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Publikationer av Sebastiaan Meijer

Refereegranskade

Artiklar

[1]
Boodaghian Asl, A., Raghothama, J., Darwich, A. S. & Meijer, S. (2024). A hybrid modeling approach to simulate complex systems and classify behaviors. NETWORK MODELING AND ANALYSIS IN HEALTH INFORMATICS AND BIOINFORMATICS, 13(1).
[2]
Marzano, L., Darwich, A. S., Raghothama, J., Sven, L., Falk, N., Bodeby, P. & Meijer, S. (2024). Diagnosing an overcrowded emergency department from its Electronic Health Records. Scientific Reports, 14(1).
[4]
Abourraja, M. N., Rouky, N., Kornevs, M., Meijer, S. & Kringos, N. (2023). A simulation-based decision support framework devoted to Ro-Ro terminals : Design, implementation and evaluation. Computers & industrial engineering, 180, 109248.
[5]
Marzano, L., Meijer, S., Dan, A., Tendler, S., De Petris, L., Lewensohn, R. ... Darwich, A. S. (2023). Application of Process Mining for Modelling Small Cell Lung Cancer Prognosis. Studies in Health Technology and Informatics, 302, 18-22.
[6]
Darwich, A. S., Bostroem, A.-M., Guidetti, S., Raghothama, J. & Meijer, S. (2023). Investigating the Connections Between Delivery of Care, Reablement, Workload, and Organizational Factors in Home Care Services : Mixed Methods Study. JMIR Human Factors, 10.
[7]
Wang, Q., Liu, H., Ore, F., Wang, L., Baalsrud Hauge, J. & Meijer, S. (2023). Multi-actor perspectives on human robotic collaboration implementation in the heavy automotive manufacturing industry- A Swedish case study. Technology in society, 72, 102165.
[9]
Liu, H., Yao, Z. & Meijer, S. (2023). Research on transportation management model of COVID-19 medical waste : a case study in Beijing, China. Environmental Science and Pollution Research, 30(57), 120284-120299.
[10]
Bekius, F., Meijer, S. & Thomassen, H. (2022). A Real Case Application of Game Theoretical Concepts in a Complex Decision-Making Process : Case Study ERTMS. Group Decision and Negotiation, 31(1), 153-185.
[11]
Marzano, L., Darwich, A. S., Tendler, S., Dan, A., Lewensohn, R., De Petris, L. ... Meijer, S. (2022). A novel analytical framework for risk stratification of real‐world data using machine learning: A small cell lung cancer study. Clinical and Translational Science, 15(10), 2437-2447.
[12]
Assander, S., Bergström, A., Eriksson, C., Meijer, S. & Guidetti, S. (2022). ASSIST : a reablement program for older adults in Sweden - a feasibility study. BMC Geriatrics, 22(1).
[13]
Raghothama, J., Baalsrud Hauge, J. & Meijer, S. (2022). Curating Player Experience Through Simulations in City Games. Urban Planning, 7(2), 253-263.
[14]
Abourraja, M. N., Kringos, N. & Meijer, S. (2022). Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport. Simulation Modelling Practice and Theory, 117, 102513-102513.
[15]
Terio, M., Perez-Rodriguez, R., Guevara, T. G., Valdes-Aragones, M., Kornevs, M., Bjalevik-Chronan, S. ... Guidetti, S. (2022). Preventing frailty with the support of a home-monitoring and communication platform among older adults-a study protocol for a randomised-controlled pilot study in Sweden. Pilot and Feasibility Studies, 8(1).
[16]
Aminoff, H. & Meijer, S. (2021). Context and Complexity in Telemedicine Evaluation : Work Domain Analysis in a Surgical Setting. JMIR Perioperative Medicine, 4(2), e26580-e26580.
[17]
Baalsrud Hauge, J., Soebke, H., Broeker, T., Lim, T., Luccini, A. M., Kornevs, M. & Meijer, S. (2021). Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education : Multimethod Study. JMIR Serious Games, 9(2).
[19]
Aminoff, H., Meijer, S., Arnelo, U. & Groth, K. (2021). Modeling the Implementation Context of a Telemedicine Service: Work Domain Analysis in a Surgical Setting. JMIR Formative Research, 6(5).
[20]
Aminoff, H., Meijer, S. & Frennert, S. (2021). Telemedicine for Remote Surgical Guidance in Endoscopic Retrograde Cholangiopancreatography: Mixed Methods Study of Practitioner Attitudes. JMIR Formative Research, 5(1), e20692-e20692.
[21]
