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AGI16 ForskarFredag
Students of Advanced Graphics and Interaction will present the drafts of their projects to an open audience as a partial examination in the course.
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The six works-in-progress below were proposed on September 9 and will be presented on September 30, 2016.
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Have Mercy is a maze traversing game where a player in virtual reality tries to complete objectives in a maze built on a touch screen, outside of virtual reality. |
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ZIELD is a G3D based virtual reality defense game where a player dodges from projectiles with shield, and tries to survive from palace. |
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CocAR is a cooperative virtual reality driving game where one player drives a car in VR while the other player constructs the road ahead. |
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SounDark is a virtual reality horror mazerunner. The player navigates by sound only, using their voice to emit visible soundwaves that are reflected in the environment. |
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TowPow combines tabletop strategy and an immersive VR fighting experience where a hero is set on the battlefield to battle incoming enemies while the general keeps a strategic overview in order to reach success. |
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Hoverbroom is a broom flying VR simulator. The player controls a hoverbroom and flies around through an arena, trying to activate gates and fly through them to collect points. |
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Pointy Stick is a VR game where a master wizard is defending his tower from incoming enemies with powerful spells. |
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PLAN Blocks is a VR game based on throwing objects and destroying blocks. It integrates a throw detection mechanism. |
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You are God, in VR, where you notice puny characters running around, as you start to mess with them you hear screams from outside the simulation... |
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The Chosen One is a VR-game where you, as Neo, dodge waves of bullets using your whole body! |