Publikationer av Mario Romero Vega
Refereegranskade
Artiklar
[1]
A. Buwaider et al., "Augmented reality navigation in external ventricular drain insertion-a systematic review and meta-analysis," Virtual Reality, vol. 28, no. 3, 2024.
[2]
A. Wrife et al., "Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage," Computers & graphics, vol. 124, 2024.
[3]
A. Buwaider et al., "Extended reality in cranial and spinal neurosurgery – a bibliometric analysis," Acta Neurochirurgica, vol. 166, no. 1, 2024.
[4]
A. de Giorgio et al., "Adopting extended reality? : A systematic review of manufacturing training and teaching applications," Journal of manufacturing systems, vol. 71, s. 645-663, 2023.
[5]
J. Conde et al., "Applying digital twins for the management of information in turnaround event operations in commercial airports," Advanced Engineering Informatics, vol. 54, s. 101723, 2022.
[6]
A. Iop et al., "Extended Reality in Neurosurgical Education : A Systematic Review," Sensors, vol. 22, no. 16, 2022.
[7]
A. Biørn-Hansen et al., "Exploring the Problem Space of CO2 Emission Reductions from Academic Flying," Sustainability, vol. 13, no. 21, s. 12206-12206, 2021.
[8]
C. Hedenqvist, M. Romero och R. Vinuesa, "Improving the Learning of Mechanics Through Augmented Reality," Technology, Knowledge and Learning, 2021.
[9]
S. Aronsson et al., "Supporting after action review in simulator mission training : Co-creating visualization concepts for training of fast-jet fighter pilots," The Journal of Defence Modeling and Simulation : Applications, Methodology, Technology, vol. 16, no. 3, s. 219-231, 2019.
[10]
[11]
A. de Giorgio et al., "Human-machine Collaboration in Virtual Reality for Adaptive Production Engineering," Procedia Manufacturing, vol. 11, s. 1279-1287, 2017.
[12]
[13]
P. Gómez, E. Y. Do och M. Romero, "Activity Shapes : towards a spatiotemporal analysis in architecture," DEARQ : Journal of Architecture, no. 26, 2014.
[14]
N. Nazneen et al., "Supporting Parents for In-home Capture of Problem Behaviors of Children with Developmental Disabilities," Personal and Ubiquitous Computing, vol. 16, no. 2, s. 193-207, 2012.
[15]
M. Romero, Z. Pousman och M. Mateas, "Alien Presence in the Home : The Design of Tableau Machine," Personal and Ubiquitous Computing, vol. 12, no. 5, s. 373-382, 2008.
[16]
M. Romero et al., "Viz-A-Vis : Toward Visualizing Video Through Computer Vision," IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 6, s. 1261-1268, 2008.
Konferensbidrag
[17]
T. Westin et al., "An extended reality platform for inclusion of adults on the autism spectrum: A position paper," i 15th International Conference on Ambient Systems, Networks and Technologies Networks, ANT 2024 / The 7th International Conference on Emerging Data and Industry 4.0, EDI40 2024, 2024, s. 476-483.
[18]
T. Westin et al., "Assistive Augmented Reality for Adults on the Autism Spectrum with Intellectual Disability," i Computers Helping People with Special Needs - 19th International Conference, ICCHP 2024, Proceedings, 2024, s. 257-266.
[19]
A. Iop et al., "Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training," i CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[20]
S. Buvari et al., "A student-centered learning analytics dashboard towards course goal achievement in STEM education," i Responsive and Sustainable Educational Futures : 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, 2023, s. 698-704.
[21]
A. Iop et al., "On Extended Reality Objective Performance Metrics for Neurosurgical Training," i Responsive and Sustainable Educational Futures : 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, 2023, s. 573-579.
[22]
F. M. Monetti et al., "An experimental study of the impact of virtual reality training on manufacturing operators on industrial robotic tasks," i Procedia CIRP, 2022, s. 33-38.