Wang, Q., Baalsrud Hauge, J. & Meijer, S. (2021). The complexity of stakeholder influence on MaaS : A study on multi-stakeholder perspectives in Shenzhen self-driving mini-bus case. Research in Transportation Economics, 101070.
[22]
Aminoff, H., Meijer, S., Groth, K. & Arnelo, U. (2021). User Experience in Remote Surgical Consultation: Survey Study of User Acceptance and Satisfaction in Real-Time Use of a Telemedicine Service. JMIR Human Factors, 8(4), e30867-e30867.
[23]
Moustaid, E., Kornevs, M., Lindencrona, F. & Meijer, S. (2020). A System of Systems of Mental Health in Cities : Digging Deep into the Origins of Complexity. Administration and Policy in Mental Health and Mental Health Services Research, 47(6), 961-971.
[24]
Kleiman, F., Meijer, S. & Janssen, M. (2020). A Systematic Literature Review on the Use of Games for Attitude Change : Searching for Factors Influencing Civil Servants' Attitudes. International Journal of Electronic Government Research, 16(4), 1-20.
[26]
Olejniczak, K., Newcomer, K. E. & Meijer, S. (2020). Advancing Evaluation Practice With Serious Games. American Journal of Evaluation.
[27]
Liu, H., Yao, Z., Chang, F. & Meijer, S. (2020). An RFID-based medical waste transportation management system : assessment of a new model on a hospital in China. Fresenius Environmental Bulletin, 29(2), 773-784.
[29]
Kabir, Z. N., Leung, A. Y. M., Grundberg, Å., Boström, A.-M., Laemas, K., Kallstroem, A. P. ... Konradsen, H. (2020). Care of family caregivers of persons with dementia (CaFCa) through a tailor-made mobile app : study protocol of a complex intervention study. BMC Geriatrics, 20(1).
[31]
Kleiman, F., Meijer, S. & Janssen, M. (2020). Gaming for Meaningful Interactions in Teleworking Lessons Learned during the COVID-19 Pandemic from Integrating Gaming in Virtual Meetings. Digital Government: Research and Practice, 1(4).
[32]
Roungas, B., Bekius, F., Verbraeck, A. & Meijer, S. (2020). Improving the decision-making qualities of gaming simulations. Journal of Simulation.
[33]
Zhang, C., Härenstam, K. P., Meijer, S. & Darwich, A. S. (2020). Serious Gaming of Logistics Management in Pediatric Emergency Medicine. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 7(1), 47-77.
[34]
Liu, H., Meijer, S. & Yao, Z. (2020). Study of transfer station model for medical waste based on location, construction and financing. Fresenius Environmental Bulletin, 29(9), 7228-7238.
[35]
Wang, Q., Berlin, D. & Meijer, S. (2020). Uncovering stakeholder influences in electric road systems using two assessment methods : The case of eRoadArlanda. Research in Transportation Business and Management (RTBM).
[38]
Kornevs, M., Baalsrud Hauge, J. & Meijer, S. (2019). Gamification of a Procurement Process for Professional Training of Public Servants. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 6(2), 23-37.
[39]
Wu, Z., Yang, G., Mu, E., Wang, Q., Meijer, S. A. & Hu, Z. (2019). Nanofire and scale effects of heat. Nano Convergence, 6.
[40]
Roungas, B., Bekius, F. & Meijer, S. (2019). The Game Between Game Theory and Gaming Simulations : Design Choices. Journal Simulation & Gaming, 50(2), 180-201.
[41]
Zhang, C., Grandits, T., Härenstam, K., Hauge, J. & Meijer, S. (2018). A systematic literature review of simulation models for non-technical skill training in healthcare logistics. Advances in Simulation, 1-15.
[42]
Bekius, F., Meijer, S. & de Bruijn, H. (2018). Collaboration patterns in the Dutch railway sector : Using game concepts to compare different outcomes in a unique development case. Research in Transportation Economics, 69, 360-368.
[43]
Kornevs, M., Hauge, J. B. & Meijer, S. (2018). Perceptions of stakeholders in project procurement for road construction. Cogent Business and Management, 5(1).
[44]
Raghothama, J. & Meijer, S. (2018). Rigor in Gaming for Design : Conditions for Transfer Between Game and Reality. Journal Simulation & Gaming, 49(3), 246-262.
[45]
