The use of gaming as a method in research and design is rapidly growing as a succesful answer to the need for methods that incorporate multi-stakeholder perspectives with multi-disciplinarity and multi-scale problems. Within this course, we discuss and synthesize on the body of literature from the first wave of soft systems methodology in the early 1970's until the new wave of the last decennium. Both digital and analogue approaches are discussed. As part of the course, students will make a playable prototype of a gaming simulation.
FAH3471 Gaming and Participatory Simulation for Research and Design 15.0 credits
This course has been discontinued.
Last planned examination: Spring 2021
Decision to discontinue this course:
No information insertedInformation per course offering
Course offerings are missing for current or upcoming semesters.
Course syllabus as PDF
Please note: all information from the Course syllabus is available on this page in an accessible format.
Course syllabus FAH3471 (Autumn 2014–)Content and learning outcomes
Course contents
Intended learning outcomes
After successful completion of the course, the student should be capable of the following:
- Differentiate between gamification, gaming simulation and entertainment games.
- Assess what problems can be approached with a gaming simulation.
- Understand and differentiate between gaming simulation for education, design, policy making and hypothesis testing.
- Understand the limitations of gaming simulations and their validity requirements.
- Identify the constituent parts of a gaming simulation.
- Understand the process of conducting game-sessions, the different stages in game sessions, roles of facilitators, players and note-takers in game sessions.
- Understand collection and analysis of data from game sessions for research purposes.
- Draft the design specifications of a gaming simulation.
- Be a contributing member in a game design team.
Literature and preparations
Specific prerequisites
Eligibility for PhD studies and proven experience in modelling, simulation or gaming, for instance from a previous course or practical experience.
Recommended prerequisites
Equipment
Literature
- Chapters from the books by Richard D. Duke and Raser
- Selection of papers general for the course
- Selection of papers specifically relevant for the PhD student
Examination and completion
If the course is discontinued, students may request to be examined during the following two academic years.
Grading scale
Examination
Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.
The examiner may apply another examination format when re-examining individual students.
Written essay on gaming simulation approach relevant for own PhD studies, and successful completion of game design exercise.
Opportunity to complete the requirements via supplementary examination
Opportunity to raise an approved grade via renewed examination
Examiner
Ethical approach
- All members of a group are responsible for the group's work.
- In any assessment, every student shall honestly disclose any help received and sources used.
- In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.