DGI16 Project Blogs
Norrsken: http://cyclooparticlesystem.blogspot.se/
Lightweight atmospheric shader: https://lightshaderdevlog.wordpress.com/
Toon shader: http://lediogjoni.tumblr.com/
Joyful female character: https://mcsfemale.wordpress.com/
Spaceception: http://spaceception.decent.ninja/
Musicpolygon: https://musicpolygon.wordpress.com/
Procedural environments: https://upscalebaby.itch.io/procedural-enviroments
Boids: http://iontea.github.io/dgraf-project/
Monte Carlo Subsurface Scattering: https://henrikdahlberg.github.io/
Crowd simulation using RVO: http://halitanildonmez.blogspot.se/
Modelling KTH-Hallen,with a focus on glass: https://yubohuang.wordpress.com/
VR Blocks Toy: http://vrblockstoy.bjornenglesson.com/
Projective texture mapping: https://projectivetexturemappingproject.wordpress.com/
Dragon Ball City Builder: https://dbcitybuilder.wordpress.com/
DGIARIX: https://dgiarix.wordpress.com/
Marching cubes: http://emmnmprojects.blogspot.se/
Realtime raymarching mandelbulb: http://raymarchingmandel.blogspot.se/
Simulating helicopter physics: https://virtualhelicopter.wordpress.com/
Metrogroupbehaviour: https://metrogroupbehaviour.wordpress.com
Lighting effects applied to the KTH scene in Unity: https://dh2323project.wordpress.com/
Cornell Box in OpenGL and C++ (a tutorial): https://openglcornellbox.wordpress.com/
Other blogs of interest
These blogs mainly belong to Master thesis students who previously took DGI.
Procedural buildings: http://www.csc.kth.se/~ofri/MasterBlog/
Unified Volumetric Lighting with Clustered Shading: http://thesis.philipshield.com/
Rendering Transparent Meshes: http://axelthesis.philipshield.com/
Trustworthiness in Virtual Characters: http://nblomqvist.com/mthesis/index.html
https://cgiparticlesystem.tumblr.com/