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Previous Blogs
Some example blogs from other courses and previous iterations of DH2323. Note that many other projects have occurred in the past in DH2323, but you won't see them here because the authors didn't create a blog... please create a blog to tell the world about your project adventures!
Previous DH2323:
kinectmapping.jpg
Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014
char rendering.jpg
Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/
clouds.jpg
Procedural clouds: http://proceduralclouds.blogspot.de/
Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/
Previous other courses:
Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/
Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se
CSC.jpg
Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/
Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project
Interactive map of tweets using eye-tracking in Unity: http://dh2320awesome.tumblr.com/
Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/
Model of a trash bin: http://evertlagerberg.blogspot.se/
Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/
Modelling the CSC lobby: http://lobbymodel.blogspot.se/
HDcrowds.jpg
Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/
Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/
Polygon reduction for 3D characters: http://statecs.com/dh2320/
pavement.jpg
Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com
Blogs from ongoing projects of interest:
Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/
ISPM.jpg
Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/
facerendering.jpg
Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/
UIC.jpg
Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com