Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
21275 | 426 | 29.6 | 22% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Cluster id | Level | Cluster label | #P |
---|---|---|---|
1 | 4 | ECONOMICS//EDUCATION & EDUCATIONAL RESEARCH//PSYCHOL | 3876184 |
532 | 3 | COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE//REINFORCEMENT LEARNING//ICCA JOURNAL | 19644 |
1047 | 2 | ICCA JOURNAL//REINFORCEMENT LEARNING//ICGA JOURNAL | 10100 |
21275 | 1 | COMPUTATIONAL CREATIVITY//INTERACTIVE EVOLUTIONARY COMPUTATION//EVOLUTIONARY ART | 426 |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | COMPUTATIONAL CREATIVITY | authKW | 1668133 | 8% | 73% | 32 |
2 | INTERACTIVE EVOLUTIONARY COMPUTATION | authKW | 834691 | 4% | 61% | 19 |
3 | EVOLUTIONARY ART | authKW | 417033 | 2% | 73% | 8 |
4 | ELECT MEDIA ART | address | 414704 | 2% | 64% | 9 |
5 | USER FATIGUE | authKW | 358392 | 1% | 100% | 5 |
6 | RNASA | address | 255991 | 1% | 71% | 5 |
7 | STORY GENERATION | authKW | 234578 | 1% | 55% | 6 |
8 | INTERACTIVE GENETIC ALGORITHM | authKW | 223294 | 2% | 35% | 9 |
9 | FH ERFURT | address | 215035 | 1% | 100% | 3 |
10 | INTERACTIVE EVOLUTION | authKW | 199102 | 1% | 56% | 5 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Artificial Intelligence | 12484 | 45% | 0% | 190 |
2 | Art | 6145 | 11% | 0% | 45 |
3 | Computer Science, Theory & Methods | 3470 | 25% | 0% | 107 |
4 | Computer Science, Software Engineering | 1781 | 15% | 0% | 65 |
5 | Computer Science, Cybernetics | 659 | 4% | 0% | 16 |
6 | Computer Science, Interdisciplinary Applications | 435 | 9% | 0% | 39 |
7 | Computer Science, Hardware & Architecture | 264 | 5% | 0% | 20 |
8 | Computer Science, Information Systems | 133 | 5% | 0% | 22 |
9 | Music | 77 | 1% | 0% | 5 |
10 | Robotics | 61 | 1% | 0% | 5 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | ELECT MEDIA ART | 414704 | 2% | 64% | 9 |
2 | RNASA | 255991 | 1% | 71% | 5 |
3 | FH ERFURT | 215035 | 1% | 100% | 3 |
4 | ACCAD | 161275 | 1% | 75% | 3 |
5 | COGNIT COMPUTAT CULTURE GOLDSMITHS | 143357 | 0% | 100% | 2 |
6 | CREAT COMP GRP | 143357 | 0% | 100% | 2 |
7 | CIENCIAS COMUNICAC DISENO | 107515 | 1% | 50% | 3 |
8 | TECNOL CONOCIMIENTO | 104254 | 1% | 36% | 4 |
9 | DIGITAL STORYTELLING | 80634 | 1% | 38% | 3 |
10 | ACDDM | 71678 | 0% | 100% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | LEONARDO | 67999 | 8% | 3% | 35 |
2 | ARTIFICIAL LIFE | 36961 | 4% | 3% | 15 |
3 | BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES | 26656 | 2% | 5% | 8 |
4 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 26494 | 2% | 4% | 9 |
5 | DIGITAL CREATIVITY | 22841 | 2% | 4% | 9 |
6 | NEW GENERATION COMPUTING | 12007 | 2% | 2% | 10 |
7 | MINDS AND MACHINES | 9346 | 2% | 2% | 8 |
8 | COGNITIVE COMPUTATION | 6423 | 1% | 1% | 6 |
9 | ARTIFICIAL INTELLIGENCE | 5290 | 3% | 1% | 13 |
10 | KYBERNETES | 4168 | 3% | 1% | 11 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | COMPUTATIONAL CREATIVITY | 1668133 | 8% | 73% | 32 | Search COMPUTATIONAL+CREATIVITY | Search COMPUTATIONAL+CREATIVITY |