Bekius, F. & Meijer, S. (2018). The redesign process of the timetable for the Dutch railway sector : A theoretical approach. International Journal of System of Systems Engineering, 8(4), 330-345.
[46]
Roungas, B., Meijer, S. & Verbraeck, A. (2018). Validity of railway microscopic simulations under the microscope : Two case studies. International Journal of System of Systems Engineering, 8(4), 346-364.
[47]
van Lankveld, G., Sehic, E., Lo, J. C. & Meijer, S. A. (2017). Assessing Gaming Simulation Validity for Training Traffic Controllers. Journal Simulation & Gaming, 48(2), 219-235.
[48]
Grogan, P. T. & Meijer, S. A. (2017). Gaming Methods in Engineering Systems Research. Systems Engineering, 20(6), 542-552.
[49]
Lo, J. C., Sehic, E. & Meijer, S. (2017). Measuring Mental Workload With Low-Cost and Wearable Sensors : Insights Into the Accuracy, Obtrusiveness, and Research Usability of Three Instruments. Journal of Cognitive Engineering and Decision Making, 11(4), 323-336.
[50]
van den Hoogen, J., Lo, J. & Meijer, S. (2016). Debriefing Research Games : Context, Substance and Method. Journal Simulation & Gaming, 47(3), 368-388.
[51]
Lo, J. C., Sehic, E., Brookhuis, K. A. & Meijer, S. A. (2016). Explicit or implicit situation awareness? : Measuring the situation awareness of train traffic controllers. Transportation Research Part F : Traffic Psychology and Behaviour, 43, 325-338.
[53]
Anand, N., Meijer, D., van Duin, J. H. R., Tavasszy, L. & Meijer, S. (2016). Validation of an agent based model using a participatory simulation gaming approach : The case of city logistics. Transportation Research Part C : Emerging Technologies, 71, 489-499.
[54]
van den Hoogen, J. & Meijer, S. (2015). Gaming and Simulation for Railway Innovation : A Case Study of the Dutch Railway System. Journal Simulation & Gaming, 46(5), 489-511.
[55]
Albrecht, S. V., Beck, J. C., Buckeridge, D. L., Botea, A., Caragea, C., Chi, C.-H. ... Zheng, Y. (2015). Reports on the 2015 AAAI Workshop Series. The AI Magazine, 36(2), 90-101.
[56]
Meijer, S. (2015). The Power of Sponges : Comparing High-Tech and Low-Tech Gaming for Innovation. Journal Simulation & Gaming, 46(5), 512-535.
[57]
Hlotova, Y., Cats, O. & Meijer, S. (2014). Measuring Bus Drivers' Occupational Stress Under Changing Working Conditions. Transportation Research Record(2415), 13-20.
[58]
Lukosch, H., Van Bussel, R. & Meijer, S. (2013). Hybrid Instructional Design for Serious Gaming. Journal of Communication and Computer, 10(1).
[59]
Lukosch, H., Meijer, S. & Van Bussel, R. (2012). A Game Design Framework for vocational education. International Journal of Human and Social Sciences, 6(1).
[60]
Tykhonov, D., Jonker, C., Meijer, S. & Verwaart, T. (2008). Agent-Based Simulation of the Trust and Tracing Game for Supply Chains and Networks. JASSS : Journal of Artificial Societies and Social Simulation, 11(3).
[61]
Meijer, S., Hofstede, G. J., Beers, G. & Omta, S.W.F. (. (2008). The organization of transactions: research with the Trust and Tracing game. Journal on Chain and Network Science, 8(1), 1-20.
[62]
Zuniga-Arias, G., Meijer, S., Hofstede, G. J. & Ruben, R. (2007). Bargaining power and revenue distribution in the Costa Rican mango supply chain : a gaming simulation approach with local producers. Journal on Chain and Network Science, 7(2), 143-160.
[63]
Jonker, C., Meijer, S., Tykhonov, D. & Verwaart, T. (2006). Multi-agent Model of Trust in a Human Game. Lecture notes in economics and mathematical systems, 564(3), 91-102.
[64]
Meijer, S., Hofstede, G. J., Beers, G. & Omta, S.W.F. (. (2006). Trust and Tracing game : learning about transactions and embeddedness in a trade network. Production planning & control (Print), 17(6), 569-583.
[65]
Meijer, S. & Verwaart, T. (2005). Feasibility of Multi-agent Simulation for the Trust and Tracing Game. Lecture Notes in Computer Science, 3533(1), 187-188.
[66]
Hofstede, G. J., Kramer, M., Meijer, S. & Wijdemans, J. (2003). A chain game for distributed trading and negotiation. Production planning & control (Print), 14(2), 111-121.

