Lecture materials
DGI18
19th March 08:00-10:00 Introduction
21st March 13:00-15:00 C++ introduction and lab setup
26th March 10:00-12:00 Ray tracing
8th April 08:00-10:00 Intro to Hierarchical Transformations
11th April 13:00-15:00 Lighting and Shading
16th April 08:00-10:00 Collision Detection
18th April 13:00-15:00 Global Illumination
23rd April 08:00-10:00 Projects
2nd May 13:00-15:00 Rasterisation
7th May 08:00-10:00 Scene Management
9th May 13:00-15:00 Animation
14th May 08:00-10:00 User Studies and Perception
16th May 13:00-15:00 Introduction to HCI
21st May 08:00-10:00 Colour perception
DGI17
20th March 08:00-10:00 Introduction
22nd March 13:00-15:00 C++ introduction and lab setup
27th March 10:00-12:00 Ray tracing
3rd April 10:00-12:00 Intro to Hierarchical Transformations
5th April 13:00-15:00 Lighting and Shading
19th April 15:00-17:00 Global Illumination
24th April 08:00-12:00 Rasterization
Prasanth Korada, "Interaction in VR"
Jack Shabo "High Density Crowds"
More presentation slides to follow...
3rd May 13:00-15:00 Scene Management
8th May 10:00-12:00 Collision Detection
10th May 13:00 - 15:00 Image-based Rendering and Animation
15th May 10:00-12:00 User studies and Perception
DGI16
30th March 13:00-15:00 Introduction
30th March 15:00-17:00 C++ introduction and lab setup
06th April 13:00-15:00 Ray tracing
18th April 08:00-10:00 Transformations
20th April 15:00-17:00 Lighting and Shading
25th April 10:00-12:00 Global Illumination
27th April 13:00-15:00 Rasterization I
02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms
09th May 10:00-12:00 Scene Management
11th May 15:00-17:00 Animation
16th May 10:00-12:00 User Studies and Perception
23rd May 08:00-10:00 Collision Detection I, Collision Detection II
23rd May 10:00-12:00 Virtual agents and crowds
SUDOA lectures (all are welcome to attend):
4th May, 13:00-14:00 SUDOA HCI Introduction
26th May, 13:00-15:00, Interactive virtual agents
1st June, 10:00-12:00, Intelligent agents and robots
Research seminars:
Eye tracking in games - Martin Schön, KTH/Tobii
Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii
Other lecture materials from previous years
Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project
Guest lecture: Bezier Curves, Splines and Surfaces
Additional lecture materials available here, here and here
These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.