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The design process forms a central part in the creation of any architectural project and is something separate from the daily management of projects. If management is about existing knowledge such as regulations, laws and budgets, then the design process could be understood as the creation of knowledge. A design process is not merely about finding a method to create an object, but about engaging in the complex and contradictory field of relationships that inform our understanding of our built environment. It is about introducing questions and uncertainties right before consensus is established about what we do and how we do it. Rather than a collection of tools, methods, vantage points and positions, the aim of a design process is to unravel the very ground on which we stand. In the poem The Hunting of the Snark, by Lewis Carroll, a hunting party sets out to catch the enigmatic Snark - a creature that can only be found by navigating from a blank chart. This nonsense poem manages to convey the score for a true adventure. Only by allowing ourselves to let go of convention can something unknown be revealed, only when we are lost can true adventure take place. Within the Design Process Studio the work is about tracing the complex ecologies that define our built environment and the practices involved in creating them. We put the artificial opposition between theory and practice into question and seek to critically engage with the discipline of architecture through both theory and practice.