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Game Physics and Animation, GL Joacim Jonsson, Avalanche

Tid: Tisdag 26 november 2013 kl 15:00 - 17:00 2013-11-26T15:00:00 2013-11-26T17:00:00

Kungliga Tekniska högskolan
HT 2013 spel13

Aktivitet: Seminarium

Studentgrupper: THCIM2-MIT, THCIM2-VIS

Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC

Info:

Here's Joacim's presentation.

For the diary:

  • Examine ways in which game physics techniques have led to interesting forms of gameplay in a game of your choice (for example, ragdoll physics in Trespasser, momentum redirection in Portal). Describe the implications of greater environment manipulation capabilities on game design efforts, especially in relation to unintended situations or consequences that may arise at runtime e.g. a player becoming trapped or the AI behaving strangely due to routes being blocked with objects, destructible environments, and so on.
Schemahandläggare skapade händelsen 4 november 2013
Lärare Björn Thuresson redigerade 25 november 2013

SeminariumGame Physics and Animation, GL Joacim Jonsson, Avalanche

Lärare Björn Thuresson redigerade 26 november 2013

For the diary:¶


* Examine ways in which game physics techniques have led to interesting forms of gameplay in a game of your choice (for example, ragdoll physics in Trespasser, momentum redirection in Portal). Describe the implications of greater environment manipulation capabilities on game design efforts, especially in relation to unintended situations or consequences that may arise at runtime e.g. a player becoming trapped or the AI behaving strangely due to routes being blocked with objects, destructible environments, and so on.

Lärare Björn Thuresson redigerade 26 november 2013

Here's Joacim's presentation.¶

For the diary:


* Examine ways in which game physics techniques have led to interesting forms of gameplay in a game of your choice (for example, ragdoll physics in Trespasser, momentum redirection in Portal). Describe the implications of greater environment manipulation capabilities on game design efforts, especially in relation to unintended situations or consequences that may arise at runtime e.g. a player becoming trapped or the AI behaving strangely due to routes being blocked with objects, destructible environments, and so on.

Schemahandläggare ställde in händelsen 14 december 2013

Hela världen får läsa.

Senast ändrad 2013-12-14 01:22

Taggar: Saknas än så länge.