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Lecture materials
DGI16
30th March 13:00-15:00 Introduction
30th March 15:00-17:00 C++ introduction and lab setup
6th April 13:00-15:00 Ray tracing
18th April 08:00-10:00 Transformations
20th April 15:00-17:00 Lighting and Shading
25th April 10:00-12:00 Global Illumination
27th April 13:00-15:00 Rasterization I
Research seminars:¶ e Eye_ tracking_dgi16.pdf in games - Martin Schön, KTH/Tobii
These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.
Previous lectures (DGI15)
23rd March 08:00-10:00 Introduction
25th March 13:00-15:00 Ray tracing
Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project
1st April 13:00-15:00 Projects
13th April 08:00-10:00 Mathematics
15th April 15:00-17:00 Lighting and shading
22nd April 13:00-15:00 Rasterisation I
29th April 13:00-15:00 Rasterisation II
4th May 10:00-12:00 Animation
6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces
Additional lecture materials available here, here and here