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DH2323 Computer Graphics and Interaction 6.0 credits

A second course in computer science that gives a broad introduction to computer graphics and human-computer interaction.

Information per course offering

Choose semester and course offering to see current information and more about the course, such as course syllabus, study period, and application information.

Termin

Information for Spring 2025 dgi25 programme students

Course location

KTH Campus

Duration
17 Mar 2025 - 2 Jun 2025
Periods
P4 (6.0 hp)
Pace of study

33%

Application code

60264

Form of study

Normal Daytime

Language of instruction

English

Course memo
Course memo is not published
Number of places

Places are not limited

Target group

Searchable for students from year 3 and for students admitted to a master's programme as long as it can be included in your programme.

Planned modular schedule
[object Object]

Contact

Examiner
No information inserted
Course coordinator
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Teachers
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Contact

Christopher Peters, e-post: chpeters@kth.se

Course syllabus as PDF

Please note: all information from the Course syllabus is available on this page in an accessible format.

Course syllabus DH2323 (Spring 2025–)
Headings with content from the Course syllabus DH2323 (Spring 2025–) are denoted with an asterisk ( )

Content and learning outcomes

Course contents

Graphical systems and models. Graphical primitives. Use of software libraries for graphics. Input and interaction. Geometric objects and transformations. Projections and views. Local and global lighting models. Colour: Operations on buffers and pixels. Rendering: clipping, hidden surface removal, scan conversion. Hierarchical and object-oriented models and animation. Curves and surfaces. Procedural methods. Realism. Human perception.

In the labs, a modern graphics package is used (OpenGL, which means that some programming is required) and a modern 3D graphics editor.

Intended learning outcomes

On completion of the course, students should be able to

  • explain and implement the ideas in some basic algorithms for computer graphics such as transformations, illumination models, hidden surface removal and rendering
  • use an OpenGL software library and Unity3D and/or a modeling application such as Maya or Blender to build 3D objects and/or visualisations
  • define and examine a problem or design in computer graphics and interaction, and visualise the results.

Literature and preparations

Specific prerequisites

Knowledge and skills in programming, 6 credits, equivalent to completed course DD1337/DD1310-DD1319/DD1321/DD1331/DD100N/ID1018.

Knowledge of algorithms and data structures, 6 credits, equivalent to completed course DD1320-DD1328/DD1338/DD2325/ID1020/ID1021.

Recommended prerequisites

DD1320 Applied Computer Science or corresponding and DH2320 Introduction to Visualization and Computer Graphics

Equipment

No information inserted

Literature

No information inserted

Examination and completion

If the course is discontinued, students may request to be examined during the following two academic years.

Grading scale

A, B, C, D, E, FX, F

Examination

  • LABA - Laboratory work, 3.0 credits, grading scale: P, F
  • PROA - Project, 3.0 credits, grading scale: A, B, C, D, E, FX, F

Based on recommendation from KTH’s coordinator for disabilities, the examiner will decide how to adapt an examination for students with documented disability.

The examiner may apply another examination format when re-examining individual students.

Opportunity to complete the requirements via supplementary examination

No information inserted

Opportunity to raise an approved grade via renewed examination

No information inserted

Examiner

Ethical approach

  • All members of a group are responsible for the group's work.
  • In any assessment, every student shall honestly disclose any help received and sources used.
  • In an oral assessment, every student shall be able to present and answer questions about the entire assignment and solution.

Further information

Course room in Canvas

Registered students find further information about the implementation of the course in the course room in Canvas. A link to the course room can be found under the tab Studies in the Personal menu at the start of the course.

Offered by

Main field of study

Computer Science and Engineering, Information Technology, Information and Communication Technology

Education cycle

Second cycle

Add-on studies

DH2413 Advanced Graphics and Interaction and DH2650 Computer Game Design.

Contact

Christopher Peters, e-post: chpeters@kth.se

Transitional regulations

Students who took the course 2019 or earlier and need to complete one of the earlier components LAB1 or TEN1 should contact the examiner to obtain a new examination assignment.

Supplementary information

You can only count one of the courses DH2323 Computer Graphics and Interaction and DH2640 Graphics and Interaction Programming in your degree.

In this course, the EECS code of honor applies, see:
http://www.kth.se/en/eecs/utbildning/hederskodex