Du är inte inloggad på KTH så innehållet är inte anpassat efter dina val.
This course will be delivered through blended learning during periods 1 and 2 in 2021. We will predominantly face to face classes, zoom and canvas as our main means of delivering teaching and learning interactions.
This course is an advanced course in interaction design, and is intended for students who already have experience and knowledge in user-centred design, and basic human computer interaction. Students should bring, and be ready to apply their existing knowledge in design methods, and prototyping tools.
In this course we develop on this knowledge by critically examining what is meant by the term 'user experience' within the field of interaction design, and what it means to design and evaluate experiences across a range of different technologies and purposes, including: search and personalisation, internet of things; chat bots and voice agents; motivation and dark patterns; as well as mixed reality and art.
Teaching and learning methods will comprise of lectures (including guest lectures from industry), design challenges (set by industry), reading seminars, and practical design work.
We aim to increase students' competence in sketching, to support students in developing a portfolio of user experience design work (which includes UX methods and UX design reasoning), and to increase students' ability to critique design work based on research and theory.