2 | INTERACTIVE EVOLUTIONARY COMPUTATION | 834691 | 4% | 61% | 19 | Search INTERACTIVE+EVOLUTIONARY+COMPUTATION | Search INTERACTIVE+EVOLUTIONARY+COMPUTATION |
3 | EVOLUTIONARY ART | 417033 | 2% | 73% | 8 | Search EVOLUTIONARY+ART | Search EVOLUTIONARY+ART |
4 | USER FATIGUE | 358392 | 1% | 100% | 5 | Search USER+FATIGUE | Search USER+FATIGUE |
5 | STORY GENERATION | 234578 | 1% | 55% | 6 | Search STORY+GENERATION | Search STORY+GENERATION |
6 | INTERACTIVE GENETIC ALGORITHM | 223294 | 2% | 35% | 9 | Search INTERACTIVE+GENETIC+ALGORITHM | Search INTERACTIVE+GENETIC+ALGORITHM |
7 | INTERACTIVE EVOLUTION | 199102 | 1% | 56% | 5 | Search INTERACTIVE+EVOLUTION | Search INTERACTIVE+EVOLUTION |
8 | GENERATIVE ART | 198487 | 1% | 46% | 6 | Search GENERATIVE+ART | Search GENERATIVE+ART |
9 | CO CREATIVE TOOL | 143357 | 0% | 100% | 2 | Search CO+CREATIVE+TOOL | Search CO+CREATIVE+TOOL |
10 | ENGAGEMENT REFLECTION | 143357 | 0% | 100% | 2 | Search ENGAGEMENT+REFLECTION | Search ENGAGEMENT+REFLECTION |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | JORDANOUS, A , (2016) FOUR PPPPERSPECTIVES ON COMPUTATIONAL CREATIVITY IN THEORY AND IN PRACTICE.CONNECTION SCIENCE. VOL. 28. ISSUE 2. P. 194 -216 | 15 | 79% | 0 |
2 | KOWALIW, T , DORIN, A , MCCORMACK, J , (2012) PROMOTING CREATIVE DESIGN IN INTERACTIVE EVOLUTIONARY COMPUTATION.IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION. VOL. 16. ISSUE 4. P. 523-536 | 11 | 65% | 11 |
3 | JOHNSON, CG , (2012) CONNOTATION IN COMPUTATIONAL CREATIVITY.COGNITIVE COMPUTATION. VOL. 4. ISSUE 3. P. 280 -291 | 9 | 82% | 0 |
4 | WIGGINS, GA , (2006) A PRELIMINARY FRAMEWORK FOR DESCRIPTION, ANALYSIS AND COMPARISON OF CREATIVE SYSTEMS.KNOWLEDGE-BASED SYSTEMS. VOL. 19. ISSUE 7. P. 449-458 | 7 | 100% | 32 |
5 | GERVAS, P , (2016) COMPUTATIONAL DRAFTING OF PLOT STRUCTURES FOR RUSSIAN FOLK TALES.COGNITIVE COMPUTATION. VOL. 8. ISSUE 2. P. 187 -203 | 7 | 78% | 0 |
6 | MANFRE, A , AUGELLO, A , PILATO, G , VELLA, F , INFANTINO, I , (2016) EXPLOITING INTERACTIVE GENETIC ALGORITHMS FOR CREATIVE HUMANOID DANCING.BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES. VOL. 17. ISSUE . P. 12 -21 | 8 | 67% | 0 |
7 | DORIN, A , (2015) ARTIFICIAL LIFE ART, CREATIVITY, AND TECHNO-HYBRIDIZATION (EDITOR'S INTRODUCTION).ARTIFICIAL LIFE. VOL. 21. ISSUE 3. P. 261 -270 | 10 | 53% | 0 |
8 | AUGELLO, A , INFANTINO, I , PILATO, G , RIZZO, R , VELLA, F , (2015) CREATIVITY EVALUATION IN A COGNITIVE ARCHITECTURE.BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES. VOL. 11. ISSUE . P. 29 -37 | 6 | 86% | 1 |
9 | TEARSE, B , MAWHORTER, P , MATEAS, M , WARDRIP-FRUIN, N , (2014) SKALD: MINSTREL RECONSTRUCTED.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. VOL. 6. ISSUE 2. P. 156-165 | 6 | 86% | 1 |
10 | JORDANOUS, A , (2012) A STANDARDISED PROCEDURE FOR EVALUATING CREATIVE SYSTEMS: COMPUTATIONAL CREATIVITY EVALUATION BASED ON WHAT IT IS TO BE CREATIVE.COGNITIVE COMPUTATION. VOL. 4. ISSUE 3. P. 246 -279 | 12 | 43% | 11 |
Classes with closest relation at Level 1 |