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Previous Blogs

Some example blogs from other courses and previous iterations of DH2323. Note that many other projects have occurred in the past in DH2323, but you won't see them here because the authors didn't create a blog... please create a blog to tell the world about your project adventures!

Previous DH2323:

Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014

Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/

Procedural clouds: http://proceduralclouds.blogspot.de/

Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/

Previous other courses:

Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/

Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se

Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/

Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project

Interactive map of tweets using eye-tracking in Unity:  http://dh2320awesome.tumblr.com/

Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/

Model of a trash bin: http://evertlagerberg.blogspot.se/

Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/

Modelling the CSC lobby: http://lobbymodel.blogspot.se/

Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/

Polygon reduction for 3D characters: http://statecs.com/dh2320/

Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/

Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com

Blogs from ongoing projects of interest:

Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/

Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/

Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/

Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com