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This course is a practical master-level course with weekly design critique sessions, literature seminars, as well as several concrete design and writing assignments. Each project is documented online via KTH social, as well as in a project documentation created by each student group.
The course runs at 50% study speed, which means you are expected to spend on average 20 hours per week on this course, during the whole study period. This means you will be expected to do some substantial work on your projects outside of the scheduled class hours. Please keep this in mind when signing up for other courses, work, and other activities.
At each critique session you are expected to explain and argue for the methods you have used and the design choices you have made. For passing the course you are allowed to fail (e.g. being unprepared) or be absent on maximum two critique sessions.
This year, the course will be set up as a group project where you will use modern and established methods and tools for interaction design work, in the form of wireframes, interaction scenarios, working interactive prototypes, and video.
After completing the course, participants should be able to:
A series of design exercises, giving hands-on experience of established methods within the field of interaction design:
All exercises are performed in the context of concrete design projects conducted in groups of 2-3, in combination with individual assignments.
One of the courses DH1620 Human-Computer Interaction, Introductory Course and DH2620 with the same name.
In this course all the regulations of the code of honor at the School of Computer science and Communication apply, see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.
For passing the course you have to:
CSC/Media Technology and Interaction Design
Caroline Yan Zheng <cyzheng@kth.se>
Laia Turmo Vidal <laiatv@kth.se>
Jarmo Laaksolahti <jarmola@kth.se>
Course plan valid from: Spring 14.
Examination information valid from: Spring 14.