Class information for: |
Basic class information |
Class id | #P | Avg. number of references |
Database coverage of references |
---|---|---|---|
19547 | 500 | 36.3 | 18% |
Hierarchy of classes |
The table includes all classes above and classes immediately below the current class. |
Terms with highest relevance score |
rank | Term | termType | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|---|
1 | TANGIBLE INTERACTION | authKW | 482579 | 4% | 44% | 18 |
2 | INTERACTION DESIGN | authKW | 456191 | 8% | 18% | 41 |
3 | INTERNATIONAL JOURNAL OF DESIGN | journal | 357886 | 7% | 17% | 35 |
4 | ORGANIC USER INTERFACES | authKW | 305348 | 1% | 100% | 5 |
5 | DIGITAL CREATIVITY | journal | 246146 | 6% | 13% | 32 |
6 | COMPUTATIONAL COMPOSITES | authKW | 244279 | 1% | 100% | 4 |
7 | PERSONAL AND UBIQUITOUS COMPUTING | journal | 235436 | 13% | 6% | 63 |
8 | EMBODIED INTERACTION | authKW | 195405 | 2% | 27% | 12 |
9 | AESTHETICS OF INTERACTION | authKW | 183209 | 1% | 100% | 3 |
10 | EXPERIENCE CENTRED DESIGN | authKW | 183209 | 1% | 100% | 3 |
Web of Science journal categories |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | Computer Science, Cybernetics | 44790 | 28% | 1% | 140 |
2 | Art | 21069 | 18% | 0% | 90 |
3 | Ergonomics | 18758 | 18% | 0% | 91 |
4 | Computer Science, Information Systems | 5330 | 27% | 0% | 135 |
5 | Architecture | 3218 | 4% | 0% | 20 |
6 | Telecommunications | 1870 | 17% | 0% | 83 |
7 | Engineering, Manufacturing | 1412 | 9% | 0% | 47 |
8 | Computer Science, Theory & Methods | 1065 | 13% | 0% | 66 |
9 | Social Sciences, Interdisciplinary | 950 | 7% | 0% | 37 |
10 | Engineering, General | 761 | 10% | 0% | 49 |
Address terms |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | HUMAN COMP INTERACT DESIGN PROGRAM | 122139 | 0% | 100% | 2 |
2 | SYNAESTHET MEDIA | 122139 | 0% | 100% | 2 |
3 | CULTURE COMMUN COMP | 109923 | 1% | 60% | 3 |
4 | IND DESIGN | 98441 | 8% | 4% | 41 |
5 | MEDIA TECHNOL PROD DEV | 81425 | 0% | 67% | 2 |
6 | DESIGNED INTELLIGENCE GRP | 81421 | 1% | 33% | 4 |
7 | AUSTRALIAN CRC INTERACT DESIGN | 61070 | 0% | 100% | 1 |
8 | BEHAV SAFETY INJURY PREVENT GRP | 61070 | 0% | 100% | 1 |
9 | CAIPS GRP AGENTES INTELIGENTES PERSONAGENS SINT | 61070 | 0% | 100% | 1 |
10 | COMMUN DESIGN GRP | 61070 | 0% | 100% | 1 |
Journals |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
---|---|---|---|---|---|
1 | INTERNATIONAL JOURNAL OF DESIGN | 357886 | 7% | 17% | 35 |
2 | DIGITAL CREATIVITY | 246146 | 6% | 13% | 32 |
3 | PERSONAL AND UBIQUITOUS COMPUTING | 235436 | 13% | 6% | 63 |
4 | ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION | 125662 | 5% | 9% | 23 |
5 | INTERACTING WITH COMPUTERS | 87774 | 7% | 4% | 36 |
6 | HUMAN-COMPUTER INTERACTION | 42120 | 3% | 5% | 14 |
7 | DESIGN ISSUES | 22128 | 2% | 3% | 12 |
8 | INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES | 20209 | 5% | 1% | 23 |
9 | DESIGN JOURNAL | 17905 | 1% | 4% | 7 |
10 | UNIVERSAL ACCESS IN THE INFORMATION SOCIETY | 11364 | 1% | 3% | 7 |
Author Key Words |
Rank | Term | Chi square | Shr. of publ. in class containing term |
Class's shr. of term's tot. occurrences |
#P with term in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | TANGIBLE INTERACTION | 482579 | 4% | 44% | 18 | Search TANGIBLE+INTERACTION | Search TANGIBLE+INTERACTION |
2 | INTERACTION DESIGN | 456191 | 8% | 18% | 41 | Search INTERACTION+DESIGN | Search INTERACTION+DESIGN |
