|
Doctoral students |
|
ongoing |
Kajornsak Kittimathaveenan (KTH/KMITL) |
Working title: Vocalists’ Perception and Performance in Virtual Environments |
2024 |
Hans Lindetorp (KMH) |
Interactive Sound and Music Technology for Everyone |
2024 |
Martin Ljungdahl Eriksson* (University West/Edsbyn) |
Space in the Space: Designing Sound Environments for the Shared Indoor Workspace |
2024 |
Adrian Benigno Latupeirissa* (KMH) |
From Motion Pictures to Robotic Features: Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification |
2023 |
Mattias Sköld* |
Sound notation: the visual representation of sound for composition and analysis |
2023 |
Claudio Panariello* |
Converging Creativity: Intertwining Music and Code |
2018 |
Ludvig Elblaus* |
Crafting Digital Musical Instruments in Contemporary Artistic Practice |
2015 |
Ludvig Elblaus* |
Crafting New Interfaces for Musical Expression (licentiate) |
|
Master's students |
|
ongoing |
Kajol Rafi |
Working title: Beyond the visual: Reimagining information. PUBLIC DEFENSE NOV 8 |
ongoing |
Nina Nokelainen |
Working title: Making video game sound experiences more accessible through expanded settings |
2024 |
Henric Andersson |
Title pending: Enhancing auditory training for cochlear implant users |
2024 |
Sofia Öhman |
Sound-Driven Design: Addressing Alarm Fatigue in Neonatal Care |
2023 |
Maria Svahn |
Musical communication and intellectual disabilities: A study on social interaction through music playing among preverbal individuals |
2022 |
Karolina Shi |
An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension |
2022 |
Fabian Paier |
Understanding Attitudes of People with Disabilities Towards Group Physical Activity and A Digital Platform That Promotes It |
2022 |
Carlo Barone |
Interaction with fictitious futuristic urban soundscapes for the hearing impaired: a museum experience |
2021 |
Sebastian Holmqvist |
Detection and awareness of short alert sounds in a retail environment |
2021 |
Puspita Parahita Anindita |
Design approaches to alert sounds for interactions in shops |
2021 |
Jonathan Geffen |
Improving Co-play Between Parents and Children in a Roblox Game |
2021 |
Gustav Frisk Arfvidsson |
Towards Design Guidelines for Short Alert Sounds in a Retail Environment |
2021 |
Tove Grimstad Bang |
Designing for Musical Bodies: An Exploration of the Musician-Instrument Relationship |
2020 |
Melanie Bonnaudet |
A usability evaluation of TRIO’s e-learning modules enhancing the communication between cancer patients, clinicians and carers |
2020 |
Alexander Nordh |
God man i fickan: Involving people with cognitive impairments in participatory design activities |
2018 |
Jan Jaap de Groot |
Designing a system for visually impaired users to identify objects |
2016 |
Christian Bustos (Södertörn University) |
Implementing implicit interaction in interactive film |
2016 |
Hampus Nyberg (Södertörn University) |
Interaktionsdesign för SVT-Nyheter: Design av en nyhetsapplikation |
2013 |
Sebastian Brieger |
Sound Hunter: Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments |
2012 |
Zheng Li & Hua Wang (Blekinge Tekniska Högskola) |
Applications for Hearing Training on Android Smart Devices |
2012 |
Emin Durak (Konstfack) |
Experience of Devotion: rhythmic sequence of synced sonorous-gestural impetus |
2012 |
Ludvig Elblaus |
Exploring a design space by prototyping a gesture-controlled augmentation of an operatic lead part |
2009 |
Oriol Boix Sancho |
DJ Tool: A mobile phone audio player application |
2006 |
Athanasia Zlatintsi |
When the clarinet sounds bad - Identification study |
|
Bachelor students |
|
2022 |
Elin Granstedt & Filippa Leuckfeld |
Avståndsuppfattning till en ljudkälla i VR |
2022 |
Emil Hansen & Samuel Sandberg Bröms |
Audiovisual cross-modality in virtual reality |
2022 |
Frida Jansson & Patrik Lundqvist |
Att använda sonifiering som återkoppling för vikt i VR |
2022 |
Linnéa Gustafsson & Oskar Svanström* |
Beat tracking of jazz instruments |
2022 |
Philip Berrez & Carolina Dexwik* |
The sound of smell |
2022 |
Martin Kihl |
Undersökning av datormusklicks anpassning till takten i bakgrundsmusik |
2021 |
