Concept development in game design
Tid: Fredag 8 november 2013 kl 13:00 - 15:00
Aktivitet: Seminarium
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC
We have a guest lecturer, Björn Johannesen (Seatribe). Among other things, he's responsible for Salem (http://www.salemthegame.com/) och Haven & Hearth (http://www.havenandhearth.com/portal/).
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Here's todays presentation and here's the info on Bitsquid. Particularly important (I guess) are the groups. Make sure you contact everyone in your group so you can get a head start. On Tuesday you'll get a chance to present some of your ideas for projects to Rikard Blomberg and get a little bit of feedback. So in preparation for that we ask you to:
For Tuesday, Nov 12
• In your assigned groups, start to discuss and develop three general game ideas.
• Reflect on (a) gameplay aspects and (b) technology requirements of each.
For the diary
• Play any of Seatribe’s two games:
Salem http://www.salemthegame.com/
Haven & Hearth http://www.havenandhearth.com/portal/.
• Describe and present it. Analyse it. What is it? What type of game? Mechanics? Game play? Tech? Players? Business case? Competitors? You pick.