Publikationer av Kristina Höök
Refereegranskade
Artiklar
[1]
P. Karpashevich et al., "Touching Our Breathing through Shape-Change : Monster, Organic Other, or Twisted Mirror," ACM Transactions on Computer-Human Interaction, vol. 29, no. 3, 2022.
[2]
K. Höök och J. Löwgren, "Defining Interaction Design by Its Ideals: A Discipline in Transition," She Ji : The Journal of Design, Economics, and Innovation, vol. 7, no. 1, s. 24-40, 2021.
[3]
K. Höök et al., "Unpacking Non-Dualistic Design : The Soma Design Case," ACM Transactions on Computer-Human Interaction, vol. 28, no. 6, 2021.
[4]
M. Alfaras et al., "Biosensing and Actuation-Platforms Coupling Body Input-Output Modalities for Affective Technologies," Sensors, vol. 20, no. 21, 2020.
[5]
K. Höök, "Why mess with users’ autonomy? : On ideals and dualism in design," Human-Computer Interaction, s. 1-6, 2020.
[6]
P. Sanches et al., "Ambiguity as a resource to inform proto-practices : The case of skin conductance," ACM Transactions on Computer-Human Interaction, vol. 26, no. 4, 2019.
[7]
[8]
F. ". Mueller et al., "Body-centric Computing : Results from a Weeklong Dagstuhl Seminar in a German Castle," interactions, vol. 25, no. 4, s. 34-39, 2018.
[9]
K. Höök et al., "Embracing First-Person Perspectives in Soma-Based Design," INFORMATICS-BASEL, vol. 5, no. 1, 2018.
[10]
B. Brown, S. Bodker och K. Höök, "Does HCI scale? : Scale hacking and the relevance of HCI," interactions, vol. 24, no. 5, s. 28-33, 2017.
[11]
B. Gaver och K. Höök, "In Search of the Elusive CHI Design Paper," interactions, vol. 24, no. 2, s. 22-23, 2017.
[12]
W. Gaver och K. Höök, "What makes a good CHI design paper?," interactions, vol. 24, no. 3, s. 20-21, 2017.
[13]
D. Wilde et al., "Embodying Embodied Design Research Techniques," Aarhus Series on Human Centered Computing, vol. 1, no. 1, 2015.
[14]
[15]
[16]
[17]
A. Stahl, J. Lowgren och K. Höök, "Evocative Balance : Designing for Interactional Empowerment," International Journal of Design, vol. 8, no. 1, s. 43-57, 2014.
[18]
H. M. Mentis, J. Laaksolahti och K. Höök, "My Self and You : Tension in Bodily Sharing of Experience," ACM Transactions on Computer-Human Interaction, vol. 21, no. 4, 2014.
[19]
[20]
K. Höök och J. Löwgren, "Strong Concepts : Intermediate-Level Knowledge in Interaction Design Research," ACM Transactions on Computer-Human Interaction, vol. 19, no. 3, 2012.
[21]
K. Höök, "Affective loop experiences : designing for interactional embodiment," Philosophical Transactions of the Royal Society of London. Biological Sciences, vol. 364, no. 1535, s. 3585-3595, 2009.
[22]
A. Ståhl et al., "Experiencing the Affective Diary," Journal of personal and ubiquitous computing, vol. 13, no. 5, s. 365-378, 2009.
[23]
P. Sundström, A. Ståhl och K. Höök, "In situ informants exploring an emotional mobile messaging system in their everyday practice," International journal of human-computer studies, vol. 65, no. 4, s. 388-403, 2007.
Konferensbidrag
[24]
M. Balaam et al., "Exploring the Somatic Possibilities of Shape-Changing Car Seats," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 3354-3371.
[25]
M. Gamboa et al., "More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 364-367.
[26]
M. Sondoqah et al., "Programming Human-Drone Interactions : Lessons from the Drone Arena Challenge," i MOBISYS 2024 - Proceedings of the 10th Workshop on Micro Aerial Vehicle Networks, Systems, and Applications, DroNet 2024 and the 22nd Annual International Conference on Mobile Systems, Applications and Services, 2024, s. 49-54.
[27]
M. Sondoqah et al., "Shaping and Being Shaped by Drones : Programming in Perception-Action Loops," i DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 2926-2945.
