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DM1595 Program Development for Interactive Media 7.5 credits

The course provides an introduction to various methods and platforms for creating interactive media technology applications and prototypes, as well as to model and use relational databases.

Information per course offering

Termin

Information for Autumn 2024 Start 26 Aug 2024 programme students

Course location

KTH Campus

Duration
26 Aug 2024 - 27 Oct 2024
Periods
P1 (7.5 hp)
Pace of study

50%

Application code

50170

Form of study

Normal Daytime

Language of instruction

Swedish

Number of places

Places are not limited

Target group

Open for CMETE

Planned modular schedule
[object Object]

Contact

Examiner
No information inserted
Course coordinator
No information inserted
Teachers
No information inserted
Contact

Jarmo Laaksolahti (jarmola@kth.se)

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DM1595 (Autumn 2020–)
Headings with content from the Course syllabus DM1595 (Autumn 2020–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

  • Basic object-oriented programming
  • Basic database theory
  • Basic use of databases
  • Programming for interactive media on different platforms

Intended learning outcomes

Having passed the course, the student should be able to

  • choose the most suitable technical platform to create user interfaces for a new interactive system
  • make simple media technology prototypes for digital interactive systems by means of specialized tools for programming prototypes
  • program simple digital interactive media technology systems based on different technical platforms, including web, and different modes of interaction
  • use real time programming for different media technology systems
  • model and structure data in a relational database
  • use SQL to formulate queries to a relational database
  • cooperate with other students to design, develop prototypes for, and implement interactive systems

in order to

  • be able to apply technologies and processes to create prototypes and develop digital interactive media technology systems based on different technical platforms.

Literature and preparations

Specific prerequisites

Completed courses corresponding to DD1318 Programming and scientific computations and DD1320 Applied computer science, or the equivalent.

Equipment

No information inserted

Literature

No information inserted

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F

Examination

  • LAB1 - Laboratory work, 7.5 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Technology

Education cycle

First cycle

Add-on studies

No information inserted

Contact

Jarmo Laaksolahti (jarmola@kth.se)

Supplementary information

In this course, the EECS code of honor applies, see:

http://www.kth.se/en/eecs/utbildning/hederskodex.