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The Future of Games

Tid: Tisdag 19 november 2013 kl 15:00 - 17:00 2013-11-19T15:00:00 2013-11-19T17:00:00

Kungliga Tekniska högskolan
HT 2013 spel13

Aktivitet: Seminarium

Studentgrupper: THCIM2-MIT, THCIM2-VIS

Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC

Info:

Here's Chris's presentation.

For the diary:

Investigate one or more of the real-time game technology areas outlined in the presentation (Lighting and materials, Procedural synthesis, Game AI and behaviour, Game interfaces) and consider how advances in each area may support or create new gameplay opportunities in future games. 

It may help to think about historical breakthroughs in classic games, for example, the graphics environment of Doom, galaxy generation in Elite, ghost AI in Pacman, the handheld controller in Tennis for Two, and so on.

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