David Larsson Holmgren & Emil Myresten* |
Sonificiation of Twitter hashtags using earcons based on vowel formants |
2021 |
Erik Meurk & Simon Sundström |
Könspreferens för instruerande TTS-synteser |
2021 |
Axel Petersson & Erland Ekholm |
How interactive musical instruments influence children with intellectual disabilities?: A user study of the Rullen Band |
2021 |
Matilda Rydén & Johanna Nilsen |
Preferens av spektrala egenskaper hos svepande brus: Hur tonhöjdsförändring och låg-eller högpassfiltrering kan regleras för att anpassa två svepande brus till att upplevas behagliga |
2021 |
Agnes Shutrick & Edward Asplund Sjunnesson |
Att förebygga trakasserier och glåpord i onlinespel |
2020 |
Gil Laufer & Alexander Åblad |
Spirit in the Screen: The effect of CuePilot on the viewer’s experience in live broadcasted music competitions |
2020 |
Samuel Westman Granlund & Stefan Kovacevic |
Radiorummets reverb: Preferensmapping av efterklang för Inspelad talröst |
2020 |
Kalle Meurman & Elias Alkvist Cetin |
Att lyssna mellan raderna - Ekvivalens mellan trycktaböcker och ljudböcker gällande subjektiv uppfattning |
2020 |
Gabriella Dalman & Jonathan Hedin |
Förmågan att genomskåda en röstklon: Faktorer som påverkar genomskådning av AI-genererade röstkloner |
2019 |
Mina Tavakoli & Carl Calado Zettergren |
Skillnad i skärmstorlek och skärmtyp: påverkan på inlärning |
2019 |
Josefine Hölling & Maria Svahn |
Rytm som sensomotoriskt stöd vid gångproblem orsakat av neurologisk sjukdom: Hur typen av auditiv stimulus påverkar steglängd och stegfrekvens |
2019 |
Martin Linder Nilsson & Johannes Loor |
Bass as an indicator of quality: The relation between bass levels and quality perception in headphones |
2019 |
Josefine Lindén |
Ljudbokens intåg: Vad händer med läsförståelsen vid ökad uppspelningshastighet? |
2019 |
Hanna Bjarre & Matilda Richardsson |
Visual feedback in casino games: Visual feedback affects gaming in casino games |
2017 |
Joar Nykvist |
Sonification in Kinesiophobia Therapy: Presenting Motion Capture Data as Mechanical Quantities |
2016 |
Pietro Mattei & Stefan Stolica (Södertörn University) |
SoundCubes prototype: Providing new stimulating auditory training forpeople with hearing impairments |
2016 |
Mikael Herrera & Georg Schierbeck (Södertörn University) |
Disadvantages of using non-linear video in shallow learning situations - a critical perspective on current trends |
2015 |
Erika Krauser (Södertörn University) |
Have Fun While Waiting: A study about the integration of interactive digital technology in amusement parks |
2015 |
Tilde Arvedson & Anna Lundemo |
Analysing and classifying wheelchair movements from motion capture data |
2015 |
Salomon Höglund & Hampus Nyberg (Södertörn University) |
Röststyrning för äldreboendes sängar: Ett komplement till fysiska kontroller |
2015 |
Kristin Olofsson & Justyna Karpinska (Södertörn University) |
Leap Motion: A study in user experience of hand gestures as an input device for personal computers |
2015 |
Marilde Nykvist (Södertörn University) |
Interactive music streaming services: An inventory of functions in music streaming services in relation to the web development and the demand of the user |
2014 |
Magnus Johnson & Rasmus Svensson (Södertörn University) |
Interactive Music Recommender Systems : An Exploration of Current Trends & Future Predictions based on Researcher, Industry & User Point of views |
2013 |
Max Alrup |
Software development for mobile devices: Music Production Application for Android |
2012 |
Erik Bodin & Viktor Hagerman |
Notifikation genom ljudförändring |
2012 |
Sabina Andersson & Lars Gribbe |
Musikperception hos hörselskadade |
2012 |
Henrik Bygdeman & Love Larsson |
Musikers inställning till musicerande med iOS- produkter inom elektronisk musik |
2012 |
Emma Frid & Andreas Almqvist |
Music Out of Thin Air: A musical toy based on Kinect |
2012 |
Jimmie Paloranta & Ida Renström |
Automized Optimization of Stage Monitor Hearing – Moving the monitor hearing sweet spot in real time – a solution for the moving musicians on stage? |
2010 |
Johan Hosk |
Usability testing digital musical instruments: Evaluating the iPhone Ocarina |