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Publications

Below is a list generated by the KTH DiVA portal with the most recent 50 publications by researchers and students at the division. You can find the link to the full list of publications at the bottom of this list or by visiting the pages linked below.

The publications of the MID division are gradually being transferred to DiVA , the Academic Archive On-line . For a more advanced search in the archive, click here .

Researchers also maintain individual publication lists, visit the Staff directory page for link to profile pages .

Latest 50 publications

[1]
Y. Ma et al., "HAID: Human-AI Interaction for Dementia Care," in Live � Uniting HCI for a Hyperlocal and Global Experience: Adjunct Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, 2024.
[2]
Y. Tao et al., "Cultural bias and cultural alignment of large language models," PNAS Nexus, vol. 3, no. 9, 2024.
[4]
J. La Delfa et al., "Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations," in DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 3336-3353.
[5]
D. Holzer, "A Piano for Visuals : Affordances of Scan Processing Instruments," Leonardo : Journal of the International Society for the Arts, Sciences and Technology, pp. 1-19, 2024.
[6]
J. Gulliksen, D. Hussain and B. Göransson, "Collaboration between HCI Design and Software Engineering," in Designing for Usability, Inclusion and Sustainability in Human-Computer Interaction, : Informa UK Limited, 2024, pp. 78-117.
[7]
S. Pauletto et al., "Designing for sustainability with sound," in DRS2024: Boston, 2024.
[8]
S. Delle Monache, A. Cera and S. Pauletto, "From data to dialogue : “Earth Electric”, a sonic journey through global energy landscapes," in AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024.
[9]
L. Turmo Vidal et al., "Body Sensations as Design Material : An Approach to Design Sensory Technology for Altering Body Perception," in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2545-2561.
[10]
A. Matviienko, J. Anders and F. Mueller, "Grand challenges in CyclingHCI," in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2577-2590.
[11]
P. Jääskeläinen, "Creative AI as More-than-Human – Design Practices, Aesthetics and Cultural Imaginaries," in More-Than-Human Design in Practice, Anton Poikolainen Rosén, Andrea Botero, Marie Louise Sondergaard Juhl and Antti Salovaara Ed., : Taylor & Francis, 2024.
[12]
P. Jääskeläinen, A. Holzapfel and E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2897-2910.
[13]
M. Balaam et al., "Exploring the Somatic Possibilities of Shape-Changing Car Seats," in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 3354-3371.
[14]
D. Hussain and J. Gulliksen, "Accessibility Knowledge Viewed Through the Lens of the Stakeholders," in Human-Centered Software Engineering - 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Proceedings, 2024, pp. 3-25.
[15]
C. Lai, O. Viberg and C. Zheng, "Guest editorial : Preparing for the future," Educational Technology & Society, vol. 27, no. 3, pp. 218-222, 2024.
[16]
P. Jääskeläinen and E. Kanhov, "Data Ethics and Practices of Human-Nonhuman Sound Technologies and Ecologies," in VIHAR '24 - 4th International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, 2024.
[17]
U. Franke, "Att utveckla och implementera cybersäkerhetspolicy : Lärdomar från den finansiella sektorn," Statsvetenskaplig Tidskrift, vol. 126, no. 2, pp. 251-272, 2024.
[18]
J. Y. Park, "Designing with Discomfort : A Feminist Approach towards Intimate Care Technologies," in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 30-36.
[19]
C. Núñez-Pacheco et al., "Designing [Im]Material Inventories of Nomadic Belongings," in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 401-404.
[20]
R. Garrett, "Felt Ethics : Reimagining Ethics in Human-Technology Relations," in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 51-54.
[22]
R. Glassey and A. Baltatzis, "Active Repos : Integrating Generative AI Workflows into GitHub," in ITiCSE 2024 - Proceedings of the 2024 Conference Innovation and Technology in Computer Science Education, 2024, pp. 777-778.
[24]
S. Delle Monache et al., "How do you sound design? Articulating experiences and cultures via listening," in DRS Design Research Society Conference DRS2024: Boston, 23–28 June, Boston, USA, 2024.
[25]
D. S. Elvitigala et al., "Grand Challenges in SportsHCI," in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[26]
S. F. Rauh et al., "Autobiographically Designing Mixed Reality for Lecturers," in Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, 2024, pp. 462-469.
[27]
W. Van Der Maden et al., "Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI," in DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024.
[28]
S. T. Mauer et al., "A Novel Approach for Software 3D-Debugging in Virtual Reality," in Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings, 2024, pp. 235-251.
[30]
J. Y. Park et al., "Critiquing Menstrual Pain Technologies through the Lens of Feminist Disability Studies," in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[31]
A. Iop et al., "Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training," in CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[32]
P. Jääskeläinen, A. Holzapfel and E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," in DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024.
[33]
P. Jääskeläinen and A. Biørn-Hansen, "Critical Questions for Sustainability Research in Computational Creativity," in Proceedings of ICCC '24: International Conference of Computational Creativity, 2024.
[34]
A.-K. Kaila and B. Sturm, "Agonistic Dialogue on the Value and Impact of AI Music Applications," in Proceedings of the 2024 International Conference on AI and Musical Creativity, 2024.
[35]
A.-K. Kaila, A. Holzapfel and P. Jääskeläinen, "Gardening Frictions in Creative AI : Emerging Art Practices and Their Design Implications," in Proceedings of the 15th International Conference on Computational Creativity, 2024.
[37]
D. Hussain, "A Framework for Digital Inclusion : An Agile Software Initiative for Bridging the Digital Divide," Doctoral thesis Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:44, 2024.
[38]
D. Hussain, "Agile User-Centered Development for Accessibility : Towards a framework for including accessibility qualities in agile development methodologies," in Nordic Conference on Human-Computer Interaction, Uppsala, Sweden, October 13 – 16, 2024, 2024.
[39]
D. Svensson and D. Pargman, "Esports and Sportification: A View From Sweden," in Critical Perspectives on Esports, : Informa UK Limited, 2024, pp. 50-63.
[41]
S. Zojaji, A. Matviienko and C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," in HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, pp. 1204-1208.
[42]
J. Chicau, K. Popova and R. Fiebrink, "From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology," in TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[43]
B. Hedin, A. G. Blomqvist and A. R. Menon, "Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight," in TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[45]
A. Biørn-Hansen and D. Nilsson, "Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation," , TRITA-ABE-RPT, 244, 2024.
[46]
A. B. Latupeirissa, "From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification," Doctoral thesis Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:13, 2024.
[47]
S. Pauletto and Y. Seznec, "Connecting sound to data : sonification workshop methods with expert and non-expert participants," Journal of The Audio Engineering Society, vol. 72, no. 5, pp. 328-340, 2024.
[48]
L. Dahlberg, "“För ingen älskar budbäraren som kommer med dåliga nyheter”," Dala-Demokraten, no. 11 januari, 2024.
[49]
C. Fernandez-Martín et al., "Choosing only the best voice imitators: Top-K many-to-many voice conversion with StarGAN," Speech Communication, vol. 156, 2024.
[50]
S. Pauletto, "Beyond sound objects," in Traces of Sound, Frisk, Henrik & Sanne Krogh Groth Ed., Lund : Lund University Open Access, 2024, pp. 51-66.
Full list in the KTH publications portal