[28]
K. Höök, K. Andersen och S. Kozel, "Ten Permissions for Facilitating (Live) Design Activities," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 392-395.
[29]
Y. Luft, P. Karpashevich och K. Höök, "Boards Hit Back : Reflecting on Martial Arts Practices Through Soma Design," i Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23), 2023, s. 1-18.
[30]
J. Marshall et al., "Collision Design," i CHI EA '23 : Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
[31]
O. Kilic Afsar et al., "Corsetto : A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice," i CHI '23 : Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023, s. 1-23.
[32]
R. Garrett et al., "Felt Ethics : Cultivating Ethical Sensibility in Design Practice," i CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
[33]
M. Ghajargar et al., "Graspable AI : Physical Forms as Explanation Modality for Explainable AI," i ACM International Conference Proceeding Series, 2022.
[34]
A. Ståhl et al., "Making New Worlds - Transformative Becomings with Soma Design," i CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022, s. 1-17.
[35]
C. Windlin, K. Höök och J. Laaksolahti, "Sketching Soma Bits," i DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference : Digital Wellbeing, 2022, s. 1758-1772.
[36]
K. Höök, "Soma Design : Intertwining Aesthetics, Ethics and Movement," i AVI 2022 : Proceedings of the 2022 International Conference on Advanced Visual Interfaces, 2022.
[37]
E. R. Stepanova et al., "Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems," i CHI '22 : Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022.
[38]
C. Claisse et al., "Tangible Interaction for SupportingWell-being," i 2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022, 30 April 2022 through 5 May 2022, Virtual, Online : Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022.
[39]
G. Wadley et al., "The Future of Emotion in Human-Computer Interaction," i CHI EA '22 : Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022.
[40]
K. Popova et al., "Vulnerability as an ethical stance in soma design processes," i CHI '22 : Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022.
[41]
P. Tennent et al., "Articulating Soma Experiences using Trajectories," i CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021, s. 1-16.
[42]
W. Ju et al., "DIS 2021 Chairs Welcome," i DIS 2021 - Companion Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, 2021.
[43]
A. Jung et al., "Exploring Awareness of Breathing through Deep Touch Pressure," i Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21), 2021.
[44]
M. Ghajargar et al., "From "Explainable AI" to "Graspable AI"," i TEI 2021 - Proceedings of the 15th International Conference on Tangible, Embedded, and Embodied Interaction, 2021.
[45]
Ö. Kilic Afsar et al., "OmniFiber : Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the Fabric of Everyday Life'," i UIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021, s. 1010-1026.
[46]
T. Schiphorst, L. Loke och K. Höök, "Designing for Sensory Appreciation : Cultivating Somatic Approaches to Experience Design," i CHI'20 : Extended abstracts of the 2020 chi conference on human factors in computing systems, 2020.
[47]
S. Eriksson et al., "Ethics in Movement - Shaping and Being Shaped in Human-Drone Interaction," i CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing System, 2020.
[48]
M. Alfaras et al., "From Biodata to Somadata," i CHI ’20, April 25–30, 2020, Honolulu, HI, USA., 2020.
[49]
C. Sas et al., "Mental wellbeing : Future agenda drawing from design, HCI and big data," i DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference, 2020, s. 425-428.
[50]
K. Höök, "Soma Design - Intertwining Aesthetics, Ethics and Movement," i TEI'20 : PROCEEDINGS OF THE FOURTEENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION, 2020, s. 1-1.
[51]
P. Tennent et al., "Soma Design and Sensory Misalignment," i 2020 ACM CHI Conference on Human Factors in Computing Systems, CHI 2020, 2020.
[52]
J. M. Avila et al., "Soma design for nime," i Proceedings of the International Conference on New Interfaces for Musical Expression, 2020, s. 489-494.
[53]
A. Lucero et al., "A sample of one : First-person research methods in HCI," i DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference, 2019, s. 385-388.
[54]
S. Eriksson et al., "Dancing with Drones : Crafting Novel Artistic Expressions through Intercorporeality," i Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019, s. 617:1-617:12.
[55]
M. Balaam et al., "Emotion Work in Experience-Centred Design," i CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK, 2019.
