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DM2630 User Experience Design and Evaluation 9.0 credits

This course is developed as a advanced level topic in interaction design, and it builds upon techniques and topics covered in courses such as Interactive Media Technology, or Interaction Design Methods. It assumes knowledge and skills in user-centred design, the double diamond design process, and familiarity or willingness to learn how to use wireframing tools like Figma.

During this course we will cover industry-relevant topics in user experience including personalisation, motivation and uncertainty.  You will develop an understanding of different perspective on 'experience', tools and processes for designing and evaluating experience, and insights into how industry currently approaches user experience. You will also read, discuss and synthesise critiques of user experience from the perspective of gender, race, accessibility and sustainability.  We hope that  by the end of this course you will have a good understanding of how user experience is practiced in industry, and can discuss these practices in relation to academic work on experience.  We anticipate that you will be able to design, evaluate and critique experiences across a range of different contexts and technologies using tools and methods covered in this course. Finally, you will be able to provide well grounded and evidenced arguments against particular approach to design of experience based on the potential for injustice or negative disparities in experience for marginalized communities. 

About course offering

For course offering

Autumn 2024 uxdesign programme students

Target group

Open for all programs from year 3, and for students admitted to a master's program, provided that the course can be included in the program.

Part of programme

Master's Programme, Computer Science, åk 2, CSID, Mandatory

Master's Programme, Industrial Engineering and Management, åk 1, IAVN, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 1, Conditionally Elective

Master's Programme, Interactive Media Technology, åk 2, Conditionally Elective

Periods

P1 (4.5 hp), P2 (4.5 hp)

Duration

26 Aug 2024
13 Jan 2025

Pace of study

33%

Form of study

Normal Daytime

Language of instruction

English

Course location

KTH Campus

Number of places

Places are not limited

Planned modular schedule

Application

For course offering

Autumn 2024 uxdesign programme students

Application code

50281

Contact

For course offering

Autumn 2024 uxdesign programme students

Examiner

No information inserted

Course coordinator

No information inserted

Teachers

No information inserted
Headings with content from the Course syllabus DM2630 (Autumn 2022–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

  • UX theory with a focus on user experience
  • UX tools and UX technology
  • Perspectives and experiences from professional UX designers
  • Methods for evaluating experience
  • Critical perspectives on UX

Intended learning outcomes

After passing the course, the student should be able to:

  • give an account of theory, methods and technology for user experience (UX)
  • identify and describe challenges in UX associated with emerging technologies and social needs
  • critically reflect on the impact of UX technologies on marginalized groups, especially groups defined by gender, race, and disability.
  • analyse and compare interactive products with respect to experiential qualities
  • apply UX theory, methods, technologies and practice in development of systems
  • reflect on how design work is influenced by the aim/starting point
  • argue for and criticize design choices in their own work and the work of others from a UX perspective

in order to:

  • be able to evaluate and choose theories, concepts, technologies and methods in relation to a problem statement
  • independently be able to develop systems with good/wanted experiential qualities
  • be able to anticipate probable consequences of design decision for marginalized groups

Literature and preparations

Specific prerequisites

Knowledge in human computer interaction, 7.5 higher education credits, equivalent completed course DM2601/DH2628

Recommended prerequisites

No information inserted

Equipment

No information inserted

Literature

No information inserted

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

P, F

Examination

  • INL1 - Assignment, reflection, 1.0 credits, grading scale: P, F
  • PRO1 - Project 1, 2.0 credits, grading scale: P, F
  • PRO2 - Project 2, 2.0 credits, grading scale: P, F
  • PRO3 - Project 3, 2.0 credits, grading scale: P, F
  • PRO4 - Project 4, 2.0 credits, grading scale: P, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering

Education cycle

Second cycle

Add-on studies

No information inserted

Supplementary information

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex