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AGI16 Open House
Students of Advanced Graphics and Interaction will present their projects to an open audience as a final examination in the course.
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Have Mercy is a maze traversing game where a player in virtual reality tries to complete objectives in a maze built on a touch screen, outside of virtual reality. | |
ZIELD is a G3D based virtual reality defense game where a player dodges from projectiles with shield, and tries to survive from palace. | |
CocAR is a cooperative virtual reality driving game where one player drives a car in VR while the other player constructs the road ahead. | |
SounDark is a virtual reality horror mazerunner. The player navigates by sound only, using their voice to emit visible soundwaves that are reflected in the environment. | |
TowPow combines tabletop strategy and an immersive VR fighting experience where a hero is set on the battlefield to battle incoming enemies while the general keeps a strategic overview in order to reach success. | |
Hoverbroom is a broom flying VR simulator. The player controls a hoverbroom and flies around through an arena, trying to activate gates and fly through them to collect points. | |
Pointy Stick is a VR game where a master wizard is defending his tower from incoming enemies with powerful spells. | |
PLAN Blocks is a VR game based on throwing objects and destroying blocks. It integrates a throw detection mechanism. | |
You are God, in VR, where you notice puny characters running around, as you start to mess with them you hear screams from outside the simulation... | |
The Chosen One is a VR-game where you, as Neo, dodge waves of bullets using your whole body! |