Konferensbidrag

[67]
Abourraja, M. N., Marzano, L., Raghothama, J., Boodaghian Asl, A., Darwich, A. S., Meijer, S., Lethvall, S., Falk, N. (2022). A Data-Driven Discrete Event Simulation Model to Improve Emergency Department Logistics. I Proceedings of the 2022 Winter Simulation Conference. Institute of Electrical and Electronics Engineers (IEEE).
[68]
Güneysu Özgür, A., Majlesi, A. R., Taburet, V., Meijer, S., Leite, I., Kuoppamäki, S. (2022). Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children. I Proceedings of Interaction Design and Children, IDC 2022. (s. 536-543). Association for Computing Machinery, Inc.
[69]
Roungas, B., Álvarez, L., Meijer, S. (2022). Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. I ISAGA 2021: Gaming, Simulation and Innovations: Challenges and Opportunities. (s. 288-296). Springer Science and Business Media Deutschland GmbH.
[70]
Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (2022). Preface. I 52nd International Simulation and Gaming Association Conference, ISAGA 2021. (s. v-vi). Springer Science and Business Media Deutschland GmbH.
[71]
Roungas, B., Herrero Álvarez, L., Meijer, S. (2021). A Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. Presenterad vid International Simulation and Gaming Association Conference.
[72]
Abourraja, M. N., Meijer, S., Boukachour, J. (2021). A model-driven design approach for Ro-Ro and container terminals: from requirements analysis down to simulation model implementation. I 20th International Conference on Modeling and Applied Simulation, MAS 2021. (s. 9-20). Cal-Tek Srl.
[73]
Roungas, B., Dahlberg, H., Broman, E., Lundström, F., Meijer, S. (2021). An Auction Game for Railway Capacity Allocation. Presenterad vid International Simulation and Gaming Association Conference.
[74]
Kleiman, F., Janssen, M., Meijer, S. (2021). Evaluation of a Pilot Game to Change Civil Servants’ Willingness Towards Open Data Policy Making. I Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). (s. 23-34). Springer Nature.
[75]
Boodaghian Asl, A., Raghothama, J., Darwich, A. S., Meijer, S. (2021). Simulation and Model Validation for Mental Health Factors Using a Multi-Methodology Hybrid Approach. I Proceedings - Winter Simulation Conference. Institute of Electrical and Electronics Engineers Inc.
[76]
Zhang, C., Härenstam, K. P., Nordquist, J., Meijer, S. (2021). Structuring Game Design with Active Learning Benefits : Insights from Logistical Skills Training in Managing an Emergency Department. I Lecture Notes in Computer Science. (s. 35-49). Springer Nature.
[77]
Roungas, B., Meijer, S., Verbraeck, A. (2021). The Tacit Knowledge in Games : From Validation to Debriefing. I Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). (s. 74-83). Springer Nature.
[78]
Boodaghian Asl, A., Raghothama, J., Darwich, A. S., Meijer, S. (2021). Using pageRank and social network analysis to specify mental health factors. I Proceedings of the Design Society: 23rd International Conference on Engineering Design, ICED 2021,. (s. 3379-3388). Cambridge University Press (CUP).
[79]
Kleiman, F., Meijer, S., Janssen, M. (2020). Behavioral factors influencing the opening of government data by civil servants : initial findings from the literature. I Proceedings of the 13th International Conference on Theory and Practice of Electronic Governance. (s. 529-534). Association for Computing Machinery (ACM).
[80]
Bekius, F., Meijer, S. (2020). Selecting the Right Game Concept for Social Simulation of Real-World Systems. I Springer Proceedings in Complexity. (s. 71-79). Springer.
[81]
Roungas, B., Meijer, S. (2020). Towards the Management and Dissemination of Knowledge from Gaming Simulations. I JCSG 2020: Serious Games. (s. 276-288). Springer Science and Business Media Deutschland GmbH.
[82]
Moustaid, E., Meijer, S. (2019). A System Approach to Study Waiting Times at Emergency Departments in Metropolitan Environments. I Proceedings of the 2019 Winter Simulation Conference. Piscataway, New Jersey: Institute of Electrical and Electronics Engineers (IEEE).
[83]
Kornevs, M., Baalsrud Hauge, J., Meijer, S. (2019). Gaming Simulation Validation: Matching Participants’ Worldviews with Their Decisions. I ISAGA 2018..
[84]
Moustaid, E., Kornevs, M., Meijer, S. (2019). Sensitivity Analysis of policy options for urban mental health using system dynamics and fuzzy cognitive maps. I Proceedings of the 2019 Winter Simulation Conference..
[85]
Moustaid, E., Richard, R., Meijer, S. (2018). Agent-Based Modeling of a Network of Emergency Departments in Urban Environments. I The CSCI'18 International Conference on Computational Science and Computational Intelligence. (s. 697-702). Piscataway, New Jersey.
[86]
Hellström Karlsson, R., Shreenath, V. M., Meijer, S. (2018). Aiding Remote Diagnosis with Text Mining. I Proceedings of the 31st International Florida Artificial Intelligence Research Society Conference, FLAIRS 2018..
[87]
Roungas, B., Meijer, S., Verbraeck, A. (2018). Harnessingweb 3.0 and r to mitigate simulation validation restrictions. I SIMULTECH 2018 - Proceedings of 8th International Conference on Simulation and Modeling Methodologies, Technologies and Applications. (s. 44-54). SciTePress.
[88]
Roungas, B., Meijer, S., Verbraeck, A. (2018). Knowledge management of games for decision making. I 48th conference of the International Simulation and Gaming Association, ISAGA 2017. (s. 24-33). Springer.
[89]
Roungas, B., de Wijse, M., Meijer, S., Verbraeck, A. (2018). Pitfalls for debriefing games and simulations : Theory and practice. I 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016. (s. 101-115). Springer Verlag.