[23]
P. Sadeghian et al., "Visualizing bacteria-carrying particles in the operating room : exposing invisible risks," i Healthy Buildings 2021 – Europe : Proceedings of the 17th International Healthy Buildings Conference 21–23 June 2021, 2021.
[24]
P. Gomez-Zamora et al., "Spatiotemporal Occupancy for Building Analytics," i ECAADE Sigradi 2019 : Architecture in the age of the 4th industrial revolution, vol 2, 2019, s. 111-120.
[25]
J. Kasperi, M. Picha Edwardsson och M. Romero, "Occlusion in outdoor Augmented Reality using geospatial building data," i VRST '17 Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017.
[26]
M. Romero, "A Case Study in Expo-Based Learning Applied to Information Visualization," i SIGRAD 2015, 2015.
[27]
C. Griggio och M. Romero, "A real-time dance visualization framework for the design of mappings that favor user appropriation," i ACM Womencourage,Uppsala University, Sweden, 24-26 September 2015, 2015.
[28]
C. F. Griggio och M. Romero, "Canvas Dance : An Interactive Dance Visualization for Large-Group Interaction," i Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015, s. 379-382.
[29]
X. Li och M. Romero, "Playful Advertising : In-Game Advertising for Virtual Reality Games," i SIGRAD 2015, 2015, s. 46-48.
[30]
C. Munteanu et al., "Situational ethics : Re-thinking approaches to formal ethics requirements for human-computer interaction," i Conference on Human Factors in Computing Systems - Proceedings, 2015, s. 105-114.
[31]
H. Hasselqvist et al., "Supporting Energy Management as a Cooperative Amateur Activity," i Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015, s. 1483-1488.
[32]
C. Griggio, M. Romero och G. Leiva, "Towards an Interactive Dance Visualization for Inspiring Coordination Between Dancers," i CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015, s. 1513-1518.
[33]
M. Romero et al., "Augmenting PBL with large public presentations : A case study in interactive graphics pedagogy," i ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference, 2014, s. 15-20.
[34]
M. Romero et al., "Designing and Evaluating Embodied Sculpting : a Touching Experience," i Workshop on Tactile User Experience Evaluation Methods at CHI2014, 2014.
[35]
M. Romero, "Flat is the New Pitch-Black : Discussing Blind use of Touchscreens," i Workshop on Tactile User Experience Evaluation Methods at CHI2014, 2014.
[36]
M. Romero, H. Hasselqvist och G. Svensson, "Supercomputers Keeping People Warm in the Winter," i 2nd International Conference on ICT for Sustainability (ICTS), AUG 24-27, 2014, Stockholm, SWEDEN, 2014, s. 324-332.
[37]
J. M. Rehg et al., "Decoding children's social behavior," i 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2013, s. 3414-3421.
[38]
J. Vines et al., "Designing For- and With- Vulnerable People," i CHI ’13 Extended Abstracts on Human Factors in Computing Systems, 2013, s. 3231-3234.
[39]
M. Romero, "Project-Based Learning of Advanced Computer Graphics and Interaction," i Eurographics 2013 - Education Papers, 2013, s. 1-6.
[40]
P. GOMEZ ZAMORA, M. Romero och Y. I. L. U. E. N. D. O. Ellen, "ACTIVITY SHAPES : Analysis methods of video-recorded human activity in a co-visible space," i Eighth International Space Syntax Symposium, 2012.
[41]
C. Southern et al., "An Evaluation of BrailleTouch : Mobile Touchscreen Text Entry for the Visually Impaired," i Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services, 2012, s. 317-326.
[42]
C. Southern et al., "Braille Touch : Mobile Touchscreen Text Entry for the Visually Impaired," i Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion, 2012, s. 155-156.
[43]
B. Frey et al., "From Texting App to Braille Literacy," i CHI ’12 Extended Abstracts on Human Factors in Computing Systems, 2012, s. 2495-2500.
