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Här visas ändringar i "Diary questions" mellan 2013-11-20 14:36 av Björn Thuresson och 2013-11-20 16:59 av Björn Thuresson.

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Diary questions

1. Intro, Nov 5¶


* What type of player are you?
* Describe a really good game experience. What was good? (the game, the situation, the platform, etc etc etc)
* Describe a really bad game experience. Why didn’t it work?
2. Concept dev, Nov 8¶


* Play any of Seatribe’s two games:
Salem http://www.salemthegame.com/¶

or¶

Haven & Hearth http://www.havenandhearth.com/portal/.¶


* Describe and present it. Analyse it. What is it? What type of game? Mechanics? Game play? Tech? Players? Business case? Competitors? You pick.
3. Fatshark/Bitsquid, Nov 12¶


* Rikard (among other things) presented a few pointers what he thinks are good approaches to game development. What do you think is a good software development model for games? Why? What do other professionals think and what's their motivation for their choices?
4. Bitsquid engine, Nov 15¶


* Consider the data-driven approach to game engine architecture and performance considerations in relation to both game engine development and selection.
5. The Future of Games, Nov 19¶


* Investigate one or more of the real-time game technology areas outlined in the presentation (Lighting and materials, Procedural synthesis, Game AI and behaviour, Game interfaces) and consider how advances in each area may support or create new gameplay opportunities in future games.
* It may help to think about historical breakthroughs in classic games, for example, the graphics environment of Doom, galaxy generation in Elite, ghost AI in Pacman, the handheld controller in Tennis for Two, and so on.
6. Games session, Nov 20¶


* The script for the presentation is today’s diary entry, i.e. all in the same group will have the same or very similar entries