[90]
Naweed, A., Wardaszko, M., Leigh, E., Meijer, S. (2018). Preface. I 21st Annual Simulation Technology and Training Conference, SimTecT 2016 and 47th International Simulation and Gaming Association Conference, ISAGA 2016 Held as Part of the 1st Australasian Simulation Congress, ASC 2016. (s. v-vi). Springer Verlag.
[91]
Kleiman, F., Janssen, M., Meijer, S. (2018). Serious gaming for developing open government data policies by local governments. I ACM International Conference Proceeding Series. (s. 702-703). Association for Computing Machinery (ACM).
[92]
Roungas, B., Verbraeck, A., Meijer, S. (2018). The future of contextual knowledge in gaming simulations : A research agenda. I 2018 Winter Simulation Conference (WSC). (s. 2435-2446). Institute of Electrical and Electronics Engineers (IEEE).
[93]
Moustaid, E., Meijer, S. (2017). A hybrid approach for building models and simulations for smart cities : Expert knowledge and low dimensionality. I Proceedings of the 2017 Winter Simulation Conference. (s. 1551-1562). Institute of Electrical and Electronics Engineers (IEEE).
[94]
Zhang, C., Hanchi, H., Meijer, S. (2017). Evaluating the effect of centralized administration on health care performances using discrete-event simulation. I PICMET 2017 - Portland International Conference on Management of Engineering and Technology: Technology Management for the Interconnected World, Proceedings. (s. 1-6). Institute of Electrical and Electronics Engineers (IEEE).
[95]
Raghothama, J., Hanchi, H., Meijer, S. (2017). Hybrid, composable approach to simulations in healthcare operations and management. I Proceedings of the 2017 Winter Simulation Conference. (s. 2857-2868). ACM Digital Library.
[96]
Magal Shreenath, V., Meijer, S. (2017). Opening the search space for the design of a future transport system using ‘big data’. I 15th International Conference on Computers in Urban Planning and Urban Management, 2017. (s. 247-261). Springer Berlin/Heidelberg.
[97]
Raghothama, J., Shreenath, V. M., Meijer, S. (2016). Analytics on public transport delays with spatial big data. I Proceedings of the 5th ACM SIGSPATIAL International Workshop on Analytics for Big Geospatial Data, BigSpatial 2016. (s. 28-33). ACM Digital Library.
[98]
Kornevs, M., Kringos, N., Meijer, S. (2016). Developing a System Dynamics Model from Perceptions : A Case Study of Perspectives on Road Procurement in Sweden. Presenterad vid 32nd Annual Q Conference for the Scientific Study of Subjectivity.
[99]
Van den Hoogen, J., Meijer, S. (2016). Gaming Simulation Hybrids in the Railway Domain : How Games Impact the Volatility of Innovation Processes. I SIMULATION AND GAMING IN THE NETWORK SOCIETY. (s. 291-307). SPRINGER-VERLAG SINGAPORE PTE LTD.
[100]
Van Den Hoogen, J., Meijer, S. (2016). Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments. I Proceedings - Winter Simulation Conference. (s. 1044-1055). IEEE conference proceedings.
[101]
Kornevs, M., Kringos, N., Meijer, S. (2016). Perspectives of Stakeholders on Road Procurements : In search of Procurement Aspects using Q Methodology. Presenterad vid 5th International Engineering Systems Symposium (CESUN 2016).
[102]
Hauge, J., Carretero, R. M., Kodjabachian, J., Meijer, S., Raghothama, J., Duqueroie, B. (2016). Protoworld : a simulation based gaming environment to model and plan urban mobility. I 4th International Conference on Games and Learning Alliance, GALA 2015. (s. 393-400). Springer.
[103]
Shreenath, V. M., Meijer, S. (2016). Spatial Big Data for designing large scale infrastructure A case-study of Electrical Road Systems. I 2016 3RD IEEE/ACM INTERNATIONAL CONFERENCE ON BIG DATA COMPUTING, APPLICATIONS AND TECHNOLOGIES (BDCAT). (s. 143-148). IEEE.
[104]
Kornevs, M., Kringos, N., Meijer, S. (2016). Using Q Methodology for Developing a System Dynamics Model : A Case Study of Modelling Perspectives on Road Procurement in Sweden. Presenterad vid 34th International Conference of the System Dynamics Society.
[105]
Shreenath, V. M., Kornevs, M., Raghothama, J., Meijer, S. (2015). A Feasibility Study for Gamification in Transport Maintenance : Requirements to implement gamification in heterogeneous organizations. I Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on. (s. 1-7). IEEE conference proceedings.
[106]
Zomer, L.-B., Moustaid, E., Meijer, S. (2015). A Meta-Model for Including Social Behavior and Data into Simulation in the Smart City Context. I Proceedings of the 2015 Winter Simulation Conference. (s. 1705-1716). Institute of Electrical and Electronics Engineers (IEEE).
[107]
Raghothama, J., Azhari, M., Carretero, M. R., Meijer, S. (2015). Architectures for distributed, interactive and integrated traffic simulations. I Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015 International Conference on. (s. 387-394). IEEE.
[108]
Van Den Hoogen, J., Lo, J., Meijer, S. (2015). Debriefing in gaming simulation for research : Opening the black box of the non-trivial machine to assess validity and reliability. I Proceedings - Winter Simulation Conference. (s. 3505-3516). IEEE conference proceedings.
[109]
Raghothama, J., Meijer, S. (2015). Distributed, integrated and interactive traffic simulations. I Proceedings of the 2015 Winter Simulation Conference. IEEE.
[110]
Raghothama, J., Meijer, S. (2015). Gaming, urban planning and transportation design process. I Lecture Notes in Geoinformation and Cartography. (s. 297-312).
[111]
Zomer, L.-B., Daamen, W., Meijer, S., Hoogendoorn, S. (2015). Managing Crowds : The Possibilities and Limitations of Crowd Information During Urban Mass Events. Presenterad vid Computers in Urban Planning and Urban Management Conference, CUPUM 2015; Boston; United States; 7 July 2015 - 10 July 2015. (s. 77-97). Springer Publishing Company.
