GL Tommy Palm, King.com
Tid: Fredag 6 december 2013 kl 13:00 - 15:00
Plats: E53
Aktivitet: Seminarium
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Info:
For the diary:
Tommy emphasized that, particularly for mobile games, you have 30 seconds to make the player interested. If not, they'll quit and play something else. Choose a few examples on how game developers have tried to do this. Discuss other possible ways to address the issue.