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Publications by Arzu Güneysu

Peer reviewed

Articles

[1]
Mohamed, Y., Güneysu Özgür, A., Lemaignan, S. & Leite, I. (2023). Multi-modal Affect Detection Using Thermal and Optical Imaging in a Gamified Robotic Exercise. International Journal of Social Robotics.
[2]
Olsen, J. K., Güneysu Özgür, A., Sharma, K. & Johal, W. (2022). Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities. International Journal of Child-Computer Interaction, 31.
[3]
Sylla, C., Heljakka, K., Catala, A. & Güneysu Özgür, A. (2022). Smart Toys, Smart Tangibles, Robots and other Smart Things for Children. International Journal of Child-Computer Interaction, 33, 100489.
[4]
Güneysu Özgür, A., Wessel, M. J., Olsen, J. K., Cadic-Melchior, A. G., Zufferey, V., Johal, W. ... Hummel, F. C. (2022). The effect of gamified robot-enhanced training on motor performance in chronic stroke survivors. Heliyon, 8(11), e11764.

Conference papers

[5]
Güneysu Özgür, A., Reis, H. I. S., Kuoppamäki, S., Sylla, C. M. (2024). Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling : Co-Design of Activities and Feasibility Study. In Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024. (pp. 665-669). Association for Computing Machinery (ACM).
[6]
Güneysu Özgür, A., Yadollahi, E., Indurkhya, B. (2023). Lessons Learned from in the Wild Child-Robot Interaction in Multiple Ecosystems of Care and Education. In HAI 2023 - Proceedings of the 11th Conference on Human-Agent Interaction. (pp. 142-151). Association for Computing Machinery (ACM).
[7]
Tozadore, D. C., Nasir, J., Gillet, S., Van Den Berghe, R., Güneysu Özgür, A., Johal, W. (2023). Robots for Learning 7 (R4L) : A Look from Stakeholders' Perspective. In HRI 2023: Companion of the ACM/IEEE International Conference on Human-Robot Interaction. (pp. 935-937). Association for Computing Machinery (ACM).
[8]
Tozadore, D. C., Güneysu Özgür, A., Kuoppamäki, S. (2023). Teacher's Perception on Social Robots to Promote the Integration of Children with Migration Background. In HAI '23: Proceedings of the 11th International Conference on Human-Agent Interaction. Association for Computing Machinery (ACM).
[9]
Güneysu Özgür, A., Khodr, H., Akeddar, M., Roust, M., Dillenbourg, P. (2022). Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy. In RO-MAN 2022 - 31st IEEE International Conference on Robot and Human Interactive Communication: Social, Asocial, and Antisocial Robots. (pp. 358-364). Institute of Electrical and Electronics Engineers (IEEE).
[10]
Güneysu Özgür, A., Majlesi, A. R., Taburet, V., Meijer, S., Leite, I., Kuoppamäki, S. (2022). Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children. In Proceedings of Interaction Design and Children, IDC 2022. (pp. 536-543). Association for Computing Machinery, Inc.
[11]
Demir Kanik, S. U., Yin, W., Güneysu Özgür, A., Ghadirzadeh, A., Björkman, M., Kragic, D. (2022). Improving EEG-based Motor Execution Classification for Robot Control. In Proceedings 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022: Social Computing and Social Media: Design, User Experience and Impact. (pp. 65-82). Springer Nature.
[12]
Yuceturk, N. E., Demir, S., Ozdemir, Z., Bejan, I., Dresevic, N., Katanic, M., Dillenbourg, P., Soysal, A., Güneysu Özgür, A. (2022). Predictive Analysis of Errors During Robot-Mediated Gamified Training. In 2022 International Conference On Rehabilitation Robotics (ICORR). Institute of Electrical and Electronics Engineers (IEEE).
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