[112]
Azhari, M., Raghothama, J., Meijer, S. (2014). A Design and Implementation of Interactive Visualizations and Simulation in Transportation. I The Shift from Teaching to Learning: Individual, Collective and Organizational Learning Through Gaming Simulation: Proceedings of the 45th Conferenceof the International Simulation and Gaming Association..
[113]
Kornevs, M., Kringos, N., Meijer, S. (2014). A Research Agenda for Green Procurement of Infrastructures. I 2014 International Conference on Engineering, Technology and Innovation: Engineering Responsible Innovation in Products and Services, ICE 2014. (s. 6871604). IEEE Computer Society.
[114]
Sehic, E., Verbraeck, A., Meijer, S. A. (2014). A game for requirements formulation for a distributed gaming and simulation environment. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 129-139). Springer.
[115]
Raghothama, J., Meijer, S. A. (2014). A review of gaming simulation in transportation. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 237-244). Springer.
[116]
Lukosch, H., Van Bussel, R., Meijer, S. A. (2014). A serious game design combining simulation and sandbox approaches. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 52-59). Springer.
[117]
Shreenath, V. M., Meijer, S., Wyss, R. A., Kringos, N. (2014). C-CAMPUS : A Pilot Study On Cross-Cultural And Multi-Disciplinary Learning. I EDULEARN14: 6Th International Conference On Education And New Learning Technologies. (s. 1296-1305). IATED-INT ASSOC TECHNOLOGY EDUCATION A& DEVELOPMENT.
[118]
Van Bussel, R., Lukosch, H., Meijer, S. A. (2014). Effects of a game-facilitated curriculum on technical knowledge and skill development. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 93-101). Springer.
[119]
Lo, J. C., Sehic, E., Meijer, S. A. (2014). Explicit or implicit situation awareness? : Situation awareness measurements of train traffic controllers in a monitoring mode. I ECCOMAS Thematic Conference - COMPDYN 2011: 3rd International Conference on Computational Methods in Structural Dynamics and Earthquake Engineering: An IACM Special Interest Conference, Programme. (s. 511-521).
[120]
Van Den Hoogen, J., Meijer, S. A. (2014). Games for searching technology landscapes. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 153-160). Springer.
[121]
Lo, J. C., Meijer, S. . A. (2014). Gaming simulation design for individual and team situation awareness. I Frontiers in Gaming Simulation: 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers. (s. 121-128). Springer.
[122]
Aydoǧan, R., Lo, J. C., Meijer, S. A., Jonker, C. M. (2014). Modeling network controller decisions based upon situation awareness through agent-based negotiation. I 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management. (s. 191-200). Springer-Verlag Tokyo Inc.
[124]
Lo, J. C., Meijer, S. (2013). Situation Awareness Measurement Techniques for Gaming Simulations : An Overview and Application for Railway Traffic Controllers. I 2013 IEEE INTERNATIONAL MULTI-DISCIPLINARY CONFERENCE ON COGNITIVE METHODS IN SITUATION AWARENESS AND DECISION SUPPORT (COGSIMA). (s. 238-245). IEEE.
[125]
Mannaerts, A., Van Daalen, E., van Luipen, J., Meijer, S. (2013). Supporting policy analysis in the Dutch rail sector using System Dynamics. I Proceedings of the System Dynamics conference 2013..
[126]
Lo, J., Van den Hoogen, J., Meijer, S. (2013). Using gaming simulation experiments to test railway innovations : Implications for validity. I Proceedings of the 2013 Winter Simulation Conference - Simulation: Making Decisions in a Complex World, WSC 2013. (s. 1766-1777). IEEE conference proceedings.
[127]
Flötteröd, G., Meijer, S. (2012). Gaming simulations with environmental trajectories that maximize information gain. I Proceedings of the 2012 Winter Simulation Conference (WSC). (s. 6465068). IEEE.
[128]
Meijer, S. (2012). Introducing gaming simulation in the Dutch railways. I Transport Research Arena 2012. (s. 41-51). London, United Kingdom.
[129]
Ortt, R., Meijer, S., Trevino Barbosa, S. (2012). Sequences of market niches prior to large-scale diffusion. I Proceedings of IAMOT 2012. Taiwan.
[130]
Middelkoop, D., Steneker, J., Meijer, S., Sehic, E., Mazzarello, M. (2012). Simulation backbone for gaming simulation in railways : A case study. I Simulation Conference (WSC), Proceedings of the 2012 Winter. (s. 6465195). IEEE.
[131]
Meijer, S., Poelman, R. (2012). Supervisor: a 3D serious game for hazard recognition training in the oil industry. I Bonds & Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming.. (s. 209-221). Warschau, Poland.
[132]
Van den Hoogen, J., Meijer, S. (2012). Tools for railway transitions : How decision support tools contribute to concerted and systemic transformations of railway systems. Presenterad vid Complex Systems Design & Management (CSD&M) 2012. Paris, France.
[133]
Subrahmanian, E., Reich, Y., Smolders, F., Meijer, S. (2011). Design as a Synthesis of Spaces : Using the P-S Framework. Presenterad vid IASDR2011, the 4th World conference on Design research, 31 October – 4 November, Delft, The Netherlands.
[134]
Subrahmanian, E., Reich, Y., Smolders, F., Meijer, S. (2011). Designing : Insights from weaving theories of cognition and design theories. I Proceedings of the International Conference of Engineering Design, ICED11. (s. 424-436).
[135]
Meijer, S., Raghothama, J., King, R., Palavalli, B. (2011). Indian food supply chains : a game and model to study economic behavior. I Emergent Results of Artificial Economics. (s. 201-212). Heidelberg, Germany.
