Till KTH:s startsida Till KTH:s startsida

Introduction to course and project

Tid: Tisdag 5 november 2013 kl 15:00 - 17:00 2013-11-05T15:00:00 2013-11-05T17:00:00

Kungliga Tekniska högskolan
HT 2013 spel13

Aktivitet: Föreläsning

Studentgrupper: THCIM2-MIT, THCIM2-VIS

Detaljer (TimeEdit): Egen sal, Visualiseringsstudion-VIC

Info:

Thank you everyone for a good first session and your patience through my monologue. Here's the presented material. If there's anything you need to know more of, contact me or Chris Peters – or of course we'll meet in class!

Among the many things I presented to you, was the template for the Game Design Document (GDD). Rememember that it's a template, it's something you adapt to your particular project and process. I will get a LaTex-version soon and put that up as well.

For the diary (1-2 pages max, lots of references and examples)

  • What type of player are you?
  • Describe a really good game experience. What was good? (the game, the situation, the platform, etc etc etc)
  • Describe a really bad game experience. Why didn’t it work?

And, BTW, here's the link to the co-organised PhD course DD3336: Interactive Entertainment Technologies.

Schemahandläggare skapade händelsen 4 november 2013
Lärare Björn Thuresson redigerade 4 november 2013

FöreläsningIntroduction to course and project

Lärare Björn Thuresson redigerade 6 november 2013

Thank you everyone for a good first session and your patience through my monologue. Here's the presented material. If there's anything you need to know more of, contact me or Chris Peters – or of course we'll meet in class!¶

Among the many things I presented to you, was the template for the Game Design Document (GDD). Rememember that it's a template, it's something you adapt to your particular project and process. I will get a LaTex-version soon and put that up as well.¶

For the diary (1-2 pages max, lots of references and examples)¶


* What type of player are you?
* Describe a really good game experience. What was good? (the game, the situation, the platform, etc etc etc)
* Describe a really bad game experience. Why didn’t it work?

Lärare Björn Thuresson redigerade 6 november 2013

Thank you everyone for a good first session and your patience through my monologue. Here's the presented material. If there's anything you need to know more of, contact me or Chris Peters – or of course we'll meet in class!

Among the many things I presented to you, was the template for the Game Design Document (GDD). Rememember that it's a template, it's something you adapt to your particular project and process. I will get a LaTex-version soon and put that up as well.

For the diary (1-2 pages max, lots of references and examples)


* What type of player are you?
* Describe a really good game experience. What was good? (the game, the situation, the platform, etc etc etc)
* Describe a really bad game experience. Why didn’t it work?
And, BTW, here's the link to the co-organised PhD course DD3336: Interactive Entertainment Technologies.¶

Schemahandläggare ställde in händelsen 14 december 2013

Hela världen får läsa.

Senast ändrad 2013-12-14 01:22

Taggar: Saknas än så länge.