The course includes a range of seminar lectures and experience sharing. Furthermore there is literature study of a selection of papers, and the assignment to write a synthesis of this. All sessions incorporate mixed learning methods, including lectures, discussion and exercise.
During the course, students will develop a prototype game in groups, which will be presented at the end of the course.
After completion of the course the doctoral student should have the knowledge and ability to
- assess what problems can be approached with a gaming simulation
- understand the process of conducting game-sessions, the different stages in game sessions, roles of facilitators, players and note-takers in game sessions
- draft the design specifications of a gaming simulation
- be a contributing member in a game design team