[136]
Bharosa, N., Meijer, S., Janssen, M., Brave, F. (2010). Are we prepared? : Experiences from developing dashboards for disaster preparation. I Proceedings of the 7th International Conference on Information Systems for Crisis Response and Management (ISCRAM2010). Seattle, USA.
[137]
Bharosa, N., Janssen, M., Meijer, S., Brave, F. (2010). Designing and evaluating for Multi-agency Crisis Preparation : A Living Lab. I Proceedings of electronic government: 9th International conference. (s. 180-191). Berlin, Germany.
[138]
Nefs, M., Meijer, S., Gerritsen, P., Dooghe, D., Mayer, I. (2010). Gaming the Interrelation between Rail Infrastructure and Station Area Development : Part 2 – Insights from the serious game ‘SprintCity’. I 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings. (s. 5679218). IEEE.
[139]
Nefs, M., Gerritsen, P., Dooghe, D., Mayer, I., Meijer, S. (2010). Gaming the interrelation between rail infrastructure and station area development : Part 1 - Modeling the serious game 'SprintCity'. I 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings. (s. 5679221). IEEE.
[140]
Meijer, S., Raghothama, J., King, R., Verbraeck, A. (2010). Supply chain gaming simulation for Indian food supply chains : a review of the need for and introduction of a new design. I Proceedings of the 9th Wageningen International Conference on Chain and Network Management..
[141]
Meijer, S., Hofstede, G. J. (2009). Gaming simulation as a research method : reflecting on two studies in supply chains in networks. I Learn to Game - Game to Learn. (s. 1-19). Singapore: National University Singapore.
[142]
Warmelink, H., Meijer, S., Mayer, I., Verbraeck, A. (2009). Introducing serious gaming in a multinational : experiences with the supervisor serious game for HSE training. I Proceedings of the ISAGA 2009 conference. (s. 41-57). National University Singapore.
[143]
Meijer, S., Van der Kracht, P., Van Luipen, J., Schaafsma, A. (2009). Studying a control concept for high-frequency train transport. I Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks, (INFRA), 2009 Second International Conference on. (s. 1-6). Chennai: IEEE conference proceedings.
[144]
Meijer, S., Omta, S.W.F. (., Beers, G., Hofstede, G. J. (2009). The organization of transactions : research with the Trust and Tracing Game. I Leadership, innovation and entrepreneurship: Proceedings of the 8th International Conference on Management in AgriFood Chains and Networks. - Wageningen. Wageningen: Wageningen Academic Publishers.
[145]
Bekebrede, G., Meijer, S. (2009). Understanding Complex Infrastructure Systems : the Case of SimPort-MV2. I 2009 Second International Conference on Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks, (INFRA). (s. 1-6). IEEE conference proceedings.
[146]
Meijer, S., Hofstede, G. J. (2007). Collecting empirical data with games. I Organizing and Learning through Gaming and Simulation. Nijmegen: Radboud University.
[147]
Zuniga-Arias, G., Meijer, S., Ruben, R., Hofstede, G. J. (2006). Bargaining power in mango supply chains : An experimental gaming approach. I International Agri-Food Chains and Networks: Management and Organization. (s. 231-255). Wageningen: Wageningen Academic Publishers.
[148]
Hofstede, G. J., Jonker, C., Meijer, S., Verwaart, T. (2006). Modelling Trade and Trust across Cultures. I TRUST MANAGEMENT, PROCEEDINGS. (s. 120-134). Springer Berlin/Heidelberg.
[149]
Meijer, S., Zuniga-Arias, G., Sterrenburg, S. (2005). Experiences with the Mango Chain Game. I Proceedings of the 9th international workshop of the IFIP Wg 5.7 SIG on Experimental learning in Industrial Management, Helsinki, 2005. Helsinki University Press.
[150]
Verwaart, T., Meijer, S., Jonker, C., Tykhonov, D. (2005). Modeling and Simulation of Selling, Buying, Deceit, and Trust Behavior in the Trust and Tracing Game. I Proceedings of the 17th Belgian-Dutch Conference on Artificial Intelligence (BNAIC'05). Brussels, 17-18 October 2005..
[151]
Verwaart, T., Meijer, S. (2004). Demonstration of a multi-agent simulation model of trust in supply chains. I Proceedings of the 16th Belgian-Dutch conference on artificial intelligence, 21 – 22 October 2004, Groningen, The Netherlands...
[152]
Meijer, S. (2004). The impact of the netchain laboratory : gaming for insight in netchains. I PhD-conference Mansholt Graduate School, Wageningen University, The Netherlands, 2 June 2004..
[153]
Meijer, S., Hofstede, G. J., Beers, G., Omta, S.W.F. (. (2004). The netchain laboratory. I Proceedings of the 6th international conference on chain and network management in agribusiness and the food industry. (s. 541-549). Wageningen: Wageningen Academic Publishers.
[154]
Meijer, S. (2004). The usefulness of chain games. I Proceedings of the 8th international Workshop of the IFIP WG 5.7, May 24-27, 2004. Wageningen: Wageningen University.
[155]
Meijer, S., Hofstede, G. J. (2003). Simulation games for improving the human orientation of production management. I Current trends in production management: Proceedings of IFIP WG 5.7 Working conference on human aspects in production management,. Shaker Verlag.
[156]
Meijer, S., Hofstede, G. J. (2003). The Trust and Tracing game. I Proceedings of the 7th international Workshop of the IFIP WG 5.7, May 22-24, 2003...
[157]
Hofstede, G. J., Kramer, M., Meijer, S., Wijdemans, J. (2001). A Chain Game for distributed trading and negotiation. I Experimental Learning in Industrial Management: Transference & Creation of Knowledge: 6th International Workshop on Simulation Gaming in Production Management. Zaragoza University.

