Tech: GL Rickard Blomberg, Bitsquid/Fatshark
Tid: Tisdag 12 november 2013 kl 13:00 - 15:00
Aktivitet: Seminarium
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC
Info:
Here's Rikard's presentation.
And here's the preparatory info on next weeks games session.
For the diary:
Rikard (among other things) presented a few pointers what he thinks are good approaches to game development. What do you think is a good software development model for games? Why? What do other professionals think and what's their motivation for their choices?