[56]
P. Sanches et al., "HCI and Affective Health : Taking stock of a decade of studies and charting future research directions," i In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
[57]
G. Cockton et al., "Moving Towards a Journal-centric Publication Model for CHI : Possible Paths, Opportunities and Risks," i CHI EA '19 EXTENDED ABSTRACTS : EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019.
[58]
C. Windlin et al., "Soma Bits - Mediating Technology to Orchestrate Bodily Experiences," i Proceedings of the 4th Biennial Research Through Design Conference19–22/03/2019, 2019.
[59]
K. Höök et al., "Soma design and politics of the body addressing conceptual dichotomies through somatic engagement," i HTTF 2019 : Proceedings of the Halfway to the Future Symposium 2019, 2019.
[60]
V. Tsaknaki et al., "Teaching Soma Design," i In Proceedings of the 2019 Conference on Designing Interactive Systems (DIS '19), ACM Digital Library, 2019, s. 1237-1249.
[61]
G. Fitzpatrick et al., "Daring to change : Creating a slower more sustainable academic life," i Conference on Human Factors in Computing Systems - Proceedings, 2018.
[62]
V. ’. Šimbelis et al., "Delete by Haiku : Poetry from Old SMS Messages," i Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017, s. 460-460.
[63]
K. Höök et al., "Soma-based design theory," i Conference on Human Factors in Computing Systems - Proceedings, 2017, s. 550-557.
[64]
K. Höök et al., "Move to be moved," i Conference on Human Factors in Computing Systems - Proceedings, 2016, s. 3301-3308.
[65]
M. Jonsson et al., "The aesthetics of heat : Guiding awareness with thermal stimuli," i TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, 2016, s. 109-117.
[66]
A. Ståhl et al., "The soma mat and breathing light," i Conference on Human Factors in Computing Systems - Proceedings, 2016, s. 305-308.
[67]
K. Höök et al., "Knowledge production in interaction design," i Conference on Human Factors in Computing Systems - Proceedings, 2015, s. 2429-2432.
[68]
V. '. Simbelis et al., "Repurposing Bits and Pieces of the Digital," i 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2015, s. 840-851.
[69]
K. Höök et al., "Somaesthetic Appreciation Design," i 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2015, s. 3131-3142.
[70]
M. Tscheligi et al., ""Touch me" - Workshop on tactile user experience evaluation methods," i Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014, s. 41-44.
[71]
H. Mentis et al., "Designing for the experiential body," i Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014, s. 1069-1073.
[72]
C. Unander-Scharin et al., "Interacting with the Vocal Chorder : Re-empowering the Opera Diva," i CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
[73]
V. Šimbelis et al., "Metaphone : Machine aesthetics meets interaction design," i CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, s. 1-10.
[74]
C. Unander-Scharin, Å. Unander-Scharin och K. Höök, "The Vocal Chorder : Empowering opera singers with a large interactive instrument," i CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014, s. 1001-1010.
[75]
C. Sas et al., "AffectCam : arousal-augmented sensecam for richer recall of episodic memories," i CHI2013 Changing perspectives : extended abstracts : the 31st Annual CHI Conference on Human Factors in Computing Systems, 2013, s. 1041-1046.
[76]
V. Simbelis och K. Höök, "Metaphone : an artistic exploration of biofeedback and machine aesthetics," i CHI EA '13 CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013, s. 2995-2998.
[77]
C. Unander-Scharin, K. Höök och L. Elblaus, "The throat III: disforming operatic voices through a novel interactive instrument," i Proceedings of CHI 2013 Extended Abstracts, 2013, s. 3007-3010.
[78]
M. Obrist et al., "Theory and practice in ux research : uneasy bedfellows?," i Conference on Human Factors in Computing Systems - Proceedings, 2013, s. 2433-2438.
[79]
P. Ferreira och K. Höök, "Appreciating plei-plei around mobiles : playfulness in Rah island," i Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI '12), 2012, s. 2015-2024.
[80]
J. A. Konstan, E. H. Chi och K. Höök, "Welcome to CHI 2012!," i Conference on Human Factors in Computing Systems, 2012.
[81]
P. Ferreira och K. Höök, "Bodily Orientations around Mobiles : Lessons Learnt in Vanuatu," i Proocedings of CHI'11, 2011.
