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Supervision (PhD, MSc, BSc)

 

Supervisory work divided into third cycle (doctoral students), second cycle (Master) and first cycle (Bachelor). * Co-supervision. ^ Examiner

  Doctoral students  
ongoing Kajornsak Kittimathaveenan (KTH/KMITL) Working title: Vocalists’ Perception and Performance in Virtual Environments
2024 Hans Lindetorp (KMH) Interactive Sound and Music Technology for Everyone
2024 Martin Ljungdahl Eriksson* (University West/Edsbyn) Space in the Space: Designing Sound Environments for the Shared Indoor Workspace
2024 Adrian Benigno Latupeirissa* (KMH) From Motion Pictures to Robotic Features: Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification
2023 Mattias Sköld* Sound notation: the visual representation of sound for composition and analysis
2023 Claudio Panariello* Converging Creativity: Intertwining Music and Code
2018 Ludvig Elblaus* Crafting Digital Musical Instruments in Contemporary Artistic Practice
2015 Ludvig Elblaus* Crafting New Interfaces for Musical Expression (licentiate)
  Master's students  
ongoing Kajol Rafi Working title: Beyond the visual: Reimagining information. PUBLIC DEFENSE NOV 8
ongoing Nina Nokelainen Working title: Making video game sound experiences more accessible through expanded settings
2024 Henric Andersson Title pending: Enhancing auditory training for cochlear implant users
2024 Sofia Öhman Sound-Driven Design: Addressing Alarm Fatigue in Neonatal Care
2023 Maria Svahn Musical communication and intellectual disabilities: A study on social interaction through music playing among preverbal individuals
2022 Karolina Shi An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension
2022 Fabian Paier Understanding Attitudes of People with Disabilities Towards Group Physical Activity and A Digital Platform That Promotes It
2022 Carlo Barone Interaction with fictitious futuristic urban soundscapes for the hearing impaired: a museum experience
2021 Sebastian Holmqvist Detection and awareness of short alert sounds in a retail environment
2021 Puspita Parahita Anindita Design approaches to alert sounds for interactions in shops
2021 Jonathan Geffen Improving Co-play Between Parents and Children in a Roblox Game
2021 Gustav Frisk Arfvidsson Towards Design Guidelines for Short Alert Sounds in a Retail Environment
2021 Tove Grimstad Bang Designing for Musical Bodies: An Exploration of the Musician-Instrument Relationship
2020 Melanie Bonnaudet A usability evaluation of TRIO’s e-learning modules enhancing the communication between cancer patients, clinicians and carers
2020 Alexander Nordh God man i fickan: Involving people with cognitive impairments in participatory design activities
2018 Jan Jaap de Groot Designing a system for visually impaired users to identify objects
2016 Christian Bustos (Södertörn University) Implementing implicit interaction in interactive film
2016 Hampus Nyberg (Södertörn University) Interaktionsdesign för SVT-Nyheter: Design av en nyhetsapplikation
2013 Sebastian Brieger Sound Hunter: Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments
2012 Zheng Li & Hua Wang (Blekinge Tekniska Högskola) Applications for Hearing Training on Android Smart Devices
2012 Emin Durak (Konstfack) Experience of Devotion: rhythmic sequence of synced sonorous-gestural impetus
2012 Ludvig Elblaus Exploring a design space by prototyping a gesture-controlled augmentation of an operatic lead part
2009 Oriol Boix Sancho DJ Tool: A mobile phone audio player application
2006 Athanasia Zlatintsi When the clarinet sounds bad - Identification study
  Bachelor students  
2022 Elin Granstedt & Filippa Leuckfeld Avståndsuppfattning till en ljudkälla i VR
2022 Emil Hansen & Samuel Sandberg Bröms Audiovisual cross-modality in virtual reality
2022 Frida Jansson & Patrik Lundqvist Att använda sonifiering som återkoppling för vikt i VR
2022 Linnéa Gustafsson & Oskar Svanström* Beat tracking of jazz instruments
2022 Philip Berrez & Carolina Dexwik* The sound of smell