Böcker

[158]
Van der Arend, S., Broekhans, B. & Meijer, S. (2011). Consultants als professionals : Verkenning van de kwaliteit van advieswerk als opgave (120 uppl.). Delft University of technology.

Kapitel i böcker

[159]
Zhang, C., Baalsrud Hauge, J., Pukk Härenstam, K. & Meijer, S. (2019). A Serious Logistical Game of Paediatric Emergency Medicine : Proposed Scoring Mechanism and Pilot Test. I Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus (Red.), Games and Learning Alliance (s. 468-478). Springer Publishing Company.
[160]
Zhang, C. & Sebastiaan, M. (2019). A Simulation Game of Patient Transportation. I Ryoju Hamada;Songsri Soranastaporn; Hidehiko Kanegae; Pongchai Dumrongrojwatthana; Settachai Chaisanit; Paola Rizzi; Vinod Dumblekar (Red.), Neo-Simulation and Gaming Toward Active Learning ( (1 uppl.) s. 53-66). Springer.
[161]
Raghothama, J., Moustaid, E., Magal Shreenath, V. & Meijer, S. (2017). Bridging borders : Integrating data analytics, modeling, simulation, and gaming for interdisciplinary assessment of health aspects in city networks. I City Networks: Collaboration and Planning for Health and Sustainability (s. 137-155). Springer.
[162]
Van der Arend, S., Broekhans, B. & Meijer, S. (2013). Professionalizing Practices in Advisory Work  : Presenting a Conceptual Approach to Study the Relations among Institutionalization, Reflective Learning, and Quality in Consultancy. I Anthony F. Buono, Léon de Caluwé, Annemieke Stoppelenburg (Red.), Exploring the Professional Identity of Management Consultants. Information Age Publishing.
[163]
Meijer, S., Rovers, G., Verheij, T. & Wenzler, I. (2013). Teaching consulting to academics : Reflections on Professionals Supporting an Academic Teaching Program. I Anthony F. Buono, Leon de Caluwe, Annemieke Stoppelenburg (Red.), Exploring the Professional Identity of Management Consultants. Information Age Publishing.
[164]
Meershoek, C., Kortmann, R., Meijer, S., Subrahmanian, E. & Verbraeck, A. (2013). The Culture Driven Game Design Method : Adapting serious games to the players’ culture. I Dignum, V., Dignum, Frank, Ferber, J., Stratulat, T. (Red.), Integrating Cultures: Formal Models and Agent-Based Simulation. Springer.
[165]
Bekebrede, G., Harteveld, C., Warmelink, H. & Meijer, S. (2012). Beauty or the Beast : Importance of the Attraction of Educational Games. I Student Usability in Educational Software and Games: Improving Experiences (s. 138-160). IGI Global.
[166]
Meijer, S. (2012). Gaming Simulations for Railways : Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management. I Xavier Perpinya (Red.), Infrastructure Design, Signalling and Security in Railway (s. 275-294). Rijeka: InTech.
[167]
Warmelink, H., Bekebrede, G., Harteveld, C., Mayer, I. & Meijer, S. (2012). Lessons learned from a decade of geme development for higher education in Delft. I Nygaard, C., Courtney N., & Leigh, E. (Red.), Simulations, Games and Role Play in University Education ( (1 uppl.) s. 171-188). Libri Publishing.
[168]
Meijer, S. & Veen, W. (2011). Serious rigor for serious games. I Sabina Jeschke, Ingrid Isenhardt, Frank Hees, Sven Trantow (Red.), Enabling Innovation: Innovative Capability - German and International Views. Springer-Verlag.
[169]
Meijer, S. (2010). Testing hypotheses using gaming simulation : qualitative and qualitative research in supply chains and networks. I Friedrich Trautwein (Red.), Planspiele - Entwicklungen und Perspektiven: Rückblick auf den Deutschen Planspielpreis 2010. Norderstedt.

Icke refereegranskade

Artiklar

[170]
Marzano, L., Dan, A., Tendler, S., Darwich, A. S., Raghothama, J., De Petris, L. ... Meijer, S. (2023). A Comparative Analysis between Real-World Data and Clinical Trials to Evaluate Differences in Outcomes for SCLC Patients. Journal of Thoracic Oncology, 18(11), S697-S697.
[171]
Nilsson, M., Emilsson, C., Jonsson, A., Tomson, G., Meijer, S., Ostman, L. & Magnusson, U. (2022). Stronger efforts are needed to safeguard the nutrition of school aged children. BMJ. British Medical Journal, 376.
[172]
Danell Lindström, E., Darwich, A. S. & Meijer, S. (2021). Towards a systems model to inform policy and interventions for medication adherence in chronic disease. International Journal of Clinical Pharmacy, 43(1), 293-293.

Konferensbidrag

[173]
Meijer, S., Van Luipen, J., Mayer, I., Weitenberg, N. (2009). Gaming Rail Cargo Capacity Management : Exploring and Validating Alternative Modes of Organization. I Learn to Game - Game to Learn. (s. 26-40). Singapore: National University Singapore.
[174]
Meijer, S., Hofstede, G. J. (2004). Simulations and simulation games in agro and health care. Presenterad vid KLICT Working Papers,2004, Den Bosch. Den Bosch, Netherlands: KLICT.

Böcker

[175]
Meijer, S. (2009). The organisation of transactions : studying supply networks using gaming simulation. Wageningen: Wageningen Academic Publishers.

Kapitel i böcker

[176]
Harteveld, C., Sutherland, S., Troiano, G., Lukosch, H. & Meijer, S. (2023). Preface. I Harteveld C., Troiano G., Sutherland S., Lukosch H., Meijer S. (Red.), Simulation and Gamingfor Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11–14, 2022. Revised Selected Papers ( (13622 uppl.) s. v-vi). Springer Science and Business Media Deutschland GmbH.
[177]
Kleiman, F., Meijer, S. & Janssen, M. (2022). A systematic literature review on the use of games for attitude change : Searching for factors influencing civil servants' attitudes. I Research Anthology on Game Design, Development, Usage, and Social Impact (s. 1956-1977). IGI Global.
[178]
Meijer, S., Olejniczak, K. & Raghothama, J. (2022). Public Policy and Engineering Systems Synergy. I Maier, A., Oehmen, J., Vermaas, P.E. (Red.), Handbook of Engineering Systems Design (s. 987-1010). Springer Nature.
[179]
Batterink, M., Meijer, S. & Tromp, S. (2004). Simulaties en simulatiespellen. I Maarten Batterink, Paul Hoyer, Onno Omta and Lia Spaans-Dijkstra (Red.), Tools voor samenwerking in ketens en netwerken ( (1 uppl.)). Elsevier.

Proceedings (redaktörskap)

[180]
Hofstede, G. J., Meijer, S., Smeds, R., Riis, J. O. (Red.). (2004). Proceedings of the 8th International workshop on experimental learning in chains and networks. Wageningen University.
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2024-06-30 04:02:54