[82]
[83]
K. Isbister et al., "Generating ideas and building prototypes," i Cognitive Technologies, 2011, s. 671-685.
[84]
A. Ståhl, K. Höök och E. Kosmack-Vaara, "REFLECTING ON THE DESIGN PROCESS OF AFFECTIVE HEALTH," i Proceedings of IASDR2011, the 4th World Conference on Design Research, 2011, s. 1-12.
[85]
[86]
E. Vaara et al., "Temporal Relations in Affective Health," i In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: : Extending Boundaries, 2010, s. 833-838.
[87]
E. Vaara, K. Höök och J. Tholander, "Mirroring Bodily Reactions Over Time," i Extended Abstracts on Human Factors in Computing System., 2009, s. 4471-4476.
[88]
K. Höök et al., "Interactional Empowerment," i CHI 2008 Proceedings - Dignity in Design, 2008, s. 647-656.
[89]
P. Ferreira et al., "License to chill! : how to empower users to cope with stress," i NordiCHI '08 : Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, 2008, s. 123-132.
[90]
A. Ståhl och K. Höök, "Reflecting on the Design Process of the Affective Diary," i Proeedings NordiChi, October 20-22, 2008, 2008, s. 559-564.
[91]
A. Ståhl, K. Höök och P. Sundström, "A Foundation for Emotional Expressivity," i DUX, Designing for User Experience, 2005.
[92]
P. Sundström, A. Ståhl och K. Höök, "A user-centered approach to affective interaction," i AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS, 2005, s. 931-938.
[93]
A. Oulasvirta, S. Tamminen och K. Höök, "Comparing two approaches to context : Realism and constructivism," i Critical Computing - Between Sense and Sensibility : Proceedings of the 4th Decennial Aarhus Conference, 2005, s. 195-198.
Kapitel i böcker
[94]
Y. Fernaeus, K. Höök och A. Ståhl, "Designing for Joyful Movement," i Funology 2 : From Usability to Enjoyment, Mark Blythe and Andrew Monk red., : Springer, 2018, s. 193-207.
[95]
K. Höök, "Affective Computing," i The Encyclopedia of Human-Computer Interaction, Soegaard, Mads and Dam, Rikke Friis red., 2. uppl. Aarhus, Denmark : The Interaction Design Foundation, 2012.
[96]
Y. Fernaeus et al., "Understanding users and their situation," i Cognitive Technologies, : Springer Verlag, 2011, s. 657-670.
Icke refereegranskade
Artiklar
[97]
[98]
K. Höök och R. Comber, "Sustainable practices for the academic business sector : publish in journals such as TOCHI," interactions, vol. 27, no. 4, s. 99-100, 2020.
[99]
[100]
P. Fagerberg, A. Ståhl och K. Höök, "eMoto : emotionally engaging interaction," Personal and Ubiquitous Computing, vol. 8, no. 5, s. 377-381, 2004.
Konferensbidrag
[101]
J. La Delfa et al., "Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations," i DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 3336-3353.
[102]
J. La Delfa et al., "How to Train Your Drone: Exploring the umwelt as a design metaphor for human-drone interaction," i DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 2987-3001.
Böcker
[103]
[104]
Kapitel i böcker
[105]
K. Höök, "Digitaliseringen av det Vardagliga," i Om Sverige i framtiden – en antologi om digitaliseringens möjligheter (SOU 2015:65), : Statens offentliga utredningar (SOU), 2015, s. 165-194.
[106]
P. Ferreira och K. Höök, "The Case for Play in the Developing World : Lessons from Rah Island, Vanuatu," i Indigenous People and Mobile Technologies, Laurel Evelyn Dyson, Stephen Grant, Max Hendriks red., : Routledge, 2015.
[107]
K. Höök, "Affect and experiential approaches," i The SAGE Handbook of Digital Technology Research, : Sage Publications, 2013, s. 174-188.
Proceedings (redaktörskap)
[108]
"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems," New York, NY, USA, ACM Press, 2012.
Övriga
[109]
[110]
[111]
[112]
A. Lundström, Y. Fernaeus och K. Höök, "Exergy, Anergy, and Intergy : Uncovering Energy in Interaction," (Manuskript).
Senaste synkning med DiVA:
2024-12-22 00:13:13