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Previous Blogs
Some example blogs from other courses and previous iterations of DH2323. Note that many other projects have occurred in the past in DH2323 (and other courses), but you simply won't see them here because the author(s) didn't create a blog... please create a blog to tell the world about your project adventures!
Previous DH2323:
Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014
Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/
Procedural clouds: http://proceduralclouds.blogspot.de/
Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/
Stockholm terrain rendering from high res GIS data: https://stockholmrender.wordpress.com/
Previous other courses (DH2320, DD1354, etc):
Water simulation techniques on the GPU: http://watersimulation.tumblr.com/
Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/
Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se
Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/
Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project
Interactive map of tweets using eye-tracking in Unity: http://dh2320awesome.tumblr.com/
Ragdoll physics: https://davidjacklouise.wordpress.com/
Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/
Mouse trap physics: http://team-cl4p-tp.blogspot.se/
Model of a trash bin: http://evertlagerberg.blogspot.se/
Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/
Modelling the CSC lobby: http://lobbymodel.blogspot.se/
Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/
Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/
Polygon reduction for 3D characters: http://statecs.com/dh2320/
Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com
Blogs from ongoing projects of interest:
Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/
Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/
Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/
Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com
Least-effort crowd simulation: https://degreeprojectmangosister.wordpress.com/