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Suggestions for projects
Possible topics for the project are, but are not restricted to:
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Gesture control of Andy Farnell's sound effects on a smart phone. You will use Scene Player for capturing sensor data and for playing the Pure Data sound effects directly in the mobile phone, by using Scene Player.(RB)
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Gesture control of Andy Farnell's sound effects using Kinect. You will use Kinect for capturing user body movements for playing the Pure Data sound effects on a computer.(RB)
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Sonification of movements and/or classification of sounds with gestures by using the Arduino-based eBoy gesture controller. You will use Max/MSp or Pure Data, and the SDT Sound Design Toolkit.(RB)
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Functional sound feedback for the eBoy gesture controller: sonification of its functioning. You will use Max/MSp or Pure Data, and the SDT Sound Design Toolkit.(RB)
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Sound feedback in running for keeping a low energy consumption by controlling the vertical displacement. You will work with elite athletes as users. You will use Pure Data, and the SDT Sound Design Toolkit, and/or an Android smart phone.(RB)
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Sonification of colours captured with a smart phone using sound and/or expressive music. You will use Pure Data, pDM, OSColor, and an Android smart phone. (RB)
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Sonification of gestures on multitouch display/interface. How many fingers are on the display? How are they moving? You will use Pure Data and an Android smart phone. (RB)
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The real sound of drumming: Sonification of musician's movements, excluding the instrument sound. Technology can be e.g. motion capture cameras. (KFH)
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Shake, listen, know: Get all relevant information on your smartphone status as sound events (sonification, auralizations, ...) after giving it a shaking gesture. Technology can be e.g. Android+OSCdroid+pd. (KFH)
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Improving your everyday object: Suggest and implement a sound feedback feature to the everyday object of your choice. The sound feedback resulting from the interaction would be different from and better than the existing. (KFH)
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Prototyping of advanced models for interactive sonification of outdoor sports. Your task is to design several advanced sound models for providing a continuous auditory feedback from body motion, for future application in the context of outdoor sports. This project should exploit the use of metaphorical associations to provide a meaningful sound feedback. The context of application (e.g. choice of the sport activity) is left free to the students, however acceleration data from rowing and horse riding is available for offline testing. The final applications will be run under the constraints of a mobile platform (i.e. no stationary system like motion capture or Kinect can be used). (GD)
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The mapping issue in data sonification. In sonification, a "mapping" can be defined as the relationship between a given data dimension and a specific parameter in the resulting sound (ex: pitch, loudness, tempo, rhythm, spatialization). In this project you are asked to examine the possible ways to assess the quality of a particular mapping strategy for data sonification. For example, the use of psychoacoustic tests and bibliographical studies can be considered. The outcomes will be illustrated with an application to sonification of real scientific data. It is up to the students to decide what kind of data they want to use and in what context the sonification shall be running, but some examples can be provided by the project supervisor. (GD)
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Sonification of the presence of wireless networks. Design of an auditory display representing wireless networks in the neighborhood of your smartphone. Diverse information can be gathered for the sonification such as: number of networks, quality of the reception, nature of the network (infrastructure/ad hoc), login method (secured/non secured)… The sonification will be performed preferably with an Android smartphone. (GD)