[44]
M. Romero et al., "Frontiers in Accessible Interfaces for Pervasive Computing," i Pervasive, 2012, 2012.
[45]
M. Romero et al., "BrailleTouch : Designing a Mobile Eyes-free Soft Keyboard," i Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, 2011, s. 707-709.
[46]
B. Frey, C. Southern och M. Romero, "Brailletouch : Mobile Texting for the Visually Impaired," i Proceedings of the 6th International Conference on Universal Access in Human-computer Interaction : Context Diversity - Volume Part III, 2011, s. 19-25.
[47]
M. Romero et al., "Evaluating Video Visualizations of Human Behavior," i Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011, s. 1441-1450.
[48]
G. Shin et al., "VizKid : A Behavior Capture and Visualization System of Adult-child Interaction," i Proceedings of the 1st International Conference on Human Interface and the Management of Information : Interacting with Information - Volume Part II, 2011, s. 190-198.
[49]
P. Kinnaird, M. Romero och G. Abowd, "Connect 2 Congress : Visual Analytics for Civic Oversight," i CHI ’10 Extended Abstracts on Human Factors in Computing Systems, 2010, s. 2853-2862.
[50]
P. Kinnaird och M. Romero, "Focus Groups for Functional InfoVis Prototype Evaluation : A Case Study," i Beyond Times and Errors: Novel Evaluation Methods for Information Visualization, BELIV’10, April 10–11, 2010, Atlanta, GA, USA, 2010.
[51]
Z. Pousman et al., "Living with Tableau Machine : A Longitudinal Investigation of a Curious Domestic Intelligence," i Proceedings of the 10th International Conference on Ubiquitous Computing, 2008, s. 370-379.
[52]
A. M. Smith et al., "Tableau Machine : A Creative Alien Presence.," i AAAI Spring Symposium : Creative Intelligent Systems, 2008, s. 82-89.
[53]
D. Berrada et al., "Automatic Administration of the Get Up and Go Test," i HealthNet'07 : Proceedings of the 1st ACM SIGMOBILE International Workshop on Systems and Networking Support for Healthcare and Assisted Living Environments, 2007, s. 73-75.
[54]
M. Romero, Z. Pousman och M. Mateas, "Alien Presence in the Home : A Formative Evaluation of Collage Machine," i CHI'06 Workshops, 2006.
[55]
M. Romero, Z. Pousman och M. Mateas, "Tableau Machine : an Alien Presence in the Home," i Extended Abstracts on Human Factors in Computing Systems : CHI EA '06, 2006, s. 1265-1270.
[56]
M. Romero och M. Mateas, "A preliminary investigation of Alien Presence," i Proceedings of Human-Computer Interaction International (HCII 2005), Las Vegas, NV, USA, July 2005, 2005.
[57]
M. Romero och A. Bobick, "Tracking Head Yaw by Interpolation of Template Responses," i Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW’04) Volume 5 - Volume 05, 2004, s. 83.
Kapitel i böcker
[58]
M. Romero och P. Josefsson, "Facebook i en visualiseringskurs," i Digitalisering av högre utbildning, Stefan Hrastinski red., 1. uppl. Lund : Studentlitteratur AB, 2018, s. 55-62.
Icke refereegranskade
Kapitel i böcker
[59]
E. F. Anderson et al., "Preserving and presenting cultural heritage using off-the-shelf software," i Springer Series on Cultural Computing, The National Centre for Computer Animation, Bournemouth University, Poole, United Kingdom : Springer, 2020, s. 423-444.
Avhandlingar
[60]
M. Romero, "Supporting human interpretation and analysis of activity captured through overhead video," Doktorsavhandling : Georgia Institute of Technology, 2009.
Proceedings (redaktörskap)
[61]
"Expo-Based Learning (EBL) : Augmenting Project-Based Learning with Large Public Presentations," , KTH Royal Institute of Technology, Scholarship of Teaching and Learning, 2015.
Senaste synkning med DiVA:
2024-11-20 00:14:42