Game Physics and Animation, GL Joacim Jonsson, Avalanche
Tid: Tisdag 26 november 2013 kl 15:00 - 17:00
Aktivitet: Seminarium
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC
Info:
Here's Joacim's presentation.
For the diary:
- Examine ways in which game physics techniques have led to interesting forms of gameplay in a game of your choice (for example, ragdoll physics in Trespasser, momentum redirection in Portal). Describe the implications of greater environment manipulation capabilities on game design efforts, especially in relation to unintended situations or consequences that may arise at runtime e.g. a player becoming trapped or the AI behaving strangely due to routes being blocked with objects, destructible environments, and so on.