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GL Tommy Palm, King.com

Tid: Fredag 6 december 2013 kl 13:00 - 15:00 2013-12-06T13:00:00 2013-12-06T15:00:00

Kungliga Tekniska högskolan
HT 2013 spel13

Plats: E53

Aktivitet: Seminarium

Studentgrupper: THCIM2-MIT, THCIM2-VIS

Info:

For the diary:

Tommy emphasized that, particularly for mobile games, you have 30 seconds to make the player interested. If not, they'll quit and play something else. Choose a few examples on how game developers have tried to do this. Discuss other possible ways to address the issue.

Schemahandläggare skapade händelsen 4 november 2013
Schemahandläggare redigerade 2 december 2013

E53

Egen sal, Visualiseringsstudion-VIC

Lärare Björn Thuresson redigerade 5 december 2013

SeminariuGL Tommy Palm, King.com

Lärare Björn Thuresson redigerade 8 december 2013

For the diary:¶

Tommy emphasized that, particularly for mobile games, you have 30 seconds to make the player interested. If not, they'll quit and play something else. Choose a few examples on how game developers have tried to do this. Discuss other possible ways to address the issue.¶

Schemahandläggare ställde in händelsen 14 december 2013

Hela världen får läsa.

Senast ändrad 2013-12-14 01:22

Taggar: Saknas än så länge.