3 | ORGANIC USER INTERFACES | 305348 | 1% | 100% | 5 | Search ORGANIC+USER+INTERFACES | Search ORGANIC+USER+INTERFACES |
4 | COMPUTATIONAL COMPOSITES | 244279 | 1% | 100% | 4 | Search COMPUTATIONAL+COMPOSITES | Search COMPUTATIONAL+COMPOSITES |
5 | EMBODIED INTERACTION | 195405 | 2% | 27% | 12 | Search EMBODIED+INTERACTION | Search EMBODIED+INTERACTION |
6 | AESTHETICS OF INTERACTION | 183209 | 1% | 100% | 3 | Search AESTHETICS+OF+INTERACTION | Search AESTHETICS+OF+INTERACTION |
7 | EXPERIENCE CENTRED DESIGN | 183209 | 1% | 100% | 3 | Search EXPERIENCE+CENTRED+DESIGN | Search EXPERIENCE+CENTRED+DESIGN |
8 | RESEARCH THROUGH DESIGN | 183203 | 1% | 50% | 6 | Search RESEARCH+THROUGH+DESIGN | Search RESEARCH+THROUGH+DESIGN |
9 | TANGIBLE USER INTERFACES | 170561 | 2% | 31% | 9 | Search TANGIBLE+USER+INTERFACES | Search TANGIBLE+USER+INTERFACES |
10 | AESTHETIC INTERACTION | 162850 | 1% | 67% | 4 | Search AESTHETIC+INTERACTION | Search AESTHETIC+INTERACTION |
Core articles |
The table includes core articles in the class. The following variables is taken into account for the relevance score of an article in a cluster c: (1) Number of references referring to publications in the class. (2) Share of total number of active references referring to publications in the class. (3) Age of the article. New articles get higher score than old articles. (4) Citation rate, normalized to year. |
Rank | Reference | # ref. in cl. |
Shr. of ref. in cl. |
Citations |
---|---|---|---|---|
1 | VALLGARDA, A , (2014) GIVING FORM TO COMPUTATIONAL THINGS: DEVELOPING A PRACTICE OF INTERACTION DESIGN.PERSONAL AND UBIQUITOUS COMPUTING. VOL. 18. ISSUE 3. P. 577-592 | 13 | 100% | 4 |
2 | CARROLL, JM , ROSSON, MB , (2013) WILD AT HOME: THE NEIGHBORHOOD AS A LIVING LABORATORY FOR HCI.ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. VOL. 20. ISSUE 3. P. - | 13 | 50% | 5 |
3 | JAFARINAIMI, N , (2015) MRX AS A PARTICIPATORY PLATFORM.DIGITAL CREATIVITY. VOL. 26. ISSUE 3-4. P. 207 -220 | 7 | 78% | 1 |
4 | CARROLL, JM , HOFFMAN, B , HAN, K , ROSSON, MB , (2015) REVIVING COMMUNITY NETWORKS: HYPERLOCALITY AND SUPRATHRESHOLDING IN WEB 2.0 DESIGNS.PERSONAL AND UBIQUITOUS COMPUTING. VOL. 19. ISSUE 2. P. 477 -491 | 9 | 60% | 1 |
5 | LOKE, L , ROBERTSON, T , (2013) MOVING AND MAKING STRANGE: AN EMBODIED APPROACH TO MOVEMENT-BASED INTERACTION DESIGN.ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. VOL. 20. ISSUE 1. P. - | 6 | 86% | 5 |
6 | KWON, H , KIM, H , LEE, W , (2014) INTANGIBLES WEAR MATERIALITY VIA MATERIAL COMPOSITION.PERSONAL AND UBIQUITOUS COMPUTING. VOL. 18. ISSUE 3. P. 651-669 | 5 | 100% | 3 |
7 | MENTIS, HM , LAAKSOLAHTI, J , HOOK, K , (2014) MY SELF AND YOU: TENSION IN BODILY SHARING OF EXPERIENCE.ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. VOL. 21. ISSUE 4. P. - | 7 | 70% | 1 |
8 | VAN DEN HOVEN, E , VAN DE GARDE-PERIK, E , OFFERMANS, S , VAN BOERDONK, K , LENSSEN, KMH , (2013) MOVING TANGIBLE INTERACTION SYSTEMS TO THE NEXT LEVEL.COMPUTER. VOL. 46. ISSUE 8. P. 70 -76 | 5 | 100% | 0 |
9 | MAZALEK, A , VAN DEN HOVEN, E , (2009) FRAMING TANGIBLE INTERACTION FRAMEWORKS.AI EDAM-ARTIFICIAL INTELLIGENCE FOR ENGINEERING DESIGN ANALYSIS AND MANUFACTURING. VOL. 23. ISSUE 3. P. 225-235 | 6 | 86% | 7 |
10 | WIBERG, M , (2014) METHODOLOGY FOR MATERIALITY: INTERACTION DESIGN RESEARCH THROUGH A MATERIAL LENS.PERSONAL AND UBIQUITOUS COMPUTING. VOL. 18. ISSUE 3. P. 625-636 | 5 | 83% | 11 |
Classes with closest relation at Level 1 |