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Blogs

Some example blogs from other courses and previous iterations of DH2323.

Previous DH2323:

Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014

Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/

Procedural clouds: http://proceduralclouds.blogspot.de/

Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/

Previous other courses:

Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/

Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se

Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/

Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project

Interactive map of tweets using eye-tracking in Unity:  http://dh2320awesome.tumblr.com/

Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/

Model of a trash bin: http://evertlagerberg.blogspot.se/

Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/

Modelling the CSC lobby: http://lobbymodel.blogspot.se/

Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/

Polygon reduction for 3D characters: http://statecs.com/dh2320/

Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/

Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com

Blogs from ongoing projects of interest:

Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/

Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/

Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/

Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com/​