Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
2374 | 3842 | 39.0 | 47% |
Classes in level above (level 3) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
412 | 25784 | COMMUNICATION//JOURNAL OF BROADCASTING & ELECTRONIC MEDIA//JOURNALISM QUARTERLY |
Classes in level below (level 1) |
ID, lev. below | Publications | Label for level below |
---|---|---|
4236 | 1746 | MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES |
9429 | 1088 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL |
17240 | 546 | DANCE DANCE REVOLUTION//EXERGAMING//ACTIVE VIDEO GAMES |
23302 | 296 | VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME |
28538 | 166 | DEPENDENT CORRELATIONS//DOSE EQUIVALENCY//CHISQUARE TEST |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | VIDEO GAMES | Author keyword | 129 | 36% | 8% | 292 |
2 | MEDIA VIOLENCE | Author keyword | 70 | 70% | 2% | 58 |
3 | VIOLENT VIDEO GAMES | Author keyword | 62 | 80% | 1% | 39 |
4 | CYBERPSYCHOLOGY & BEHAVIOR | Journal | 54 | 24% | 5% | 200 |
5 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | Journal | 52 | 24% | 5% | 188 |
6 | FEAR OF FLYING | Author keyword | 37 | 81% | 1% | 22 |
7 | PL TECHNOL NEUROPSYCHOL | Address | 28 | 46% | 1% | 46 |
8 | GAMES AND CULTURE | Journal | 26 | 38% | 1% | 54 |
9 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | Journal | 22 | 18% | 3% | 110 |
10 | PATHOLOGICAL GAMING | Author keyword | 21 | 90% | 0% | 9 |
Web of Science journal categories |
Author Key Words |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | VIDEO GAMES | 129 | 36% | 8% | 292 | Search VIDEO+GAMES | Search VIDEO+GAMES |
2 | MEDIA VIOLENCE | 70 | 70% | 2% | 58 | Search MEDIA+VIOLENCE | Search MEDIA+VIOLENCE |
3 | VIOLENT VIDEO GAMES | 62 | 80% | 1% | 39 | Search VIOLENT+VIDEO+GAMES | Search VIOLENT+VIDEO+GAMES |
4 | FEAR OF FLYING | 37 | 81% | 1% | 22 | Search FEAR+OF+FLYING | Search FEAR+OF+FLYING |
5 | PATHOLOGICAL GAMING | 21 | 90% | 0% | 9 | Search PATHOLOGICAL+GAMING | Search PATHOLOGICAL+GAMING |
6 | VIOLENT COMPUTER GAMES | 21 | 90% | 0% | 9 | Search VIOLENT+COMPUTER+GAMES | Search VIOLENT+COMPUTER+GAMES |
7 | DANCE DANCE REVOLUTION | 20 | 100% | 0% | 9 | Search DANCE+DANCE+REVOLUTION | Search DANCE+DANCE+REVOLUTION |
8 | PRESENCE | 16 | 16% | 2% | 92 | Search PRESENCE | Search PRESENCE |
9 | FLIGHT PHOBIA | 15 | 82% | 0% | 9 | Search FLIGHT+PHOBIA | Search FLIGHT+PHOBIA |
10 | MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES | 15 | 71% | 0% | 12 | Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES | Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | MEDIA VIOLENCE | 133 | 61% | 4% | 142 |
2 | PRESENCE QUESTIONNAIRE | 102 | 67% | 2% | 92 |
3 | VIDEO GAMES | 90 | 37% | 5% | 192 |
4 | TELEVISION VIOLENCE | 77 | 53% | 3% | 100 |
5 | VIOLENT VIDEO GAMES | 72 | 54% | 2% | 91 |
6 | ACROPHOBIA | 47 | 58% | 1% | 54 |
7 | GRADED EXPOSURE | 44 | 78% | 1% | 29 |
8 | PHYSIOLOGICAL AROUSAL | 39 | 44% | 2% | 67 |
9 | COMPUTER GAMES | 33 | 33% | 2% | 80 |
10 | MUSINGS | 31 | 82% | 0% | 18 |
Journals |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | CYBERPSYCHOLOGY & BEHAVIOR | 54 | 24% | 5% | 200 |
2 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS | 52 | 24% | 5% | 188 |
3 | GAMES AND CULTURE | 26 | 38% | 1% | 54 |
4 | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | 22 | 18% | 3% | 110 |
5 | MEDIA PSYCHOLOGY | 10 | 17% | 1% | 54 |
6 | VIRTUAL REALITY | 6 | 19% | 1% | 28 |
7 | JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS | 2 | 14% | 0% | 12 |
Reviews |
Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
---|---|---|---|---|
Video Games Do Affect Social Outcomes A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play | 2014 | 18 | 88 | 93% |
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research | 2013 | 26 | 50 | 88% |
From presence to consciousness through virtual reality | 2005 | 211 | 53 | 74% |
Active Video Games and Health Indicators in Children and Youth: A Systematic Review | 2013 | 16 | 50 | 84% |
Gaming for Health: A Systematic Review of the Physical and Cognitive Effects of Interactive Computer Games in Older Adults | 2015 | 2 | 25 | 36% |
Engagement in digital entertainment games: A systematic review | 2012 | 32 | 56 | 70% |
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools | 2013 | 24 | 75 | 53% |
Virtual reality exposure therapy for anxiety disorders: A meta-analysis | 2008 | 117 | 27 | 67% |
Internet Gaming Addiction: A Systematic Review of Empirical Research | 2012 | 45 | 71 | 49% |
Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review | 2010 | 90 | 52 | 54% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | PL TECHNOL NEUROPSYCHOL | 28 | 46% | 1.2% | 46 |
2 | ICE NET | 15 | 88% | 0.2% | 7 |
3 | SPERIMENTALE RIC PSICOL | 13 | 80% | 0.2% | 8 |
4 | BEHAV PL SCI CRIMINAL JUSTICE | 13 | 55% | 0.4% | 16 |
5 | HUMAN I3BH | 11 | 78% | 0.2% | 7 |
6 | INT GAMING UNIT | 10 | 32% | 0.7% | 25 |
7 | MENTAL HLTH MEDIA | 8 | 70% | 0.2% | 7 |
8 | TNO VU VUMC | 6 | 100% | 0.1% | 4 |
9 | STUDY VIOLENCE | 5 | 32% | 0.3% | 13 |
10 | MIND MEDIA INTER E NETWORK DESIGN | 4 | 75% | 0.1% | 3 |
Related classes at same level (level 2) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000048735 | INTERNET ADDICTION//PROBLEMATIC INTERNET USE//CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING |
2 | 0.0000013945 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION |
3 | 0.0000013825 | COMMUNICATION//JOURNALISM QUARTERLY//JOURNAL OF BROADCASTING & ELECTRONIC MEDIA |
4 | 0.0000011909 | MOTOR IMAGERY//MENTAL ROTATION//MENTAL PRACTICE |
5 | 0.0000011284 | POETICS//POPULAR MUSIC AND SOCIETY//CULTURAL SOCIOLOGY |
6 | 0.0000009081 | PERSONAL AND UBIQUITOUS COMPUTING//JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS//ACTIVITY RECOGNITION |
7 | 0.0000008766 | COMPUTERS & EDUCATION//BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY//ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT |
8 | 0.0000008324 | FANSUBBING//SUBCAM//CROWDFUNDING |
9 | 0.0000007174 | FORGIVENESS//MORAL JUDGMENTS//JOURNAL OF MORAL EDUCATION |
10 | 0.0000006676 | SOCIAL PHOBIA//PANIC DISORDER//ANXIETY SENSITIVITY |