2022 Martin Kihl Undersökning av datormusklicks anpassning till takten i bakgrundsmusik
2021 David Larsson Holmgren ​& Emil Myresten* Sonificiation of Twitter hashtags using earcons based on vowel formants
2021 Erik Meurk & Simon Sundström Könspreferens för instruerande TTS-synteser
2021 Axel Petersson & Erland Ekholm How interactive musical instruments influence children with intellectual disabilities?: A user study of the Rullen Band
2021 Matilda Rydén & Johanna Nilsen Preferens av spektrala egenskaper hos svepande brus: Hur tonhöjdsförändring och låg-eller högpassfiltrering kan regleras för att anpassa två svepande brus till att upplevas behagliga
2021 Agnes Shutrick & Edward Asplund Sjunnesson Att förebygga trakasserier och glåpord i onlinespel
2020 Gil Laufer & Alexander Åblad Spirit in the Screen: The effect of CuePilot on the viewer’s experience in live broadcasted music competitions
2020 Samuel Westman Granlund & Stefan Kovacevic Radiorummets reverb: Preferensmapping av efterklang för Inspelad talröst
2020 Kalle Meurman & Elias Alkvist Cetin Att lyssna mellan raderna - Ekvivalens mellan trycktaböcker och ljudböcker gällande subjektiv uppfattning
2020 Gabriella Dalman & Jonathan Hedin Förmågan att genomskåda en röstklon: Faktorer som påverkar genomskådning av AI-genererade röstkloner
2019 Mina Tavakoli & Carl Calado Zettergren Skillnad i skärmstorlek och skärmtyp: påverkan på inlärning
2019 Josefine Hölling & Maria Svahn Rytm som sensomotoriskt stöd vid gångproblem orsakat av neurologisk sjukdom: Hur typen av auditiv stimulus påverkar steglängd och stegfrekvens
2019 Martin Linder Nilsson & Johannes Loor Bass as an indicator of quality: The relation between bass levels and quality perception in headphones
2019 Josefine Lindén Ljudbokens intåg: Vad händer med läsförståelsen vid ökad uppspelningshastighet?
2019 Hanna Bjarre & Matilda Richardsson Visual feedback in casino games: Visual feedback affects gaming in casino games
2017 Joar Nykvist Sonification in Kinesiophobia Therapy: Presenting Motion Capture Data as Mechanical Quantities
2016 Pietro Mattei & Stefan Stolica (Södertörn University) SoundCubes prototype: Providing new stimulating auditory training forpeople with hearing impairments
2016 Mikael Herrera & Georg Schierbeck (Södertörn University) Disadvantages of using non-linear video in shallow learning situations - a critical perspective on current trends
2015 Erika Krauser (Södertörn University) Have Fun While Waiting: A study about the integration of interactive digital technology in amusement parks
2015 Tilde Arvedson & Anna Lundemo Analysing and classifying wheelchair movements from motion capture data
2015 Salomon Höglund & Hampus Nyberg (Södertörn University) Röststyrning för äldreboendes sängar: Ett komplement till fysiska kontroller
2015 Kristin Olofsson & Justyna Karpinska (Södertörn University) Leap Motion: A study in user experience of hand gestures as an input device for personal computers
2015 Marilde Nykvist (Södertörn University) Interactive music streaming services: An inventory of functions in music streaming services in relation to the web development and the demand of the user
2014 Magnus Johnson & Rasmus Svensson (Södertörn University) Interactive Music Recommender Systems : An Exploration of Current Trends & Future Predictions based on Researcher, Industry & User Point of views
2013 Max Alrup Software development for mobile devices: Music Production Application for Android
2012 Erik Bodin & Viktor Hagerman Notifikation genom ljudförändring
2012 Sabina Andersson & Lars Gribbe Musikperception hos hörselskadade
2012 Henrik Bygdeman & Love Larsson Musikers inställning till musicerande med iOS- produkter inom elektronisk musik
2012 Emma Frid & Andreas Almqvist Music Out of Thin Air: A musical toy based on Kinect
2012 Jimmie Paloranta & Ida Renström Automized Optimization of Stage Monitor Hearing – Moving the monitor hearing sweet spot in real time – a solution for the moving musicians on stage?
2010 Johan Hosk Usability testing digital musical instruments: Evaluating the iPhone Ocarina