Our first paper: “Deriving Coding-Specific Sub-Models from LLMs using Resource-Efficient Pruning”
We are happy to announce that our first paper will appear in the Proceedings of the Second International Workshop on Large Language Models for Code (LLM4Code). The paper title is “Deriving Coding-Specific Sub-Models from LLMs using Resource-Efficient Pruning“, and this is joint work with Laura Puccioni (now at Spotify), Alireza Farshin (now at NVIDIA), Mariano Scazzariello (now at RISE), Changjie Wang, Marco Chiesa, and Dejan Kostic (KTH).
Abstract is below:
Large Language Models (LLMs) have demonstrated their exceptional performance in various complex code generation tasks. However, their broader adoption is limited by significant computational demands and high resource requirements, particularly memory and processing power. To mitigate such requirements, model pruning techniques are used to create more compact models with significantly fewer parameters. However, current approaches do not focus on the efficient extraction of programming-language-specific sub-models. In this work, we explore the idea of efficiently deriving coding-specific sub-models through unstructured pruning (i.e., Wanda). We investigate the impact of different domain-specific calibration datasets on pruning outcomes across three distinct domains and extend our analysis to extracting four language-specific sub-models: Python, Java, C++, and JavaScript. We are the first to efficiently extract programming-language-specific sub-models using appropriate calibration datasets while maintaining acceptable accuracy w.r.t. full models. We are also the first to provide analytical evidence that domain-specific tasks activate distinct regions within LLMs, supporting the creation of specialized sub-models through unstructured pruning. We believe that this work has significant potential to enhance LLM accessibility for coding by reducing computational requirements to enable local execution on consumer-grade hardware, and supporting faster inference times critical for real-time development feedback.