 567 |
2 | Computer Science, Artificial Intelligence | 23810 | 37% | 0% | 435 |
3 | Computer Science, Theory & Methods | 5566 | 19% | 0% | 226 |
4 | Computer Science, Information Systems | 582 | 6% | 0% | 74 |
5 | Computer Science, Cybernetics | 252 | 1% | 0% | 17 |
6 | Computer Science, Hardware & Architecture | 178 | 2% | 0% | 29 |
7 | Logic | 127 | 1% | 0% | 9 |
8 | Computer Science, Interdisciplinary Applications | 44 | 2% | 0% | 27 |
9 | Art | 29 | 1% | 0% | 6 |
10 | Operations Research & Management Science | 12 | 1% | 0% | 14 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | GAMES AI GRP | 288547 | 1% | 100% | 11 |
2 | KNOWLEDGE AGENT TECHNOL | 183607 | 1% | 50% | 14 |
3 | COMP GAMES | 142989 | 1% | 42% | 13 |
4 | COMPUTAT CREAT GRP | 134903 | 1% | 86% | 6 |
5 | IKAT | 109435 | 1% | 38% | 11 |
6 | SEARCH GAMES GRP | 52463 | 0% | 100% | 2 |
7 | COMPLEX GAMES | 47214 | 0% | 60% | 3 |
8 | KNOWLEDGE ENGN | 40293 | 1% | 9% | 17 |
9 | KNOWLEDGE ENGN DKE | 34974 | 0% | 67% | 2 |
10 | O IA | 34974 | 0% | 67% | 2 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | ICCA JOURNAL | 5144553 | 17% | 98% | 201 |
2 | ICGA JOURNAL | 4502714 | 17% | 89% | 193 |
3 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 1639541 | 10% | 53% | 117 |
4 | ARTIFICIAL INTELLIGENCE | 69877 | 7% | 3% | 78 |
5 | AI MAGAZINE | 11576 | 2% | 2% | 18 |
6 | IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION | 7814 | 1% | 2% | 16 |
7 | COMPUTATIONAL INTELLIGENCE | 6094 | 1% | 2% | 11 |
8 | GENETIC PROGRAMMING AND EVOLVABLE MACHINES | 4064 | 0% | 3% | 5 |
9 | THEORETICAL COMPUTER SCIENCE | 3293 | 3% | 0% | 37 |
10 | LECTURE NOTES IN COMPUTER SCIENCE | 2707 | 8% | 0% | 98 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | GAME TREE SEARCH | 565328 | 2% | 86% | 25 | Search GAME+TREE+SEARCH | Search GAME+TREE+SEARCH |
2 | COMPUTER GO | 498399 | 2% | 100% | 19 | Search COMPUTER+GO | Search COMPUTER+GO |
3 | MONTE CARLO TREE SEARCH | 431422 | 2% | 66% | 25 | Search MONTE+CARLO+TREE+SEARCH | Search MONTE+CARLO+TREE+SEARCH |
4 | MONTE CARLO TREE SEARCH MCTS | 419704 | 1% | 100% | 16 | Search MONTE+CARLO+TREE+SEARCH+MCTS | Search MONTE+CARLO+TREE+SEARCH+MCTS |
5 | COMPUTER CHESS | 395014 | 1% | 94% | 16 | Search COMPUTER+CHESS | Search COMPUTER+CHESS |
6 | PROCEDURAL CONTENT GENERATION | 335757 | 1% | 80% | 16 | Search PROCEDURAL+CONTENT+GENERATION | Search PROCEDURAL+CONTENT+GENERATION |
7 | GAME PLAYING | 252682 | 1% | 57% | 17 | Search GAME+PLAYING | Search GAME+PLAYING |
