Till KTH:s startsida Till KTH:s startsida

The Future of Games

Tid: Tisdag 19 november 2013 kl 15:00 - 17:00 2013-11-19T15:00:00 2013-11-19T17:00:00

Kungliga Tekniska högskolan
HT 2013 spel13

Aktivitet: Seminarium

Studentgrupper: THCIM2-MIT, THCIM2-VIS

Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC

Info:

Here's Chris's presentation.

For the diary:

Investigate one or more of the real-time game technology areas outlined in the presentation (Lighting and materials, Procedural synthesis, Game AI and behaviour, Game interfaces) and consider how advances in each area may support or create new gameplay opportunities in future games. 

It may help to think about historical breakthroughs in classic games, for example, the graphics environment of Doom, galaxy generation in Elite, ghost AI in Pacman, the handheld controller in Tennis for Two, and so on.

Schemahandläggare skapade händelsen 4 november 2013
Lärare Björn Thuresson redigerade 20 november 2013

SeminariumThe Future of Games

Here's Chris's presentation.¶

For the diary:¶

Investigate one or more of the real-time game technology areas outlined in the presentation (Lighting and materials, Procedural synthesis, Game AI and behaviour, Game interfaces) and consider how advances in each area may support or create new gameplay opportunities in future games. ¶

It may help to think about historical breakthroughs in classic games, for example, the graphics environment of Doom, galaxy generation in Elite, ghost AI in Pacman, the handheld controller in Tennis for Two, and so on.¶

Schemahandläggare ställde in händelsen 14 december 2013

Hela världen får läsa.

Senast ändrad 2013-12-14 01:22

Taggar: Saknas än så länge.