Introduction to course and project
Tid: Tisdag 5 november 2013 kl 15:00 - 17:00
Aktivitet: Föreläsning
Studentgrupper: THCIM2-MIT, THCIM2-VIS
Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC
Thank you everyone for a good first session and your patience through my monologue. Here's the presented material. If there's anything you need to know more of, contact me or Chris Peters – or of course we'll meet in class!
Among the many things I presented to you, was the template for the Game Design Document (GDD). Rememember that it's a template, it's something you adapt to your particular project and process. I will get a LaTex-version soon and put that up as well.
For the diary (1-2 pages max, lots of references and examples)
- What type of player are you?
- Describe a really good game experience. What was good? (the game, the situation, the platform, etc etc etc)
- Describe a really bad game experience. Why didn’t it work?
And, BTW, here's the link to the co-organised PhD course DD3336: Interactive Entertainment Technologies.