8 | ALPHA BETA SEARCH | 186534 | 1% | 89% | 8 | Search ALPHA+BETA+SEARCH | Search ALPHA+BETA+SEARCH |
9 | GENERAL GAME PLAYING GGP | 183621 | 1% | 100% | 7 | Search GENERAL+GAME+PLAYING+GGP | Search GENERAL+GAME+PLAYING+GGP |
10 | REAL TIME STRATEGY | 134903 | 1% | 86% | 6 | Search REAL+TIME+STRATEGY | Search REAL+TIME+STRATEGY |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | SILVER, D , HUANG, A , MADDISON, CJ , GUEZ, A , SIFRE, L , VAN DEN DRIESSCHE, G , SCHRITTWIESER, J , ANTONOGLOU, I , PANNEERSHELVAM, V , LANCTOT, M , ET AL (2016) MASTERING THE GAME OF GO WITH DEEP NEURAL NETWORKS AND TREE SEARCH.NATURE. VOL. 529. ISSUE 7587. P. 484 -+ | 16 | 80% | 120 |
2 | BROWNE, CB , POWLEY, E , WHITEHOUSE, D , LUCAS, SM , COWLING, PI , ROHLFSHAGEN, P , TAVENER, S , PEREZ, D , SAMOTHRAKIS, S , COLTON, S , (2012) A SURVEY OF MONTE CARLO TREE SEARCH METHODS.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. VOL. 4. ISSUE 1. P. 1 -43 | 27 | 82% | 182 |
3 | KISHIMOTO, A , WINANDS, MHM , MULLER, M , SAITO, JT , (2012) GAME-TREE SEARCH USING PROOF NUMBERS: THE FIRST TWENTY YEARS.ICGA JOURNAL. VOL. 35. ISSUE 3. P. 131-156 | 24 | 100% | 10 |
4 | YANNAKAKIS, GN , TOGELIUS, J , (2015) A PANORAMA OF ARTIFICIAL AND COMPUTATIONAL INTELLIGENCE IN GAMES.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. VOL. 7. ISSUE 4. P. 317 -335 | 26 | 79% | 3 |
5 | HOKI, K , KANEKO, T , (2014) LARGE-SCALE OPTIMIZATION FOR EVALUATION FUNCTIONS WITH MINIMAX SEARCH.JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH. VOL. 49. ISSUE . P. 527 -568 | 23 | 92% | 2 |
6 | VAN DEN HERIK, HJ , UITERWIJK, JWHM , VAN RJISWIJCK, J , (2002) GAMES SOLVED: NOW AND IN THE FUTURE.ARTIFICIAL INTELLIGENCE. VOL. 134. ISSUE 1-2. P. 277 -311 | 30 | 88% | 74 |
7 | POWLEY, EJ , COWLING, PI , WHITEHOUSE, D , (2014) INFORMATION CAPTURE AND REUSE STRATEGIES IN MONTE CARLO TREE SEARCH, WITH APPLICATIONS TO GAMES OF HIDDEN INFORMATION.ARTIFICIAL INTELLIGENCE. VOL. 217. ISSUE . P. 92 -116 | 23 | 82% | 1 |
8 | ROSIN, CD , (2014) GAME PLAYING.WILEY INTERDISCIPLINARY REVIEWS-COGNITIVE SCIENCE. VOL. 5. ISSUE 2. P. 193 -205 | 21 | 88% | 0 |
9 | SCHAEFFER, J , (2000) THE GAMES COMPUTERS (AND PEOPLE) PLAY.ADVANCES IN COMPUTERS, VOL 52. VOL. 52. ISSUE . P. 189 -266 | 28 | 90% | 3 |
10 | BOSANSKY, B , LISY, V , LANCTOT, M , CERMAK, J , WINANDS, MHM , (2016) ALGORITHMS FOR COMPUTING STRATEGIES IN TWO-PLAYER SIMULTANEOUS MOVE GAMES.ARTIFICIAL INTELLIGENCE. VOL. 237. ISSUE . P. 1 -40 | 20 | 74% | 0 |
Classes with closest relation at Level 1 |