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Publikationer

Nedan är en lista från KTH:s DiVA-portal där avdelningens 50 senaste publikationer listas. Du kan hitta en länk till den fullständiga listan i DiVA längst ner på sidan.

50 senaste publikationerna

[1]
A. Hultman, M. Goina och R. Bresin, "Interactive sonification helps make sense of the negative environmental impact of vessel traffic in the Baltic Sea," i Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024, s. 209-217.
[2]
D. Holzer, "A Piano for Visuals: Affordances of Scan Processing Instruments," Leonardo : Journal of the International Society for the Arts, Sciences and Technology, s. 1-19, 2024.
[3]
J. Gulliksen, D. Hussain och B. Göransson, "Collaboration between HCI Design and Software Engineering," i Designing for Usability, Inclusion and Sustainability in Human-Computer Interaction, : Informa UK Limited, 2024, s. 78-117.
[4]
S. Pauletto et al., "Designing for sustainability with sound," i Design Research Society Conference (DRS2024), Boston, MA, USA, June 23-28, 2024, 2024.
[5]
S. Delle Monache, A. Cera och S. Pauletto, "From data to dialogue : “Earth Electric”, a sonic journey through global energy landscapes," i AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024.
[6]
L. Turmo Vidal et al., "Body Sensations as Design Material : An Approach to Design Sensory Technology for Altering Body Perception," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2545-2561.
[7]
A. Matviienko, J. Anders och F. Mueller, "Grand challenges in CyclingHCI," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2577-2590.
[8]
P. Jääskeläinen, "Creative AI as More-than-Human – Design Practices, Aesthetics and Cultural Imaginaries," i More-Than-Human Design in Practice, Anton Poikolainen Rosén, Andrea Botero, Marie Louise Sondergaard Juhl and Antti Salovaara red., : Taylor & Francis, 2024.
[9]
P. Jääskeläinen, A. Holzapfel och E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2897-2910.
[10]
M. Balaam et al., "Exploring the Somatic Possibilities of Shape-Changing Car Seats," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 3354-3371.
[11]
D. Hussain och J. Gulliksen, "Accessibility Knowledge Viewed Through the Lens of the Stakeholders," i Human-Centered Software Engineering - 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Proceedings, 2024, s. 3-25.
[12]
C. Lai, O. Viberg och C. Zheng, "Guest editorial : Preparing for the future," Educational Technology & Society, vol. 27, no. 3, s. 218-222, 2024.
[13]
P. Jääskeläinen och E. Kanhov, "Data Ethics and Practices of Human-Nonhuman Sound Technologies and Ecologies," i VIHAR '24 - 4th International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, 2024.
[14]
U. Franke, "Att utveckla och implementera cybersäkerhetspolicy : Lärdomar från den finansiella sektorn," Statsvetenskaplig Tidskrift, vol. 126, no. 2, s. 251-272, 2024.
[15]
J. Y. Park, "Designing with Discomfort : A Feminist Approach towards Intimate Care Technologies," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 30-36.
[16]
C. Núñez-Pacheco et al., "Designing [Im]Material Inventories of Nomadic Belongings," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 401-404.
[17]
R. Garrett, "Felt Ethics : Reimagining Ethics in Human-Technology Relations," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 51-54.
[19]
R. Glassey och A. Baltatzis, "Active Repos : Integrating Generative AI Workflows into GitHub," i ITiCSE 2024 - Proceedings of the 2024 Conference Innovation and Technology in Computer Science Education, 2024, s. 777-778.
[21]
B. Hedin et al., "Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy," i IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024, s. 429-431.
[22]
S. Delle Monache et al., "How do you sound design? Articulating experiences and cultures via listening," i DRS Design Research Society Conference DRS2024: Boston, 23–28 June, Boston, USA, 2024.
[23]
D. S. Elvitigala et al., "Grand Challenges in SportsHCI," i CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[24]
S. F. Rauh et al., "Autobiographically Designing Mixed Reality for Lecturers," i Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, 2024, s. 462-469.
[25]
W. Van Der Maden et al., "Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI," i DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024.
[26]
S. T. Mauer et al., "A Novel Approach for Software 3D-Debugging in Virtual Reality," i Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings, 2024, s. 235-251.
[28]
J. Y. Park et al., "Critiquing Menstrual Pain Technologies through the Lens of Feminist Disability Studies," i CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[29]
A. Iop et al., "Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training," i CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[30]
P. Jääskeläinen, A. Holzapfel och E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," i DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024.
[31]
P. Jääskeläinen och A. Biørn-Hansen, "Critical Questions for Sustainability Research in Computational Creativity," i Proceedings of ICCC '24: International Conference of Computational Creativity, 2024.
[32]
[33]
A.-K. Kaila och B. Sturm, "Agonistic Dialogue on the Value and Impact of AI Music Applications," i Proceedings of the 2024 International Conference on AI and Musical Creativity, 2024.
[34]
A.-K. Kaila, A. Holzapfel och P. Jääskeläinen, "Gardening Frictions in Creative AI : Emerging Art Practices and Their Design Implications," i Proceedings of the 15th International Conference on Computational Creativity, 2024.
[35]
H. Lindetorp, "Interactive Sound and Music Technology for Everyone : Designing Inclusive Standards for Web Audio Applications," Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:52, 2024.
[37]
D. Hussain, "A Framework for Digital Inclusion : An Agile Software Initiative for Bridging the Digital Divide," Doktorsavhandling Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:44, 2024.
[38]
D. Hussain, "Agile User-Centered Development for Accessibility : Towards a framework for including accessibility qualities in agile development methodologies," i Nordic Conference on Human-Computer Interaction Uppsala, Sweden. October 13 – 16, 2024, 2024.
[39]
D. Svensson och D. Pargman, "Esports and Sportification: A View From Sweden," i Critical Perspectives on Esports, : Informa UK Limited, 2024, s. 50-63.
[41]
S. Zojaji, A. Matviienko och C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," i HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, s. 1204-1208.
[42]
J. Chicau, K. Popova och R. Fiebrink, "From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[43]
B. Hedin, A. G. Blomqvist och A. R. Menon, "Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[45]
A. Biørn-Hansen och D. Nilsson, "Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation," , TRITA-ABE-RPT, 244, 2024.
[46]
A. B. Latupeirissa, "From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification," Doktorsavhandling Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:13, 2024.
[47]
S. Pauletto och Y. Seznec, "Connecting sound to data : sonification workshop methods with expert and non-expert participants," Journal of The Audio Engineering Society, vol. 72, no. 5, s. 328-340, 2024.
[48]
L. Dahlberg, "“För ingen älskar budbäraren som kommer med dåliga nyheter”," Dala-Demokraten, no. 11 januari, 2024.
[49]
C. Fernandez-Martín et al., "Choosing only the best voice imitators: Top-K many-to-many voice conversion with StarGAN," Speech Communication, vol. 156, 2024.
[50]
S. Pauletto, "Beyond sound objects," i Traces of Sound, Frisk, Henrik & Sanne Krogh Groth red., Lund : Lund University Open Access, 2024, s. 51-66.
Fullständig lista i KTH:s publikationsportal