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Previous Blogs
Some example blogs from other courses and previous iterations of DH2323. Note that many other projects have occurred in the past in DH2323 (and other courses), but you simply won't see them here because the author(s) didn't create a blog... please create a blog to tell the world about your project adventures!
Previous DH2323:
kinectmapping.jpg
Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014
char rendering.jpg
Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/
clouds.jpg
Procedural clouds: http://proceduralclouds.blogspot.de/
Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/
stockholm render.jpg¶
Stockholm terrain rendering from high res GIS data: https://stockholmrender.wordpress.com/¶
Previous other courses (DH2320, DD1354, etc):
Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/
Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se
CSC.jpg
Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/
Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project
Interactive map of tweets using eye-tracking in Unity: http://dh2320awesome.tumblr.com/
ragdoll.jpg
Ragdoll physics: https://davidjacklouise.wordpress.com/
Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/
claptrap.jpg
Mouse trap physics: http://team-cl4p-tp.blogspot.se/
Model of a trash bin: http://evertlagerberg.blogspot.se/
Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/
Modelling the CSC lobby: http://lobbymodel.blogspot.se/
HDcrowds.jpg
Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/
Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/
Polygon reduction for 3D characters: http://statecs.com/dh2320/
pavement.jpg
Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com
Stockholm terrain rendering from high res GIS data: https://stockholmrender.wordpress.com/¶ Blogs from ongoing projects of interest:
Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/
ISPM.jpg
Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/
facerendering.jpg
Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/
UIC.jpg
Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com
ple.jpg
Least-effort crowd simulation: https://degreeprojectmangosister.wordpress.com/