The Future of Games
Tid: Tisdag 19 november 2013 kl 15:00 - 17:00
Aktivitet: Seminarium
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC
Here's Chris's presentation.
For the diary:
Investigate one or more of the real-time game technology areas outlined in the presentation (Lighting and materials, Procedural synthesis, Game AI and behaviour, Game interfaces) and consider how advances in each area may support or create new gameplay opportunities in future games.
It may help to think about historical breakthroughs in classic games, for example, the graphics environment of Doom, galaxy generation in Elite, ghost AI in Pacman, the handheld controller in Tennis for Two, and so on.